Files
shiny/srcjs/output_binding_image.js
2015-04-16 23:40:07 -05:00

1090 lines
31 KiB
JavaScript

var imageOutputBinding = new OutputBinding();
$.extend(imageOutputBinding, {
find: function(scope) {
return $(scope).find('.shiny-image-output, .shiny-plot-output');
},
renderValue: function(el, data) {
// The overall strategy:
// * Clear out existing image and event handlers.
// * Create new image.
// * Create various event handlers.
// * Bind those event handlers to events.
// * Insert the new image.
var $el = $(el);
// Load the image before emptying, to minimize flicker
var img = null;
// Remove event handlers that were added in previous renderValue()
$el.off('.image_output');
// Trigger custom 'remove' event for any existing images in the div
$el.find('img').trigger('remove');
if (!data) {
$el.empty();
return;
}
var opts = {
clickId: $el.data('click-id'),
clickClip: strToBool($el.data('click-clip')) || true,
dblclickId: $el.data('dblclick-id'),
dblclickClip: strToBool($el.data('dblclick-clip')) || true,
dblclickDelay: $el.data('dblclick-delay') || 400,
hoverId: $el.data('hover-id'),
hoverClip: $el.data('hover-clip') || true,
hoverDelayType: $el.data('hover-delay-type') || 'debounce',
hoverDelay: $el.data('hover-delay') || 300,
brushId: $el.data('brush-id'),
brushClip: strToBool($el.data('brush-clip')) || true,
brushDelayType: $el.data('brush-delay-type') || 'debounce',
brushDelay: $el.data('brush-delay') || 300,
brushFill: $el.data('brush-fill') || '#666',
brushStroke: $el.data('brush-stroke') || '#000',
brushOpacity: $el.data('brush-opacity') || 0.3,
brushDirection: $el.data('brush-direction') || 'xy',
brushResetOnNew: strToBool($el.data('brush-reset-on-new')) || false,
coordmap: data.coordmap
};
img = document.createElement('img');
// Copy items from data to img. This should include 'src'
$.each(data, function(key, value) {
if (value !== null)
img[key] = value;
});
var $img = $(img);
if (!opts.coordmap)
opts.coordmap = [];
imageutils.initCoordmap($el, opts.coordmap);
// This object listens for mousedowns, and triggers mousedown2 and dblclick2
// events as appropriate.
var clickInfo = imageutils.createClickInfo($el, opts.dblclickId, opts.dblclickDelay);
$el.on('mousedown.image_output', clickInfo.mousedown);
if (browser.isIE && browser.IEVersion === 8) {
$el.on('dblclick.image_output', clickInfo.dblclickIE8);
}
// ----------------------------------------------------------
// Register the various event handlers
// ----------------------------------------------------------
if (opts.clickId) {
var clickHandler = imageutils.createClickHandler(opts.clickId,
opts.clickClip, opts.coordmap);
$el.on('mousedown2.image_output', clickHandler.mousedown);
// When img is removed, do housekeeping: clear $el's mouse listener and
// call the handler's onRemoveImg callback.
$img.on('remove', clickHandler.onRemoveImg);
}
if (opts.dblclickId) {
// We'll use the clickHandler's mousedown function, but register it to
// our custom 'dblclick2' event.
var dblclickHandler = imageutils.createClickHandler(opts.dblclickId,
opts.clickClip, opts.coordmap);
$el.on('dblclick2.image_output', dblclickHandler.mousedown);
$img.on('remove', dblclickHandler.onRemoveImg);
}
if (opts.hoverId) {
var hoverHandler = imageutils.createHoverHandler(opts.hoverId,
opts.hoverDelay, opts.hoverDelayType, opts.hoverClip, opts.coordmap);
$el.on('mousemove.image_output', hoverHandler.mousemove);
$img.on('remove', hoverHandler.onRemoveImg);
}
if (opts.brushId) {
// Make image non-draggable (Chrome, Safari)
$img.css('-webkit-user-drag', 'none');
// Firefox, IE<=10
$img.on('dragstart', function() { return false; });
// Disable selection of image and text when dragging in IE<=10
$el.on('selectstart.image_output', function() { return false; });
var brushHandler = imageutils.createBrushHandler(opts.brushId, $el, opts,
opts.coordmap);
$el.on('mousedown.image_output', brushHandler.mousedown);
$el.on('mousemove.image_output', brushHandler.mousemove);
$img.on('remove', brushHandler.onRemoveImg);
}
if (opts.clickId || opts.dblclickId || opts.hoverId || opts.brushId) {
$el.addClass('crosshair');
}
// Remove all elements except brush, usually image plus error messages.
