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https://github.com/rstudio/shiny.git
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854 lines
27 KiB
JavaScript
854 lines
27 KiB
JavaScript
var imageOutputBinding = new OutputBinding();
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$.extend(imageOutputBinding, {
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find: function(scope) {
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return $(scope).find('.shiny-image-output, .shiny-plot-output');
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},
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renderValue: function(el, data) {
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// The overall strategy:
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// * Clear out existing image and event handlers.
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// * Create new image.
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// * Create various event handlers.
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// * Bind those event handlers to events.
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// * Insert the new image.
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var $el = $(el);
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// Load the image before emptying, to minimize flicker
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var img = null;
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// Remove event handlers that were added in previous renderValue()
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$el.off('.image_output');
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// Trigger custom 'remove' event for any existing images in the div
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$el.find('img').trigger('remove');
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if (!data) {
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$el.empty();
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return;
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}
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var opts = {
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clickId: $el.data('click-id'),
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clickClip: strToBool($el.data('click-clip')) || true,
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dblclickId: $el.data('dblclick-id'),
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dblclickClip: strToBool($el.data('dblclick-clip')) || true,
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dblclickDelay: $el.data('dblclick-delay') || 400,
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hoverId: $el.data('hover-id'),
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hoverClip: $el.data('hover-clip') || true,
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hoverDelayType: $el.data('hover-delay-type') || 'debounce',
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hoverDelay: $el.data('hover-delay') || 300,
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brushId: $el.data('brush-id'),
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brushClip: strToBool($el.data('brush-clip')) || true,
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brushDelayType: $el.data('brush-delay-type') || 'debounce',
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brushDelay: $el.data('brush-delay') || 300,
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brushFill: $el.data('brush-fill') || '#666',
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brushStroke: $el.data('brush-stroke') || '#000',
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brushOpacity: $el.data('brush-opacity') || 0.3,
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brushDirection: $el.data('brush-direction') || 'xy',
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brushResetOnNew: strToBool($el.data('brush-reset-on-new')) || false,
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coordmap: data.coordmap
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};
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img = document.createElement('img');
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// Copy items from data to img. This should include 'src'
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$.each(data, function(key, value) {
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if (value !== null)
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img[key] = value;
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});
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var $img = $(img);
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// Firefox doesn't have offsetX/Y, so we need to use an alternate
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// method of calculation for it. Even though other browsers do have
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// offsetX/Y, we need to calculate relative to $el, because sometimes the
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// mouse event can come with offset relative to other elements on the
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// page. This happens when the event listener is bound to, say, window.
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function mouseOffset(mouseEvent) {
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var offset = $el.offset();
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return {
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x: mouseEvent.pageX - offset.left,
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y: mouseEvent.pageY - offset.top
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};
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}
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// Transform offset coordinates to data space coordinates
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function offsetToScaledCoords(offset, clip) {
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// By default, clip to plotting region
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clip = clip || true;
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var coordmap = opts.coordmap;
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if (!coordmap) return offset;
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function devToDataX(deviceX) {
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var x = deviceX - coordmap.range.left;
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var factor = (coordmap.domain.right - coordmap.domain.left) /
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(coordmap.range.right - coordmap.range.left);
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var newx = (x * factor) + coordmap.domain.left;
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if (clip) {
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var max = Math.max(coordmap.domain.right, coordmap.domain.left);
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var min = Math.min(coordmap.domain.right, coordmap.domain.left);
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if (newx > max)
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newx = max;
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else if (newx < min)
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newx = min;
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}
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return newx;
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}
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function devToDataY(deviceY) {
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var y = deviceY - coordmap.range.bottom;
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var factor = (coordmap.domain.top - coordmap.domain.bottom) /
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(coordmap.range.top - coordmap.range.bottom);
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var newy = (y * factor) + coordmap.domain.bottom;
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if (clip) {
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var max = Math.max(coordmap.domain.top, coordmap.domain.bottom);
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var min = Math.min(coordmap.domain.top, coordmap.domain.bottom);
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if (newy > max)
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newy = max;
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else if (newy < min)
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newy = min;
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}
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return newy;
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}
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var userX = devToDataX(offset.x);
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if (coordmap.log.x)
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userX = Math.pow(coordmap.log.x, userX);
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var userY = devToDataY(offset.y);
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if (coordmap.log.y)
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userY = Math.pow(coordmap.log.x, userY);
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return {
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x: userX,
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y: userY
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};
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}
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// Get the pixel bounds of the coordmap; if there's no coordmap, return
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// the bounds of the image.
