all items use `hoverKey`. edges are supplying their ghostKey so that all edges share the same hoverKey. if A --> B then all edges from A to B will behave the same way.
* reactive key value change until invalidate end has finished
* latest enter is darker green than others
* mousedown added to timeline click
* mousedown and mouse movement added to timeline
This was the product of a long discussion between @wch, @alandipert, @bborgesr
and myself. The conflation of immediate (no throttle/debounce) and non-dedupe
in a single "immediate" flag was deemed unacceptable, because UI controls often
want immediacy but also dedupe. Introducing a second "dedupe" flag would work
but {immediate: false, dedupe: false} doesn't make much sense, and dedupe not
only implies that InputNoResendDecorator should behave differently but also
InputBatchSender (i.e. no deduplication AND no coalescing).
We decided to remove the "immediate" boolean option and replace it with a
string option that would have three possibilities at this time. The only con
to this approach is if anyone is calling onInputChange with immediate:true
today, and I can't imagine anyone is. The immediate flag only has any effect
if the input id that's being set has been put in debounce/throttle mode, and
I don't even think that is documented today, and I'm not even sure it's
possible to do it from custom JS (that's not part of a custom input binding).
We already had an `immediate` input option, which was used to override client side rate
limiting mechanisms (debounce/throttle). This commit extends the semantics of that option
to also mean that duplicate values should not be ignored on the client side.
Previous to this commit, circumventing the client side dedupe logic was not enough. The
server side ReactiveValues object was also subject to deduping. With this commit, the
low-level ReactiveValues class's constructor now has a `dedupe` option, which defaults
to TRUE; the ReactiveValues used for a session's input has it turned to FALSE. I figure
if I had to work this hard to get the client to stop sending duplicates, and the input
values are only expected to ever be updated by the client, then there's really no reason
for server side deduping to be performed for this particular ReactiveValues object.
It would make sense as a future feature to also make deduping optional for user-created
reactiveValues and reactiveVal objects.
could add a gantt chart at bottom of react-graph for the current execution session. Would be interesting to have a full gantt of the current execution 'cycle' with a bar indicating where we are in time to give context to the current graph layout. the gantt coult reset at each 'cycle' as the context is reset as well