// These extra contortions are needed to select the bare text of error
// message.
$el.contents().filter(function() {
return this.id !== el.id + '_brush';
}).remove();
if (img)
$el.append(img);
}
});
outputBindings.register(imageOutputBinding, 'shiny.imageOutput');
var imageutils = {};
// Modifies the panel objects in a coordmap, adding scale_x, scale_y,
// scaleinv_x, scaleinv_y functions to each one.
imageutils.initPanelScales = function(coordmap) {
// Map a value x from a domain to a range. If clip is true, clip it to the
// range.
function mapLinear(x, domainMin, domainMax, rangeMin, rangeMax, clip) {
// By default, clip to range
clip = clip || true;
var factor = (rangeMax - rangeMin) / (domainMax - domainMin);
var val = x - domainMin;
var newval = (val * factor) + rangeMin;
if (clip) {
var max = Math.max(rangeMax, rangeMin);
var min = Math.min(rangeMax, rangeMin);
if (newval > max)
newval = max;
else if (newval < min)
newval = min;
}
return newval;
}
// Create scale and inverse-scale functions for a single direction (x or y).
function scaler1D(domainMin, domainMax, rangeMin, rangeMax, logbase) {
return {
scale: function(val, clip) {
if (logbase)
val = Math.log(val) / Math.log(logbase);
return mapLinear(val, domainMin, domainMax, rangeMin, rangeMax, clip);
},
scaleInv: function(val, clip) {
var res = mapLinear(val, rangeMin, rangeMax, domainMin, domainMax, clip);
if (logbase)
res = Math.pow(logbase, res);
return res;
}
};
}
// Modify panel, adding scale and inverse-scale functions that take objects
// like {x:1, y:3}, and also add clip function.
function addScaleFuns(panel) {
var d = panel.domain;
var r = panel.range;
var xlog = (panel.log && panel.log.x) ? panel.log.x : null;
var ylog = (panel.log && panel.log.y) ? panel.log.y : null;
var xscaler = scaler1D(d.left, d.right, r.left, r.right, xlog);
var yscaler = scaler1D(d.bottom, d.top, r.bottom, r.top, ylog);
panel.scale = function(val, clip) {
return {
x: xscaler.scale(val.x, clip),
y: yscaler.scale(val.y, clip)
};
};
panel.scaleInv = function(val, clip) {
return {
x: xscaler.scaleInv(val.x, clip),
y: yscaler.scaleInv(val.y, clip)
};
};
// Given a scaled offset (in pixels), clip it to the nearest panel region.
panel.clip = function(offset) {
var newOffset = {
x: offset.x,
y: offset.y
};
var bounds = panel.range;
if (offset.x > bounds.right) newOffset.x = bounds.right;
else if (offset.x < bounds.left) newOffset.x = bounds.left;
if (offset.y > bounds.bottom) newOffset.y = bounds.bottom;
else if (offset.y < bounds.top) newOffset.y = bounds.top;
return newOffset;
};
}
// Add the functions to each panel object.
for (var i=0; i<coordmap.length; i++) {
var panel = coordmap[i];
addScaleFuns(panel);
}
};
// This adds functions to the coordmap object to handles various
// coordinate-mapping tasks, and sends information to the server.
// The coordmap is an array of objects, each of which represents a panel.
// coordmap must be an array, even if empty, so that it can be modified in
// place; when empty, we add a dummy panel to the array.
imageutils.initCoordmap = function($el, coordmap) {
var el = $el[0];
// If we didn't get any panels, create a dummy one where the domain and range
// are simply the pixel dimensions.