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function getPlotBounds() {
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if (opts.coordmap) {
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return opts.coordmap.range;
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} else {
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return {
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top: 0,
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left: 0,
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right: img.clientWidth - 1,
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bottom: img.clientHeight - 1
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};
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}
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}
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// Is an offset in the plotting region? If supplied, `expand` tells us to
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// expand the region by that many pixels in all directions.
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function isInPlottingRegion(offset, expand) {
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expand = expand || 0;
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var bounds = getPlotBounds();
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return offset.x < bounds.right + expand &&
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offset.x > bounds.left - expand &&
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offset.y < bounds.bottom + expand &&
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offset.y > bounds.top - expand;
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}
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// Given an offset, clip it to the plotting region as specified by
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// coordmap. If there is no coordmap, clip it to bounds of the DOM
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// element.
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function clipToPlottingRegion(offset) {
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var bounds = getPlotBounds();
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var newOffset = {
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x: offset.x,
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y: offset.y
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};
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if (offset.x > bounds.right)
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newOffset.x = bounds.right;
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else if (offset.x < bounds.left)
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newOffset.x = bounds.left;
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if (offset.y > bounds.bottom)
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newOffset.y = bounds.bottom;
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else if (offset.y < bounds.top)
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newOffset.y = bounds.top;
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return newOffset;
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}
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// Returns a function that sends mouse coordinates, scaled to data space.
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// If that function is passed a null event, it will send null.
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function mouseCoordinateSender(inputId, clip) {
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clip = clip || true;
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return function(e) {
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if (e === null) {
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exports.onInputChange(inputId, null);
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return;
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}
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var offset = mouseOffset(e);
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// Ignore events outside of plotting region
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if (clip && !isInPlottingRegion(offset)) return;
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var coords = offsetToScaledCoords(offset);
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coords[".nonce"] = Math.random();
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exports.onInputChange(inputId, coords);
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};
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}
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// ----------------------------------------------------------
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// Handler creators for click, hover, brush.
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// Each of these returns an object with a few public members. These public
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// members are callbacks that are meant to be bound to events on $el with
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// the same name (like 'mousedown').
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// ----------------------------------------------------------
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function createClickHandler(inputId) {
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var clickInfoSender = mouseCoordinateSender(inputId, opts.clickClip);
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return {
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mousedown: function(e) {
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// Listen for left mouse button only
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if (e.which !== 1) return;
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clickInfoSender(e);
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},
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onRemoveImg: function() { clickInfoSender(null); }
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};
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}
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function createHoverHandler(inputId) {
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var sendHoverInfo = mouseCoordinateSender(inputId, opts.hoverClip);
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var hoverInfoSender;
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if (opts.hoverDelayType === 'throttle')
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hoverInfoSender = new Throttler(null, sendHoverInfo, opts.hoverDelay);
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else
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hoverInfoSender = new Debouncer(null, sendHoverInfo, opts.hoverDelay);
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return {
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mousemove: function(e) { hoverInfoSender.normalCall(e); },
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onRemoveImg: function() { hoverInfoSender.immediateCall(null); }
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};
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}
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// Returns a brush handler object. This has three public functions:
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// mousedown, mousemove, and onRemoveImg.
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function createBrushHandler(inputId) {
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// Parameter: expand the area in which a brush can be started, by this
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// many pixels in all directions.
