Files
reth/crates/interfaces/src/sync.rs
Matthias Seitz debf21d34e feat: add SyncState traits (#693)
* feat: add SyncState traits

* docs: clarify execution stage
2023-01-03 14:56:50 +02:00

78 lines
2.8 KiB
Rust

//! Traits used when interacting with the sync status of the network.
use reth_primitives::BlockNumber;
/// A type that provides information about whether the node is currently syncing and the network is
/// currently serving syncing related requests.
#[auto_impl::auto_impl(&, Arc, Box)]
pub trait SyncStateProvider: Send + Sync {
/// Returns `true` if the network is undergoing sync.
fn is_syncing(&self) -> bool;
}
/// An updater for updating the [SyncState] of the network.
///
/// The chain sync pipeline consists of several sequential Stages, like the `HeaderStage` for
/// downloading bodies, or `ExecutionStage` for process all downloaded data.
///
/// Some stage transitions will result in an update of the [SyncState] of the network. For example,
/// the transition from a download stage (`Headers`, `Bodies`) to a processing stage (`Sender
/// Recovery`, `Execution`) marks a transition from [`SyncState::Downloading`] to
/// [`SyncState::Executing`]. Since the execution takes some time, after the first pass the node
/// will not be synced ([`SyncState::Idle`]) yet and instead transition back to download data, but
/// now with a higher `block_target`. This cycle will continue until the node has caught up with the
/// chain and will transition to [`SyncState::Idle`] sync.
#[auto_impl::auto_impl(&, Arc, Box)]
pub trait SyncStateUpdater: SyncStateProvider {
/// Notifies about an [SyncState] update.
fn update_sync_state(&self, state: SyncState);
}
/// The state the network is currently in when it comes to synchronization.
#[derive(Clone, Eq, PartialEq, Debug)]
pub enum SyncState {
/// Node sync is complete.
///
/// The network just serves requests to keep up of the chain.
Idle,
/// Network is syncing and downloading up to the `target_block`.
///
/// This represents the headers and bodies stage.
Downloading {
/// The block to which the node is downloading state.
target_block: BlockNumber,
},
/// All headers and bodies up to the `target_block` have been downloaded and are now being
/// executed.
///
/// This represents stages that execute/recover the downloaded data.
Executing {
/// The block to which the node executes downloaded state.
target_block: BlockNumber,
},
}
impl SyncState {
/// Whether the node is currently syncing.
///
/// Note: this does not include keep-up sync when the state is idle.
pub fn is_syncing(&self) -> bool {
!matches!(self, SyncState::Idle)
}
}
/// A [SyncStateUpdater] implementation that does nothing.
#[derive(Debug, Clone, Default)]
#[non_exhaustive]
pub struct NoopSyncStateUpdate;
impl SyncStateProvider for NoopSyncStateUpdate {
fn is_syncing(&self) -> bool {
false
}
}
impl SyncStateUpdater for NoopSyncStateUpdate {
fn update_sync_state(&self, _state: SyncState) {}
}