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sim/docs/content/docs/execution/loops.mdx
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---
title: Loops
description: Creating iterative processes with loops in Sim Studio
---
import { Callout } from 'fumadocs-ui/components/callout'
import { Steps, Step } from 'fumadocs-ui/components/steps'
import { Tabs, Tab } from 'fumadocs-ui/components/tabs'
Loops are a powerful feature in Sim Studio that allow you to create iterative processes, implement feedback mechanisms, and build more sophisticated workflows.
<div>
<video
autoPlay
loop
muted
playsInline
className="w-full"
src="/loops.mp4"
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## What Are Loops?
Loops in Sim Studio allow a group of blocks to execute repeatedly, with each iteration building on the results of the previous one. This enables:
- **Iterative Refinement**: Progressively improve outputs through multiple passes
- **Batch Processing**: Process collections of items one at a time
- **Feedback Mechanisms**: Create systems that learn from their own outputs
- **Conditional Processing**: Continue execution until specific criteria are met
<Callout type="info">
Loops are particularly powerful for AI workflows, allowing you to implement techniques like chain-of-thought reasoning, recursive refinement, and multi-step problem solving.
</Callout>
## Creating Loops
To create a loop in your workflow:
<Steps>
<Step>
<strong>Select Blocks</strong>: Choose the blocks you want to include in the loop
</Step>
<Step>
<strong>Create Loop</strong>: Use the "Create Loop" option in the editor
</Step>
<Step>
<strong>Configure Loop Settings</strong>: Set iteration limits and conditions
</Step>
<Step>
<strong>Create Feedback Connections</strong>: Connect outputs from later blocks back to earlier blocks
</Step>
</Steps>
## Loop Configuration
When configuring a loop, you can set several important parameters:
### Iteration Limits
- **Maximum Iterations**: The maximum number of times the loop can execute (default: 5)
- **Minimum Iterations**: The minimum number of times the loop must execute before checking conditions
<Callout type="warning">
Always set a reasonable maximum iteration limit to prevent infinite loops. The default limit of 5 iterations is a good starting point for most workflows.
</Callout>
### Loop Conditions
Loops can continue based on different types of conditions:
<Tabs items={['Conditional Block', 'Function Block', 'Fixed Iterations']}>
<Tab>
Use a Condition block to determine whether the loop should continue:
```javascript
// Example condition in a Condition block
function shouldContinueLoop() {
// Get the current score from an evaluator block
const score = input.evaluatorBlock.score;
// Continue looping if score is below threshold
return score < 0.8;
}
```
The loop will continue executing as long as the condition returns true and the maximum iteration limit hasn't been reached.
</Tab>
<Tab>
Use a Function block to implement complex loop conditions:
```javascript
// Example condition in a Function block
function processAndCheckContinuation() {
// Process data from previous blocks
const currentResult = input.agentBlock.content;
const previousResults = input.memoryBlock.results || [];
// Store results for comparison
const allResults = [...previousResults, currentResult];
// Check if we've converged (results not changing significantly)
const shouldContinue = previousResults.length === 0 ||
currentResult !== previousResults[previousResults.length - 1];
return {
results: allResults,
shouldContinue: shouldContinue
};
}
```
Connect this Function block's output to a Condition block to control the loop.
</Tab>
<Tab>
Execute the loop for a fixed number of iterations:
```
// Set in loop configuration
Minimum Iterations: 3
Maximum Iterations: 3
```
This will run the loop exactly 3 times, regardless of any conditions.
</Tab>
</Tabs>
## Loop Execution
When a workflow with loops executes, the loop manager handles the iteration process:
1. **First Pass**: All blocks in the loop execute normally
2. **Iteration Check**: The system checks if another iteration should occur
3. **State Reset**: If continuing, block states within the loop are reset
4. **Next Iteration**: The loop blocks execute again with updated inputs
5. **Termination**: The loop stops when either:
- The maximum iteration count is reached
- A loop condition evaluates to false (after minimum iterations)
## Loop Use Cases
Loops enable powerful workflow patterns:
### Iterative Refinement
<div className="p-4 border rounded-md mb-4">
<h4 className="font-medium">Example: Content Refinement</h4>
<div className="text-sm text-gray-600 dark:text-gray-400 mb-2">
Create a loop where an Agent block generates content, an Evaluator block assesses it, and a Function block decides whether to continue refining.
</div>
<ol className="text-sm list-decimal pl-5">
<li>Agent generates initial content</li>
<li>Evaluator scores the content</li>
<li>Function analyzes score and provides feedback</li>
<li>Loop back to Agent with feedback for improvement</li>
<li>Continue until quality threshold is reached</li>
</ol>
</div>
### Batch Processing
<div className="p-4 border rounded-md mb-4">
<h4 className="font-medium">Example: Data Processing Pipeline</h4>
<div className="text-sm text-gray-600 dark:text-gray-400 mb-2">
Process a collection of items one at a time through a series of blocks.
</div>
<ol className="text-sm list-decimal pl-5">
<li>Function block extracts the next item from a collection</li>
<li>Processing blocks operate on the single item</li>
<li>Results are accumulated in a Memory block</li>
<li>Loop continues until all items are processed</li>
</ol>
</div>
### Recursive Problem Solving
<div className="p-4 border rounded-md mb-4">
<h4 className="font-medium">Example: Multi-step Reasoning</h4>
<div className="text-sm text-gray-600 dark:text-gray-400 mb-2">
Implement a recursive approach to complex problem solving.
</div>
<ol className="text-sm list-decimal pl-5">
<li>Agent analyzes the current problem state</li>
<li>Function block implements a step in the solution</li>
<li>Condition block checks if the problem is solved</li>
<li>Loop continues until solution is found or maximum steps reached</li>
</ol>
</div>
## Best Practices for Loops
To use loops effectively in your workflows:
- **Set Appropriate Limits**: Always configure reasonable iteration limits
- **Use Memory Blocks**: Store state between iterations with Memory blocks
- **Include Exit Conditions**: Define clear conditions for when loops should terminate
- **Monitor Performance**: Watch for performance impacts with many iterations
- **Test Thoroughly**: Verify that loops terminate as expected in all scenarios
<Callout type="warning">
Loops with many blocks or complex operations can impact performance. Consider optimizing individual blocks if your loops need many iterations.
</Callout>
## Loop Debugging
When debugging loops in your workflows:
- **Check Iteration Counts**: Verify the loop is executing the expected number of times
- **Inspect Block Inputs/Outputs**: Look at how data changes between iterations
- **Review Loop Conditions**: Ensure conditions are evaluating as expected
- **Use Console Logging**: Add console.log statements in Function blocks to track loop progress
- **Monitor Memory Usage**: Watch for growing data structures that might cause performance issues
By mastering loops, you can create much more sophisticated and powerful workflows in Sim Studio.