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var expandPixels = 20;
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// Object that encapsulates brush state
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var brush = {
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// Current brushing and dragging state
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brushing: false,
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dragging: false,
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// Offset of last mouse down and up events
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down: { x: NaN, y: NaN },
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up: { x: NaN, y: NaN },
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// Bounding rectangle of the brush
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bounds: {
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xmin: NaN,
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xmax: NaN,
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ymin: NaN,
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ymax: NaN
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},
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// The bounds at the start of a drag
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dragStartBounds: {
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xmin: NaN,
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xmax: NaN,
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ymin: NaN,
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ymax: NaN
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},
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// div that displays the brush
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$div: null,
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reset: function() {
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this.brushing = false;
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this.dragging = false;
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this.down = { x: NaN, y: NaN };
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this.up = { x: NaN, y: NaN };
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this.bounds = {
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xmin: NaN,
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xmax: NaN,
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ymin: NaN,
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ymax: NaN
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};
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this.dragStartBounds = {
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xmin: NaN,
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xmax: NaN,
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ymin: NaN,
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ymax: NaN
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};
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if (this.$div)
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this.$div.remove();
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return this;
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},
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// If there's an existing brush div, use that div to set the new
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// brush's settings.
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importOldBrush: function() {
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var oldDiv = $el.find('#' + el.id + '_brush');
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if (oldDiv.length === 0)
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return;
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var elOffset = $el.offset();
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var divOffset = oldDiv.offset();
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this.bounds = {
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xmin: divOffset.left - elOffset.left,
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xmax: divOffset.left - elOffset.left + oldDiv.width(),
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ymin: divOffset.top - elOffset.top,
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ymax: divOffset.top - elOffset.top + oldDiv.height()
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};
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this.$div = oldDiv;
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},
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// Return true if the offset is inside min/max coords
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isInsideBrush: function(offset) {
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var bounds = this.bounds;
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return offset.x <= bounds.xmax && offset.x >= bounds.xmin &&
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offset.y <= bounds.ymax && offset.y >= bounds.ymin;
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},
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// Sets the bounds of the brush, given a bounding box. This knows
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// whether we're brushing in the x, y, or xy directions and sets
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// bounds accordingly.
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setBounds: function(box) {
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var plotBounds = getPlotBounds();
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var min = { x: box.xmin, y: box.ymin };
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var max = { x: box.xmax, y: box.ymax };
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if (opts.brushClip) {
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min = clipToPlottingRegion(min);
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max = clipToPlottingRegion(max);
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}
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if (opts.brushDirection === 'xy') {
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// No change
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} else if (opts.brushDirection === 'x') {
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// Extend top and bottom of plotting area
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min.y = plotBounds.top;
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max.y = plotBounds.bottom;
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} else if (opts.brushDirection === 'y') {
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min.x = plotBounds.left;
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max.x = plotBounds.right;
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}
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this.bounds = {
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xmin: min.x,
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xmax: max.x,
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ymin: min.y,
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ymax: max.y
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};
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},
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// Add a new div representing the brush.
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addDiv: function() {
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if (this.$div) this.$div.remove();
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this.$div = $(document.createElement('div'))
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.attr('id', el.id + '_brush')
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.css({
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'background-color': opts.brushFill,
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'opacity': opts.brushOpacity,
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'pointer-events': 'none',
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'position': 'absolute'
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});
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var borderStyle = '1px solid ' + opts.brushStroke;
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if (opts.brushDirection === 'xy') {
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this.$div.css({
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'border': borderStyle
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});
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} else if (opts.brushDirection === 'x') {
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this.$div.css({
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'border-left': borderStyle,
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'border-right': borderStyle
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});
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} else if (opts.brushDirection === 'y') {
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this.$div.css({
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'border-top': borderStyle,
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'border-bottom': borderStyle
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});
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}
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$el.append(this.$div);
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this.$div.offset({x:0, y:0}).width(0).height(0).show();
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},
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// Update the brush div to reflect the current brush bounds.
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updateDiv: function() {
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// Need parent offset relative to page to calculate mouse offset
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// relative to page.