// that we modify.
if (coordmap.length === 0) {
var bounds = {
top: 0,
left: 0,
right: el.clientWidth - 1,
bottom: el.clientHeight - 1
};
coordmap[0] = { domain: bounds, range: bounds };
}
// Add scaling functions to each panel
imageutils.initPanelScales(coordmap);
// Firefox doesn't have offsetX/Y, so we need to use an alternate
// method of calculation for it. Even though other browsers do have
// offsetX/Y, we need to calculate relative to $el, because sometimes the
// mouse event can come with offset relative to other elements on the
// page. This happens when the event listener is bound to, say, window.
coordmap.mouseOffset = function(mouseEvent) {
var offset = $el.offset();
return {
x: mouseEvent.pageX - offset.left,
y: mouseEvent.pageY - offset.top
};
};
// Given two sets of x/y coordinates, return an object representing the
// min and max x and y values. (This could be generalized to any number
// of points).
coordmap.findBox = function(offset1, offset2) {
return {
xmin: Math.min(offset1.x, offset2.x),
xmax: Math.max(offset1.x, offset2.x),
ymin: Math.min(offset1.y, offset2.y),
ymax: Math.max(offset1.y, offset2.y)
};
};
// Shift an array of values so that they are within a min and max.
// The vals will be shifted so that they maintain the same spacing
// internally. If the range in vals is larger than the range of
// min and max, the result might not make sense.
coordmap.shiftToRange = function(vals, min, max) {
if (!(vals instanceof Array))
vals = [vals];
var maxval = Math.max.apply(null, vals);
var minval = Math.min.apply(null, vals);
var shiftAmount = 0;
if (maxval > max) {
shiftAmount = max - maxval;
} else if (minval < min) {
shiftAmount = min - minval;
}
var newvals = [];
for (var i=0; i<vals.length; i++) {
newvals[i] = vals[i] + shiftAmount;
}
return newvals;
};
// Given an offset, return an object representing which panel it's in. The
// `expand` argument tells it to expand the panel area by that many pixels.
// It's possible for an offset to be within more than one panel, because
// of the `expand` value. If that's the case, find the nearest panel.
coordmap.getPanel = function(offset, expand) {
expand = expand || 0;
var x = offset.x;
var y = offset.y;
var matches = []; // Panels that match
var dists = []; // Distance of offset to each matching panel
var b;
for (var i=0; i<coordmap.length; i++) {
b = coordmap[i].range;
if (x <= b.right + expand &&
x >= b.left - expand &&
y <= b.bottom + expand &&
y >= b.top - expand)
{
matches.push(coordmap[i]);
// Find distance from edges for x and y
var xdist = 0;
var ydist = 0;
if (x > b.right && x <= b.right + expand) {
xdist = x - b.right;
} else if (x < b.left && x >= b.left - expand) {
xdist = x - b.left;
}
if (y > b.bottom && y <= b.bottom + expand) {
ydist = y - b.bottom;
} else if (y < b.top && y >= b.top - expand) {
ydist = y - b.top;
}
// Cartesian distance
dists.push(Math.sqrt( Math.pow(xdist, 2) + Math.pow(ydist, 2) ));
}
}
if (matches.length) {
// Find shortest distance
var min_dist = Math.min.apply(null, dists);
for (i=0; i<matches.length; i++) {
if (dists[i] === min_dist) {
return matches[i];
}
}
}
return null;
};
// Is an offset in a panel? If supplied, `expand` tells us to expand the
// panels by that many pixels in all directions.
coordmap.isInPanel = function(offset, expand) {
expand = expand || 0;
if (coordmap.getPanel(offset, expand))
return true;
return false;
};
// Returns a function that sends mouse coordinates, scaled to data space.
// If that function is passed a null event, it will send null.
coordmap.mouseCoordinateSender = function(inputId, clip) {
clip = clip || true;
return function(e) {
if (e === null) {
exports.onInputChange(inputId, null);
return;
}
var offset = coordmap.mouseOffset(e);
// Ignore events outside of plotting region
if (clip && !coordmap.isInPanel(offset)) return;
var panel = coordmap.getPanel(offset);
var coords = panel.scaleInv(offset);
// Add the panel (facet) variables, if present
if (panel.vars) {
var v;
for (var i=0; i<panel.vars.length; i++) {
v = panel.vars[i];
coords[v.name] = v.value;
}
}
coords[".nonce"] = Math.random();
exports.onInputChange(inputId, coords);
};
};
};
// This object provides two public event listeners: mousedown, and
// dblclickIE8.
