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65 lines
1.6 KiB
R
65 lines
1.6 KiB
R
\name{updateNumericInput}
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\alias{updateNumericInput}
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\title{Change the value of a number input on the client}
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\usage{
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updateNumericInput(session, inputId, label = NULL,
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value = NULL, min = NULL, max = NULL, step = NULL)
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}
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\arguments{
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\item{session}{The \code{session} object passed to
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function given to \code{shinyServer}.}
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\item{inputId}{The id of the input object.}
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\item{label}{The label to set for the input object.}
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\item{value}{The value to set for the input object.}
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\item{min}{Minimum value.}
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\item{max}{Maximum value.}
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\item{step}{Step size.}
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}
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\description{
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Change the value of a number input on the client
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}
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\details{
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The input updater functions send a message to the client,
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telling it to change the settings of an input object. The
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messages are collected and sent after all the observers
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(including outputs) have finished running.
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The syntax of these functions is similar to the functions
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that created the inputs in the first place. For example,
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\code{\link{numericInput}()} and
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\code{updateNumericInput()} take a similar set of
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arguments.
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Any arguments with NULL values will be ignored; they will
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not result in any changes to the input object on the
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client.
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}
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\examples{
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\dontrun{
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shinyServer(function(input, output, session) {
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observe({
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# We'll use the input$controller variable multiple times, so save it as x
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# for convenience.
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x <- input$controller
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updateNumericInput(session, "inNumber", value = x)
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updateNumericInput(session, "inNumber2",
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label = paste("Number label ", x),
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value = x, min = x-10, max = x+10, step = 5)
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})
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})
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}
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}
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\seealso{
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\code{\link{numericInput}}
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}
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