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var imgOffset = $el.offset();
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var b = this.bounds;
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this.$div.offset({
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top: imgOffset.top + b.ymin,
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left: imgOffset.left + b.xmin
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})
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.width(b.xmax - b.xmin)
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.height(b.ymax - b.ymin)
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.show();
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},
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startBrushing: function() {
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this.brushing = true;
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this.addDiv();
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this.setBounds(findBox(this.down, this.down));
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this.updateDiv();
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},
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brushTo: function(offset) {
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this.setBounds(findBox(this.down, offset));
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this.updateDiv();
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},
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stopBrushing: function() {
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this.brushing = false;
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// Save the final bounding box of the brush
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this.setBounds(findBox(this.down, this.up));
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},
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startDragging: function() {
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this.dragging = true;
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this.dragStartBounds = $.extend({}, this.bounds);
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},
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dragTo: function(offset) {
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// How far the brush was dragged
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var dx = offset.x - this.down.x;
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var dy = offset.y - this.down.y;
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// Calculate what new start/end positions would be, before clipping.
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var start = this.dragStartBounds;
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var newBounds = {
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xmin: start.xmin + dx,
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xmax: start.xmax + dx,
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ymin: start.ymin + dy,
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ymax: start.ymax + dy
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};
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// Clip to the plotting area
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if (opts.brushClip) {
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var plotBounds = getPlotBounds();
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// Convert to format for shiftToRange
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var xvals = [ newBounds.xmin, newBounds.xmax ];
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var yvals = [ newBounds.ymin, newBounds.ymax ];
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xvals = shiftToRange(xvals, plotBounds.left, plotBounds.right);
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yvals = shiftToRange(yvals, plotBounds.top, plotBounds.bottom);
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// Convert back to bounds format
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newBounds = {
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xmin: xvals[0],
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xmax: xvals[1],
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ymin: yvals[0],
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ymax: yvals[1]
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};
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}
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this.setBounds(newBounds);
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this.updateDiv();
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},
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stopDragging: function() {
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this.dragging = false;
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}
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};
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// Given two sets of x/y coordinates, return an object representing the
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// min and max x and y values. (This could be generalized to any number
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// of points).
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function findBox(offset1, offset2) {
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return {
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xmin: Math.min(offset1.x, offset2.x),
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xmax: Math.max(offset1.x, offset2.x),
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ymin: Math.min(offset1.y, offset2.y),
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ymax: Math.max(offset1.y, offset2.y)
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};
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}
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// Shift an array of values so that they are within a min and max.
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// The vals will be shifted so that they maintain the same spacing
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// internally. If the range in vals is larger than the range of
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// min and max, the result might not make sense.
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function shiftToRange(vals, min, max) {
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if (!(vals instanceof Array))
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vals = [vals];
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var maxval = Math.max.apply(null, vals);
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var minval = Math.min.apply(null, vals);
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var shiftAmount = 0;
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if (maxval > max) {
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shiftAmount = max - maxval;
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} else if (minval < min) {
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shiftAmount = min - minval;
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}
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var newvals = [];
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for (var i=0; i<vals.length; i++) {
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newvals[i] = vals[i] + shiftAmount;
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}
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return newvals;
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}
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// Set cursor to one of 3 styles. We need to set the cursor on the whole
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// el instead of the brush div, because the brush div has
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// 'pointer-events:none' so that it won't intercept pointer events.
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// If `style` is null, don't add a cursor style.
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function setCursorStyle(style) {
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$el.removeClass('crosshair');
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$el.removeClass('grabbable');
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$el.removeClass('grabbing');
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if (style) $el.addClass(style);
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}
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function sendBrushInfo() {
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var bounds = brush.bounds;
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// We're in a new or reset state
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if (isNaN(bounds.xmin)) {
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exports.onInputChange(inputId, null);
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return;
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}
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// Transform coordinates of brush to data space
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var min = offsetToScaledCoords({ x: bounds.xmin, y: bounds.ymin }, opts.brushClip);
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var max = offsetToScaledCoords({ x: bounds.xmax, y: bounds.ymax }, opts.brushClip);
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// Because the x and y directions of the pixel space may differ from
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// the x and y directions of the data space, we need to recalculate
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// the min and max.
