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47 lines
1.2 KiB
Rust
47 lines
1.2 KiB
Rust
//! Abstraction for launching a node.
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pub mod common;
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mod exex;
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pub mod invalid_block_hook;
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pub(crate) mod debug;
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pub(crate) mod engine;
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pub use common::LaunchContext;
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pub use exex::ExExLauncher;
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use std::future::IntoFuture;
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/// A general purpose trait that launches a new node of any kind.
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///
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/// Acts as a node factory that targets a certain node configuration and returns a handle to the
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/// node.
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///
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/// This is essentially the launch logic for a node.
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///
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/// See also [`EngineNodeLauncher`](crate::EngineNodeLauncher) and
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/// [`NodeBuilderWithComponents::launch_with`](crate::NodeBuilderWithComponents)
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pub trait LaunchNode<Target>: Send {
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/// The node type that is created.
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type Node;
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/// The future type that is returned.
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type Future: IntoFuture<Output = eyre::Result<Self::Node>, IntoFuture: Send>;
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/// Create and return a new node asynchronously.
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fn launch_node(self, target: Target) -> Self::Future;
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}
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impl<F, Target, Fut, Node> LaunchNode<Target> for F
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where
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F: FnOnce(Target) -> Fut + Send,
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Fut: IntoFuture<Output = eyre::Result<Node>, IntoFuture: Send> + Send,
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{
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type Node = Node;
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type Future = Fut;
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fn launch_node(self, target: Target) -> Self::Future {
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self(target)
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}
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}
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