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123 lines
3.9 KiB
R
123 lines
3.9 KiB
R
% Generated by roxygen2: do not edit by hand
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% Please edit documentation in R/app.R
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\name{shinyApp}
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\alias{as.shiny.appobj}
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\alias{as.shiny.appobj.character}
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\alias{as.shiny.appobj.list}
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\alias{as.shiny.appobj.shiny.appobj}
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\alias{as.tags.shiny.appobj}
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\alias{is.shiny.appobj}
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\alias{print.shiny.appobj}
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\alias{shinyApp}
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\alias{shinyAppDir}
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\alias{shinyAppFile}
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\title{Create a Shiny app object}
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\usage{
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shinyApp(ui = NULL, server = NULL, onStart = NULL, options = list(),
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uiPattern = "/", enableBookmarking = NULL)
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shinyAppDir(appDir, options = list())
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shinyAppFile(appFile, options = list())
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as.shiny.appobj(x)
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\method{as.shiny.appobj}{shiny.appobj}(x)
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\method{as.shiny.appobj}{list}(x)
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\method{as.shiny.appobj}{character}(x)
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is.shiny.appobj(x)
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\method{print}{shiny.appobj}(x, ...)
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\method{as.tags}{shiny.appobj}(x, ...)
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}
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\arguments{
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\item{ui}{The UI definition of the app (for example, a call to
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\code{fluidPage()} with nested controls)}
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\item{server}{A server function}
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\item{onStart}{A function that will be called before the app is actually run.
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This is only needed for \code{shinyAppObj}, since in the \code{shinyAppDir}
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case, a \code{global.R} file can be used for this purpose.}
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\item{options}{Named options that should be passed to the \code{runApp} call
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(these can be any of the following: "port", "launch.browser", "host", "quiet",
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"display.mode" and "test.mode"). You can also specify \code{width} and
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\code{height} parameters which provide a hint to the embedding environment
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about the ideal height/width for the app.}
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\item{uiPattern}{A regular expression that will be applied to each \code{GET}
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request to determine whether the \code{ui} should be used to handle the
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request. Note that the entire request path must match the regular
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expression in order for the match to be considered successful.}
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\item{enableBookmarking}{Can be one of \code{"url"}, \code{"server"}, or
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\code{"disable"}. This is equivalent to calling the
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\code{\link{enableBookmarking}()} function just before calling
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\code{shinyApp()}. With the default value (\code{NULL}), the app will
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respect the setting from any previous calls to \code{enableBookmarking()}.
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See \code{\link{enableBookmarking}} for more information.}
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\item{appDir}{Path to directory that contains a Shiny app (i.e. a server.R
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file and either ui.R or www/index.html)}
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\item{appFile}{Path to a .R file containing a Shiny application}
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\item{x}{Object to convert to a Shiny app.}
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\item{...}{Additional parameters to be passed to print.}
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}
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\value{
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An object that represents the app. Printing the object or passing it
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to \code{\link{runApp}} will run the app.
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}
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\description{
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These functions create Shiny app objects from either an explicit UI/server
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pair (\code{shinyApp}), or by passing the path of a directory that contains a
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Shiny app (\code{shinyAppDir}). You generally shouldn't need to use these
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functions to create/run applications; they are intended for interoperability
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purposes, such as embedding Shiny apps inside a \pkg{knitr} document.
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}
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\details{
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Normally when this function is used at the R console, the Shiny app object is
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automatically passed to the \code{print()} function, which runs the app. If
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this is called in the middle of a function, the value will not be passed to
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\code{print()} and the app will not be run. To make the app run, pass the app
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object to \code{print()} or \code{\link{runApp}()}.
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}
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\examples{
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## Only run this example in interactive R sessions
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if (interactive()) {
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shinyApp(
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ui = fluidPage(
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numericInput("n", "n", 1),
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plotOutput("plot")
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),
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server = function(input, output) {
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output$plot <- renderPlot( plot(head(cars, input$n)) )
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}
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)
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shinyAppDir(system.file("examples/01_hello", package="shiny"))
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# The object can be passed to runApp()
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app <- shinyApp(
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ui = fluidPage(
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numericInput("n", "n", 1),
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plotOutput("plot")
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),
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server = function(input, output) {
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output$plot <- renderPlot( plot(head(cars, input$n)) )
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}
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)
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runApp(app)
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}
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}
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