% Generated by roxygen2: do not edit by hand % Please edit documentation in R/insert-ui.R \name{insertUI} \alias{insertUI} \title{Insert UI objects} \usage{ insertUI(selector, where = c("beforeBegin", "afterBegin", "beforeEnd", "afterEnd"), ui, multiple = FALSE, immediate = FALSE, session = getDefaultReactiveDomain()) } \arguments{ \item{selector}{A string that is accepted by jQuery's selector (i.e. the string \code{s} to be placed in a \code{$(s)} jQuery call). This selector will determine the element(s) relative to which you want to insert your UI object.} \item{where}{Where your UI object should go relative to the selector: \describe{ \item{\code{beforeBegin}}{Before the selector element itself} \item{\code{afterBegin}}{Just inside the selector element, before its first child} \item{\code{beforeEnd}}{Just inside the selector element, after its last child (default)} \item{\code{afterEnd}}{After the selector element itself} } Adapted from \href{https://developer.mozilla.org/en-US/docs/Web/API/Element/insertAdjacentHTML}{here}.} \item{ui}{The UI object you want to insert. This can be anything that you usually put inside your apps's \code{ui} function. If you're inserting multiple elements in one call, make sure to wrap them in either a \code{tagList()} or a \code{tags$div()} (the latter option has the advantage that you can give it an \code{id} to make it easier to reference or remove it later on). If you want to insert raw html, use \code{ui = HTML()}.} \item{multiple}{In case your selector matches more than one element, \code{multiple} determines whether Shiny should insert the UI object relative to all matched elements or just relative to the first matched element (default).} \item{immediate}{Whether the UI object should be immediately inserted into the app when you call \code{insertUI}, or whether Shiny should wait until all outputs have been updated and all observers have been run (default).} \item{session}{The shiny session within which to call \code{insertUI}.} } \description{ Insert a UI object into the app. } \details{ This function allows you to dynamically add an arbitrarily large UI object into your app, whenever you want, as many times as you want. Unlike \code{\link{renderUI}}, the UI generated with \code{insertUI} is not updatable as a whole: once it's created, it stays there. Each new call to \code{insertUI} creates more UI objects, in addition to the ones already there (all independent from one another). To update a part of the UI (ex: an input object), you must use the appropriate \code{render} function or a customized \code{reactive} function. To remove any part of your UI, use \code{\link{removeUI}}. } \examples{ ## Only run this example in interactive R sessions if (interactive()) { # Define UI ui <- fluidPage( actionButton("add", "Add UI") ) # Server logic server <- function(input, output, session) { observeEvent(input$add, { insertUI( selector = "#add", where = "afterEnd", ui = textInput(paste0("txt", input$add), "Insert some text") ) }) } # Complete app with UI and server components shinyApp(ui, server) } } \seealso{ \code{\link{removeUI}} }