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186 lines
6.2 KiB
R
186 lines
6.2 KiB
R
#' Insert UI objects
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#'
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#' Insert a UI object into the app.
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#'
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#' This function allows you to dynamically add an arbitrarily large UI
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#' object into your app, whenever you want, as many times as you want.
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#' Unlike \code{\link{renderUI}}, the UI generated with \code{insertUI}
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#' is not updatable as a whole: once it's created, it stays there. Each
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#' new call to \code{insertUI} creates more UI objects, in addition to
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#' the ones already there (all independent from one another). To
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#' update a part of the UI (ex: an input object), you must use the
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#' appropriate \code{render} function or a customized \code{reactive}
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#' function. To remove any part of your UI, use \code{\link{removeUI}}.
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#'
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#' Note that whatever UI object you pass through \code{ui}, it is always
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#' wrapped in an extra \code{div} (or if \code{inline = TRUE}, a
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#' \code{span}) before making its way into the DOM. This does not affect
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#' what you mean to do, and it makes it easier to remove the whole UI
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#' object using \code{\link{removeUI}} (if you wish to do so, of course).
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#'
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#' @param selector A string that is accepted by jQuery's selector (i.e. the
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#' string \code{s} to be placed in a \code{$(s)} jQuery call). This selector
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#' will determine the element(s) relative to which you want to insert your
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#' UI object.
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#'
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#' @param multiple In case your selector matches more than one element,
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#' \code{multiple} determines whether Shiny should insert the UI object
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#' relative to all matched elements or just relative to the first
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#' matched element (default).
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#'
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#' @param where Where your UI object should go relative to the selector:
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#' \describe{
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#' \item{\code{beforeBegin}}{Before the selector element itself}
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#' \item{\code{afterBegin}}{Just inside the selector element, before its
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#' first child}
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#' \item{\code{beforeEnd}}{Just inside the selector element, after its
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#' last child (default)}
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#' \item{\code{afterEnd}}{After the selector element itself}
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#' }
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#' Adapted from
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#' \href{https://developer.mozilla.org/en-US/docs/Web/API/Element/insertAdjacentHTML}{here}.
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#'
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#' @param ui The UI object you want to insert. This can be anything that
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#' you usually put inside your apps's \code{ui} function.
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#'
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#' @param immediate Whether the UI object should be immediately inserted into
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#' the app when you call \code{insertUI}, or whether Shiny should wait until
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#' all outputs have been updated and all observers have been run (default).
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#'
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#' @param container A function to generate an HTML element to contain the UI
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#' object.
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#'
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#' @param inline Use an inline (\code{span()}) or block container (\code{div()},
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#' default) for the output.
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#'
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#' @param session The shiny session within which to call \code{insertUI}.
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#'
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#' @seealso \code{\link{removeUI}}
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#'
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#' @examples
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#' ## Only run this example in interactive R sessions
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#' if (interactive()) {
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#' # Define UI
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#' ui <- fluidPage(
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#' actionButton("add", "Add UI")
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#' )
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#'
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#' # Server logic
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#' server <- function(input, output, session) {
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#' observeEvent(input$add, {
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#' insertUI(
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#' selector = "#add",
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#' where = "afterEnd",
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#' ui = textInput(paste0("txt", input$add),
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#' "Insert some text")
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#' )
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#' })
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#' }
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#'
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#' # Complete app with UI and server components
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#' shinyApp(ui, server)
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#' }
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#'
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#' @export
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insertUI <- function(selector,
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multiple = FALSE,
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where = c("beforeBegin", "afterBegin", "beforeEnd", "afterEnd"),
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ui,
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immediate = FALSE,
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container = if (inline) "span" else "div",
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inline = FALSE,
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session = getDefaultReactiveDomain()) {
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force(selector)
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force(ui)
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force(session)
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force(multiple)
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force(container)
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if (missing(where)) where <- "beforeEnd"
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where <- match.arg(where)
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callback <- function() {
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session$sendInsertUI(selector = selector,
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multiple = multiple,
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where = where,
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content = processDeps(ui, session),
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container = container)
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}
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if (!immediate) session$onFlushed(callback, once = TRUE)
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else callback()
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}
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#' Remove UI objects
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#'
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#' Remove a UI object from the app.
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#'
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#' This function allows you to remove any part of your UI. Once \code{removeUI}
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#' is executed on some element, it is gone forever.
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#'
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#' While it may be a particularly useful pattern to pair this with
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#' \code{\link{insertUI}} (to remove some UI you had previously inserted),
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#' there is no restriction on what you can use \code{removeUI} on. Any
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#' element that can be selected through a jQuery selector can be removed
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#' through this function.
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#'
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#' @param selector A string that is accepted by jQuery's selector (i.e. the
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#' string \code{s} to be placed in a \code{$(s)} jQuery call). This selector
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#' will determine the element(s) to be removed. If you want to remove a
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#' Shiny input or output, note that many of these are wrapped in \code{div}s,
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#' so you may need to use a somewhat complex selector (see the Examples below).
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#'
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#' @param multiple In case your selector matches more than one element,
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#' \code{multiple} determines whether Shiny should remove all the matched
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#' elements or just the first matched element (default).
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#'
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#' @param immediate Whether the element(s) should be immediately removed from
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#' the app when you call \code{removeUI}, or whether Shiny should wait until
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#' all outputs have been updated and all observers have been run (default).
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#'
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#' @param session The shiny session within which to call \code{removeUI}.
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#'
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#' @seealso \code{\link{insertUI}}
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#'
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#' @examples
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#' ## Only run this example in interactive R sessions
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#' if (interactive()) {
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#' # Define UI
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#' ui <- fluidPage(
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#' actionButton("rmv", "Remove UI"),
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#' textInput("txt", "This is no longer useful")
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#' )
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#'
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#' # Server logic
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#' server <- function(input, output, session) {
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#' observeEvent(input$rmv, {
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#' removeUI(
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#' selector = "div:has(> #txt)"
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#' )
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#' })
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#' }
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#'
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#' # Complete app with UI and server components
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#' shinyApp(ui, server)
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#' }
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#'
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#' @export
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removeUI <- function(selector,
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multiple = FALSE,
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immediate = FALSE,
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session = getDefaultReactiveDomain()) {
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force(selector)
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force(multiple)
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force(session)
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callback <- function() {
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session$sendRemoveUI(selector = selector,
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multiple = multiple)
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}
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if (!immediate) session$onFlushed(callback, once = TRUE)
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else callback()
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}
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