// We need to make sure that, when the image is listening for double-
// clicks, that a double-click doesn't trigger two click events. We'll
// trigger custom mousedown2 and dblclick2 events with this mousedown
// listener.
imageutils.createClickInfo = function($el, dblclickId, dblclickDelay) {
var clickCount = 0;
var clickTimer = null;
var pending_e = null; // A pending mousedown2 event
// Create a new event of type eventType (like 'mousedown2'), and trigger
// it with the information stored in this.e.
function triggerEvent(newEventType, e) {
// Extract important info from e and construct a new event with type
// eventType.
var e2 = $.Event(newEventType, {
which: e.which,
pageX: e.pageX,
pageY: e.pageY,
offsetX: e.offsetX,
offsetY: e.offsetY
});
$el.trigger(e2);
}
function triggerPendingMousedown2() {
// It's possible that between the scheduling of a mousedown2 and the
// time this callback is executed, someone else triggers a
// mousedown2, so check for that.
if (pending_e) {
triggerEvent('mousedown2', pending_e);
pending_e = null;
}
}
// Set a timer to trigger a mousedown2 event, using information from the
// last recorded mousdown event.
function scheduleMousedown2(e) {
pending_e = e;
clickTimer = setTimeout(function() {
triggerPendingMousedown2();
}, dblclickDelay);
}
function mousedown(e) {
// Listen for left mouse button only
if (e.which !== 1) return;
// If no dblclick listener, immediately trigger a mousedown2 event.
if (!dblclickId) {
triggerEvent('mousedown2', e);
return;
}
// If there's a dblclick listener, make sure not to count this as a
// click on the first mousedown; we need to wait for the dblclick
// delay before we can be sure this click was a single-click.
if (pending_e === null) {
scheduleMousedown2(e);
} else {
clearTimeout(clickTimer);
// If second click is too far away, it doesn't count as a double
// click. Instead, immediately trigger a mousedown2 for the previous
// click, and set this click as a new first click.
if (pending_e &&
Math.abs(pending_e.offsetX - e.offsetX) > 2 ||
Math.abs(pending_e.offsetY - e.offsetY) > 2) {
triggerPendingMousedown2();
scheduleMousedown2(e);
} else {
// The second click was close to the first one. If it happened
// within specified delay, trigger our custom 'dblclick2' event.
pending_e = null;
triggerEvent('dblclick2', e);
}
}
}
// IE8 needs a special hack because when you do a double-click it doesn't
// trigger the click event twice - it directly triggers dblclick.
function dblclickIE8(e) {
e.which = 1; // In IE8, e.which is 0 instead of 1. ???
triggerEvent('dblclick2', e);
}
return {
mousedown: mousedown,
dblclickIE8: dblclickIE8
};
};
// ----------------------------------------------------------
// Handler creators for click, hover, brush.
// Each of these returns an object with a few public members. These public
// members are callbacks that are meant to be bound to events on $el with
// the same name (like 'mousedown').
// ----------------------------------------------------------
imageutils.createClickHandler = function(inputId, clip, coordmap) {
var clickInfoSender = coordmap.mouseCoordinateSender(inputId, clip);
return {
mousedown: function(e) {
// Listen for left mouse button only
if (e.which !== 1) return;
clickInfoSender(e);
},
onRemoveImg: function() { clickInfoSender(null); }
};
};
imageutils.createHoverHandler = function(inputId, delay, delayType, clip, coordmap) {
var sendHoverInfo = coordmap.mouseCoordinateSender(inputId, clip);
var hoverInfoSender;
if (delayType === 'throttle')
hoverInfoSender = new Throttler(null, sendHoverInfo, delay);
else
hoverInfoSender = new Debouncer(null, sendHoverInfo, delay);
return {
mousemove: function(e) { hoverInfoSender.normalCall(e); },
onRemoveImg: function() { hoverInfoSender.immediateCall(null); }
};
};
// Returns a brush handler object. This has three public functions:
// mousedown, mousemove, and onRemoveImg.
imageutils.createBrushHandler = function(inputId, $el, opts, coordmap) {
// Parameter: expand the area in which a brush can be started, by this
// many pixels in all directions. (This should probably be a brush option)
var expandPixels = 20;
// Represents the state of the brush
var brush = imageutils.createBrush($el, opts, coordmap, expandPixels);
// Set cursor to one of 3 styles. We need to set the cursor on the whole
// el instead of the brush div, because the brush div has
// 'pointer-events:none' so that it won't intercept pointer events.