|
|
var coords = {
|
|
xmin: Math.min(min.x, max.x),
|
|
xmax: Math.max(min.x, max.x),
|
|
ymin: Math.min(min.y, max.y),
|
|
ymax: Math.max(min.y, max.y)
|
|
};
|
|
|
|
// Send data to server
|
|
exports.onInputChange(inputId, coords);
|
|
}
|
|
|
|
var brushInfoSender;
|
|
if (opts.brushDelayType === 'throttle') {
|
|
brushInfoSender = new Throttler(null, sendBrushInfo, opts.brushDelay);
|
|
} else {
|
|
brushInfoSender = new Debouncer(null, sendBrushInfo, opts.brushDelay);
|
|
}
|
|
|
|
function mousedown(e) {
|
|
// This can happen when mousedown inside the graphic, then mouseup
|
|
// outside, then mousedown inside. Just ignore the second
|
|
// mousedown.
|
|
if (brush.brushing || brush.dragging) return;
|
|
|
|
// Listen for left mouse button only
|
|
if (e.which !== 1) return;
|
|
|
|
var offset = mouseOffset(e);
|
|
|
|
// Ignore mousedown events outside of plotting region, expanded by
|
|
// a number of pixels specified in expandPixels.
|
|
if (opts.brushClip && !isInPlottingRegion(offset, expandPixels))
|
|
return;
|
|
|
|
brush.up = { x: NaN, y: NaN };
|
|
brush.down = offset;
|
|
|
|
if (brush.isInsideBrush(offset)) {
|
|
brush.startDragging(offset);
|
|
setCursorStyle('grabbing');
|
|
|
|
// Attach the move and up handlers to the window so that they respond
|
|
// even when the mouse is moved outside of the image.
|
|
$(document)
|
|
.on('mousemove.image_brush', mousemoveDragging)
|
|
.on('mouseup.image_brush', mouseupDragging );
|
|
|
|
} else {
|
|
brush.startBrushing(clipToPlottingRegion(offset));
|
|
|
|
// Attach the move and up handlers to the window so that they respond
|
|
// even when the mouse is moved outside of the image.
|
|
$(document)
|
|
.on('mousemove.image_brush', mousemoveBrushing)
|
|
.on('mouseup.image_brush', mouseupBrushing);
|
|
}
|
|
}
|
|
|
|
// This sets the cursor style when it's in the el
|
|
function mousemove(e) {
|
|
var offset = mouseOffset(e);
|
|
|
|
if (!(brush.brushing || brush.dragging)) {
|
|
// Set the cursor depending on where it is
|
|
if (brush.isInsideBrush(offset)) {
|
|
setCursorStyle('grabbable');
|
|
} else if (isInPlottingRegion(offset, expandPixels)) {
|
|
setCursorStyle('crosshair');
|
|
} else {
|
|
setCursorStyle(null);
|
|
}
|
|
}
|
|
}
|
|
|
|
// mousemove handlers while brushing or dragging
|
|
function mousemoveBrushing(e) {
|
|
brush.brushTo(mouseOffset(e));
|
|
brushInfoSender.normalCall();
|
|
}
|
|
|
|
function mousemoveDragging(e) {
|
|
brush.dragTo(mouseOffset(e));
|
|
brushInfoSender.normalCall();
|
|
}
|
|
|
|
// mouseup handlers while brushing or dragging
|
|
function mouseupBrushing(e) {
|
|
// Listen for left mouse button only
|
|
if (e.which !== 1) return;
|
|
|
|
$(document)
|
|
.off('mousemove.image_brush')
|
|
.off('mouseup.image_brush');
|
|
|
|
brush.up = mouseOffset(e);
|
|
|
|
brush.stopBrushing();
|
|
setCursorStyle('crosshair');
|
|
|
|
// If the brush didn't go anywhere, hide the brush, clear value,
|
|
// and return.
