Without this change, async handlers won't return any
value for getDefaultReactiveDomain().
library(shiny)
library(promises)
ui <- fluidPage(
p("This app tests if async handlers have reactive domains. You'll get a yes/no answer below."),
h3(
"Does it work?",
textOutput("answer", inline = TRUE)
)
)
server <- function(input, output, session) {
output$answer <- renderText({
promise_resolve(TRUE) %...>% {
if (!is.null(getDefaultReactiveDomain()))
"Yes!"
else
"No :("
}
})
}
shinyApp(ui, server)
* Fix#2008: Allow eventReactive and observeEvent eventExprs to be async
This makes it possible to monitor e.g. async reactives.
In the process of fixing this, also discovered that observers don't
filter out shiny.silent.error (i.e. req(FALSE)) when they come back
from async operations. For example, this will kill the current
Shiny session instead of being ignored:
observe({
promise_resolve(TRUE) %...>%
{req(FALSE)}
})
This issue is also fixed in this commit.
* Enable deep stack trace by default, now that it's fast
We already had an `immediate` input option, which was used to override client side rate
limiting mechanisms (debounce/throttle). This commit extends the semantics of that option
to also mean that duplicate values should not be ignored on the client side.
Previous to this commit, circumventing the client side dedupe logic was not enough. The
server side ReactiveValues object was also subject to deduping. With this commit, the
low-level ReactiveValues class's constructor now has a `dedupe` option, which defaults
to TRUE; the ReactiveValues used for a session's input has it turned to FALSE. I figure
if I had to work this hard to get the client to stop sending duplicates, and the input
values are only expected to ever be updated by the client, then there's really no reason
for server side deduping to be performed for this particular ReactiveValues object.
It would make sense as a future feature to also make deduping optional for user-created
reactiveValues and reactiveVal objects.