// If `style` is null, don't add a cursor style.
function setCursorStyle(style) {
$el.removeClass('crosshair');
$el.removeClass('grabbable');
$el.removeClass('grabbing');
if (style) $el.addClass(style);
}
function sendBrushInfo() {
var coords = brush.boundsData();
// We're in a new or reset state
if (isNaN(coords.xmin)) {
exports.onInputChange(inputId, null);
return;
}
var panel_vars = brush.getPanel().vars;
// Add the panel (facet) variables, if present
if (panel_vars) {
var v;
for (var i=0; i<panel_vars.length; i++) {
v = panel_vars[i];
coords[v.name] = v.value;
}
}
// Send data to server
exports.onInputChange(inputId, coords);
}
var brushInfoSender;
if (opts.brushDelayType === 'throttle') {
brushInfoSender = new Throttler(null, sendBrushInfo, opts.brushDelay);
} else {
brushInfoSender = new Debouncer(null, sendBrushInfo, opts.brushDelay);
}
function mousedown(e) {
// This can happen when mousedown inside the graphic, then mouseup
// outside, then mousedown inside. Just ignore the second
// mousedown.
if (brush.isBrushing() || brush.isDragging()) return;
// Listen for left mouse button only
if (e.which !== 1) return;
var offset = coordmap.mouseOffset(e);
// Ignore mousedown events outside of plotting region, expanded by
// a number of pixels specified in expandPixels.
if (opts.brushClip && !coordmap.isInPanel(offset, expandPixels))
return;
brush.up({ x: NaN, y: NaN });
brush.down(offset);
if (brush.isInsideBrush(offset)) {
brush.startDragging(offset);
setCursorStyle('grabbing');
// Attach the move and up handlers to the window so that they respond
// even when the mouse is moved outside of the image.
$(document)
.on('mousemove.image_brush', mousemoveDragging)
.on('mouseup.image_brush', mouseupDragging);
} else {
var panel = coordmap.getPanel(offset, expandPixels);
brush.startBrushing(panel.clip(offset));
// Attach the move and up handlers to the window so that they respond
// even when the mouse is moved outside of the image.
$(document)
.on('mousemove.image_brush', mousemoveBrushing)
.on('mouseup.image_brush', mouseupBrushing);
}
}
// This sets the cursor style when it's in the el
function mousemove(e) {
var offset = coordmap.mouseOffset(e);
if (!(brush.isBrushing() || brush.isDragging())) {
// Set the cursor depending on where it is
if (brush.isInsideBrush(offset)) {
setCursorStyle('grabbable');
} else if (coordmap.isInPanel(offset, expandPixels)) {
setCursorStyle('crosshair');
} else {
setCursorStyle(null);
}
}
}
// mousemove handlers while brushing or dragging
function mousemoveBrushing(e) {
brush.brushTo(coordmap.mouseOffset(e));
brushInfoSender.normalCall();
}
function mousemoveDragging(e) {
brush.dragTo(coordmap.mouseOffset(e));
brushInfoSender.normalCall();
}
// mouseup handlers while brushing or dragging
function mouseupBrushing(e) {
// Listen for left mouse button only
if (e.which !== 1) return;
$(document)
.off('mousemove.image_brush')
.off('mouseup.image_brush');
brush.up(coordmap.mouseOffset(e));
brush.stopBrushing();
setCursorStyle('crosshair');
// If the brush didn't go anywhere, hide the brush, clear value,
// and return.
if (brush.down().x === brush.up().x && brush.down().y === brush.up().y) {
brush.reset();
brushInfoSender.immediateCall();
return;
}
// Send info immediately on mouseup, but only if needed. If we don't
// do the pending check, we might send the same data twice (with
// with difference nonce).
if (brushInfoSender.isPending())
brushInfoSender.immediateCall();
}
function mouseupDragging(e) {
// Listen for left mouse button only
if (e.which !== 1) return;
$(document)
.off('mousemove.image_brush')
.off('mouseup.image_brush');
brush.up(coordmap.mouseOffset(e));
brush.stopDragging();
setCursorStyle('grabbable');
if (brushInfoSender.isPending())
brushInfoSender.immediateCall();
}
// This should be called when the img (not the el) is removed
function onRemoveImg() {
if (opts.brushResetOnNew) {
brush.reset();
brushInfoSender.immediateCall();
}
}
if (!opts.brushResetOnNew) {
brush.importOldBrush();
brushInfoSender.immediateCall();
}
return {
mousedown: mousedown,
mousemove: mousemove,
onRemoveImg: onRemoveImg
};
};
// Returns an object that represents the state of the brush. This gets wrapped
// in a brushHandler, which provides various event listeners.