|
|
if (brush.down.x === brush.up.x && brush.down.y === brush.up.y) {
|
|
brush.reset();
|
|
brushInfoSender.immediateCall();
|
|
return;
|
|
}
|
|
|
|
// Send info immediately on mouseup, but only if needed. If we don't
|
|
// do the pending check, we might send the same data twice (with
|
|
// with difference nonce).
|
|
if (brushInfoSender.isPending())
|
|
brushInfoSender.immediateCall();
|
|
}
|
|
|
|
function mouseupDragging(e) {
|
|
// Listen for left mouse button only
|
|
if (e.which !== 1) return;
|
|
|
|
$(document)
|
|
.off('mousemove.image_brush')
|
|
.off('mouseup.image_brush');
|
|
|
|
brush.up = mouseOffset(e);
|
|
|
|
brush.stopDragging();
|
|
setCursorStyle('grabbable');
|
|
|
|
if (brushInfoSender.isPending())
|
|
brushInfoSender.immediateCall();
|
|
}
|
|
|
|
// This should be called when the img (not the el) is removed
|
|
function onRemoveImg() {
|
|
if (opts.brushResetOnNew) {
|
|
brush.reset();
|
|
brushInfoSender.immediateCall();
|
|
}
|
|
}
|
|
|
|
if (!opts.brushResetOnNew) {
|
|
brush.importOldBrush();
|
|
}
|
|
|
|
return {
|
|
mousedown: mousedown,
|
|
mousemove: mousemove,
|
|
onRemoveImg: onRemoveImg
|
|
};
|
|
}
|
|
|
|
|
|
// This object provides two public event listeners: mousedown, and
|
|
// dblclickIE8.
|
|
// We need to make sure that, when the image is listening for double-
|
|
// clicks, that a double-click doesn't trigger two click events. We'll
|
|
// trigger custom mousedown2 and dblclick2 events with this mousedown
|
|
// listener.
|
|
var clickInfo = {
|
|
clickCount: 0,
|
|
clickTimer: null,
|
|
pending_e: null, // A pending mousedown2 event
|
|
|
|
// Create a new event of type eventType (like 'mousedown2'), and trigger
|
|
// it with the information stored in this.e.
|
|
triggerEvent: function(newEventType, e) {
|
|
// Extract important info from e and construct a new event with type
|
|
// eventType.
|
|
var e2 = $.Event(newEventType, {
|
|
which: e.which,
|
|
pageX: e.pageX,
|
|
pageY: e.pageY,
|
|
offsetX: e.offsetX,
|
|
offsetY: e.offsetY
|
|
});
|
|
|
|
$el.trigger(e2);
|
|
},
|
|
|
|
triggerPendingMousedown2: function() {
|
|
// It's possible that between the scheduling of a mousedown2 and the
|
|
// time this callback is executed, someone else triggers a
|
|
// mousedown2, so check for that.
|
|
if (this.pending_e) {
|
|
this.triggerEvent('mousedown2', this.pending_e);
|
|
this.pending_e = null;
|
|
}
|
|
},
|
|
|
|
// Set a timer to trigger a mousedown2 event, using information from the
|
|
// last recorded mousdown event.
|
|
scheduleMousedown2: function(e) {
|
|
this.pending_e = e;
|
|
|
|
var self = this;
|
|
this.clickTimer = setTimeout(function() {
|
|
self.triggerPendingMousedown2();
|
|
}, opts.dblclickDelay);
|
|
},
|
|
|
|
mousedown: function(e) {
|
|
// Listen for left mouse button only
|
|
if (e.which !== 1) return;
|
|
|
|
// If no dblclick listener, immediately trigger a mousedown2 event.
|
|
if (!opts.dblclickId) {
|
|
this.triggerEvent('mousedown2', e);
|
|
return;
|
|
}
|
|
|
|
// If there's a dblclick listener, make sure not to count this as a
|
|
// click on the first mousedown; we need to wait for the dblclick
|
|
// delay before we can be sure this click was a single-click.
|
|
if (this.pending_e === null) {
|
|
this.scheduleMousedown2(e);
|
|
|
|
} else {
|
|
clearTimeout(this.clickTimer);
|
|
|
|
// If second click is too far away, it doesn't count as a double
|
|
// click. Instead, immediately trigger a mousedown2 for the previous
|
|
// click, and set this click as a new first click.
|
|
if (this.pending_e &&
|
|
Math.abs(this.pending_e.offsetX - e.offsetX) > 2 ||
|
|
Math.abs(this.pending_e.offsetY - e.offsetY) > 2) {
|
|
|
|
this.triggerPendingMousedown2();
|
|
this.scheduleMousedown2(e);
|
|
|
|
} else {
|
|
// The second click was close to the first one. If it happened
|
|
// within specified delay, trigger our custom 'dblclick2' event.
|
|
this.pending_e = null;
|
|
this.triggerEvent('dblclick2', e);
|
|
}
|
|
}
|
|
},
|
|
|
|
// IE8 needs a special hack because when you do a double-click it doesn't
|
|
// trigger the click event twice - it directly triggers dblclick.
|
|
dblclickIE8: function(e) {
|
|
e.which = 1; // In IE8, e.which is 0 instead of 1. ???
|
|
this.triggerEvent('dblclick2', e);
|
|
}
|
|
};
|
|
|
|
$el.on('mousedown.image_output', function(e) { clickInfo.mousedown(e); });
|
|
|
|
if (browser.isIE && browser.IEVersion === 8) {
|
|
$el.on('dblclick.image_output', function(e) { clickInfo.dblclickIE8(e); });
|
|
}
|
|
|
|
// ----------------------------------------------------------
|
|
// Register the various event handlers
|
|
// ----------------------------------------------------------
|
|
if (opts.clickId) {
|
|
var clickHandler = createClickHandler(opts.clickId);
|
|
$el.on('mousedown2.image_output', clickHandler.mousedown);
|
|
|
|
// When img is removed, do housekeeping: clear $el's mouse listener and
|
|
// call the handler's onRemoveImg callback.
|
|
$img.on('remove', clickHandler.onRemoveImg);
|
|
}
|
|
|
|
if (opts.dblclickId) {
|
|
// We'll use the clickHandler's mousedown function, but register it to
|
|
// our custom 'dblclick2' event.
|
|
var dblclickHandler = createClickHandler(opts.dblclickId);
|
|
$el.on('dblclick2.image_output', dblclickHandler.mousedown);
|
|
|
|
$img.on('remove', dblclickHandler.onRemoveImg);
|
|
}
|
|
|
|
if (opts.hoverId) {
|
|
var hoverHandler = createHoverHandler(opts.hoverId);
|
|
$el.on('mousemove.image_output', hoverHandler.mousemove);
|
|
|
|
$img.on('remove', hoverHandler.onRemoveImg);
|
|
}
|
|
|
|
if (opts.brushId) {
|
|
// Make image non-draggable (Chrome, Safari)
|
|
$img.css('-webkit-user-drag', 'none');
|
|
// Firefox, IE<=10
|
|
$img.on('dragstart', function() { return false; });
|
|
|
|
// Disable selection of image and text when dragging in IE<=10
|
|
$el.on('selectstart.image_output', function() { return false; });
|
|
|
|
var brushHandler = createBrushHandler(opts.brushId);
|
|
$el.on('mousedown.image_output', brushHandler.mousedown);
|
|
$el.on('mousemove.image_output', brushHandler.mousemove);
|
|
|
|
$img.on('remove', brushHandler.onRemoveImg);
|
|
}
|
|
|
|
if (opts.clickId || opts.dblclickId || opts.hoverId || opts.brushId) {
|
|
$el.addClass('crosshair');
|
|
}
|
|
|
|
// Remove all elements except brush, usually image plus error messages.
|
|
// These extra contortions are needed to select the bare text of error
|
|
// message.
|
|
$el.contents().filter(function() {
|
|
return this.id !== el.id + '_brush';
|
|
}).remove();
|
|
|
|
if (img)
|
|
$el.append(img);
|
|
}
|
|
});
|
|
outputBindings.register(imageOutputBinding, 'shiny.imageOutput');
|