imageutils.createBrush = function($el, opts, coordmap, expandPixels) {
var el = $el[0];
var $div = null; // The div representing the brush
var state = {};
reset();
function reset() {
// Current brushing and dragging state
state.brushing = false;
state.dragging = false;
// Offset of last mouse down and up events
state.down = { x: NaN, y: NaN };
state.up = { x: NaN, y: NaN };
// Bounding rectangle of the brush, in pixel and data dimensions. We need to
// record data dimensions along with pixel dimensions so that when a new
// plot is sent, we can re-draw the brush div with the appropriate coords.
state.boundsPx = {
xmin: NaN,
xmax: NaN,
ymin: NaN,
ymax: NaN
};
state.boundsData = {
xmin: NaN,
xmax: NaN,
ymin: NaN,
ymax: NaN
};
// Panel object that the brush is in
state.panel = null;
// The bounds at the start of a drag
state.dragStartBounds = {
xmin: NaN,
xmax: NaN,
ymin: NaN,
ymax: NaN
};
if ($div)
$div.remove();
}
// If there's an existing brush div, use that div to set the new
// brush's settings.
function importOldBrush() {
var oldDiv = $el.find('#' + el.id + '_brush');
if (oldDiv.length === 0)
return;
var oldBoundsData = oldDiv.data('bounds-data');
var oldPanel = oldDiv.data('panel');
if (!oldBoundsData || !oldPanel)
return;
// Find a panel that has matching vars; if none found, we can't restore.
var oldVars = asArray(oldPanel.vars).sort();
for (var i=0; i<coordmap.length; i++){
var vars = asArray(coordmap[i].vars).sort();
if (vars.length !== oldVars.length)
continue;
// If both old and new have no panel vars, that counts as a match.
if (vars.length === 0 && oldVars.length === 0) {
state.panel = coordmap[i];
break;
}
for (var j=0; j<vars.length; j++) {
// Check that name and value match
if (vars[j].name === oldVars[j].name && vars[j].value === oldVars[j].value) {
state.panel = coordmap[i];
break;
}
}
}
// If we didn't find a matching panel, remove the old div and return
if (state.panel === null) {
oldDiv.remove();
return;
}
$div = oldDiv;
boundsData(oldBoundsData);
updateDiv();
}
// Return true if the offset is inside min/max coords
function isInsideBrush(offset) {
var bounds = state.boundsPx;
return offset.x <= bounds.xmax && offset.x >= bounds.xmin &&
offset.y <= bounds.ymax && offset.y >= bounds.ymin;
}
// Sets the bounds of the brush, given a box and optional panel. This
// will fit the box bounds into the panel, so we don't brush outside of it.
// This knows whether we're brushing in the x, y, or xy directions, and sets
// bounds accordingly.
// If no box is passed in, return current bounds.
function boundsPx(box) {
if (box === undefined)
return state.boundsPx;
var min = { x: box.xmin, y: box.ymin };
var max = { x: box.xmax, y: box.ymax };
var panel = state.panel;
var panelBounds = panel.range;
if (opts.brushClip) {
min = panel.clip(min);
max = panel.clip(max);
}
if (opts.brushDirection === 'xy') {
// No change
} else if (opts.brushDirection === 'x') {
// Extend top and bottom of plotting area
min.y = panelBounds.top;
max.y = panelBounds.bottom;
} else if (opts.brushDirection === 'y') {
min.x = panelBounds.left;
max.x = panelBounds.right;
}
state.boundsPx = {
xmin: min.x,
xmax: max.x,
ymin: min.y,
ymax: max.y
};
// Positions in data space
var minData = state.panel.scaleInv(min);
var maxData = state.panel.scaleInv(max);
state.boundsData = {
xmin: minData.x,
xmax: maxData.x,
ymin: minData.y,
ymax: maxData.y
};
// We also need to attach the data bounds and panel as data attributes, so
// that if the image is re-sent, we can grab the data bounds to create a new
// brush. This should be fast because it doesn't actually modify the DOM.
$div.data('bounds-data', state.boundsData);
$div.data('panel', state.panel);
}
// Get or set the bounds of the brush using coordinates in the data space.
function boundsData(box) {
if (box === undefined) {
return state.boundsData;
}
var min = { x: box.xmin, y: box.ymin };
var max = { x: box.xmax, y: box.ymax };
var minPx = state.panel.scale(min);
var maxPx = state.panel.scale(max);
// The scaling function can reverse the direction of the axes, so we need to
// find the min and max again.
boundsPx({
xmin: Math.min(minPx.x, maxPx.x),
xmax: Math.max(minPx.x, maxPx.x),
ymin: Math.min(minPx.y, maxPx.y),
ymax: Math.max(minPx.y, maxPx.y)
});
}
function getPanel() {
return state.panel;
}
// Add a new div representing the brush.
function addDiv() {
if ($div) $div.remove();
$div = $(document.createElement('div'))
.attr('id', el.id + '_brush')
.css({
'background-color': opts.brushFill,
'opacity': opts.brushOpacity,
'pointer-events': 'none',
'position': 'absolute'
});
var borderStyle = '1px solid ' + opts.brushStroke;
if (opts.brushDirection === 'xy') {
$div.css({
'border': borderStyle
});
} else if (opts.brushDirection === 'x') {
$div.css({
'border-left': borderStyle,
'border-right': borderStyle
});
} else if (opts.brushDirection === 'y') {
$div.css({
'border-top': borderStyle,
'border-bottom': borderStyle
});
}
$el.append($div);
$div.offset({x:0, y:0}).width(0).outerHeight(0).show();
}
// Update the brush div to reflect the current brush bounds.
function updateDiv() {
// Need parent offset relative to page to calculate mouse offset
// relative to page.
var imgOffset = $el.offset();
var b = state.boundsPx;
$div.offset({
top: imgOffset.top + b.ymin,
left: imgOffset.left + b.xmin
})
.outerWidth(b.xmax - b.xmin)
.outerHeight(b.ymax - b.ymin)
.show();
}
function down(offset) {
if (offset === undefined)
return state.down;
state.down = offset;
}
function up(offset) {
if (offset === undefined)
return state.up;
state.up = offset;
}
function isBrushing() {
return state.brushing;
}
function startBrushing() {
state.brushing = true;
addDiv();
state.panel = coordmap.getPanel(state.down, expandPixels);
boundsPx(coordmap.findBox(state.down, state.down));
updateDiv();
}
function brushTo(offset) {
boundsPx(coordmap.findBox(state.down, offset));
updateDiv();
}
function stopBrushing() {
state.brushing = false;
// Save the final bounding box of the brush
boundsPx(coordmap.findBox(state.down, state.up));
}
function isDragging() {
return state.dragging;
}
function startDragging() {
state.dragging = true;
state.dragStartBounds = $.extend({}, state.boundsPx);
}
function dragTo(offset) {
// How far the brush was dragged
var dx = offset.x - state.down.x;
var dy = offset.y - state.down.y;
// Calculate what new start/end positions would be, before clipping.
var start = state.dragStartBounds;
var newBounds = {
xmin: start.xmin + dx,
xmax: start.xmax + dx,
ymin: start.ymin + dy,
ymax: start.ymax + dy
};
// Clip to the plotting area
if (opts.brushClip) {
// Get the panel that we started dragging in
var panelBounds = coordmap.getPanel(state.down, expandPixels).range;
// Convert to format for shiftToRange
var xvals = [ newBounds.xmin, newBounds.xmax ];
var yvals = [ newBounds.ymin, newBounds.ymax ];
xvals = coordmap.shiftToRange(xvals, panelBounds.left, panelBounds.right);
yvals = coordmap.shiftToRange(yvals, panelBounds.top, panelBounds.bottom);
// Convert back to bounds format
newBounds = {
xmin: xvals[0],
xmax: xvals[1],
ymin: yvals[0],
ymax: yvals[1]
};
}
boundsPx(newBounds);
updateDiv();
}
function stopDragging() {
state.dragging = false;
}
return {
reset: reset,
importOldBrush: importOldBrush,
isInsideBrush: isInsideBrush,
boundsPx: boundsPx,
boundsData: boundsData,
getPanel: getPanel,
down: down,
up: up,
isBrushing: isBrushing,
startBrushing: startBrushing,
brushTo: brushTo,
stopBrushing: stopBrushing,
isDragging: isDragging,
startDragging: startDragging,
dragTo: dragTo,
stopDragging: stopDragging
};
};