This bug only exists for polling transport connections running on top
of uWS.
If the remote client abruptly disconnects (thus aborting the request)
while the server is waiting on an asynchronous operation such as
compression, the server may attempt to write a response via the aborted
response object. This causes an uncaught exception to be thrown.
A specially crafted request could lead to the following exception:
> TypeError: Cannot read properties of undefined (reading 'handlesUpgrades')
> at Server.onWebSocket (build/server.js:515:67)
This bug was introduced in [1], released in version 5.1.0 and included
in version 4.1.0 of the `socket.io` parent package. Older versions are
not impacted.
[1]: 7096e98a02
In order to prevent issues like:
> error TS2345: Argument of type 'RequestHandler<ParamsDictionary, any, any, ParsedQs, Record<string, any>>' is not assignable to parameter of type 'Middleware'.
> Types of parameters 'req' and 'req' are incompatible.
> Type 'IncomingMessage' is missing the following properties from type 'Request<ParamsDictionary, any, any, ParsedQs, Record<string, any>>': get, header, accepts, acceptsCharsets, and 29 more.
>
> io.engine.use(sessionMiddleware);
~~~~~~~~~~~~~~~~~
Related: https://github.com/socketio/socket.io/issues/4644
We could also have use the RequestHandler type from the
@types/express-serve-static-core package, but that would add 5 new
dependencies.
See also: https://github.com/socketio/engine.io/issues/673
The class used to accumulate the response headers did not expose the
exact same API as its wrapped type, which could lead to the following
error in some rare cases:
> TypeError: Cannot read properties of undefined (reading 'end')
> at Polling.onDataRequest (build/transports-uws/polling.js:109:53)
> at Polling.onRequest (build/transports-uws/polling.js:47:18)
> at callback (build/userver.js:94:56)
> at uServer.verify (build/server.js:152:9)
Related: https://github.com/socketio/socket.io/issues/4643
This commit implements middlewares at the Engine.IO level, because
Socket.IO middlewares are meant for namespace authorization and are not
executed during a classic HTTP request/response cycle.
A workaround was possible by using the allowRequest option and the
"headers" event, but this feels way cleaner and works with upgrade
requests too.
Syntax:
```js
engine.use((req, res, next) => {
// do something
next();
});
// with express-session
import session from "express-session";
engine.use(session({
secret: "keyboard cat",
resave: false,
saveUninitialized: true,
cookie: { secure: true }
});
// with helmet
import helmet from "helmet";
engine.use(helmet());
```
Related:
- https://github.com/socketio/engine.io/issues/668
- https://github.com/socketio/engine.io/issues/651
- https://github.com/socketio/socket.io/issues/4609
- https://github.com/socketio/socket.io/issues/3933
- a lot of other issues asking for compatibility with express-session
This reverts commit [1], which was included in `engine.io@5.1.0` and
`socket.io@4.1.0`.
The WebSocket connection was closed before all packets were written
out, so for example when calling `socket.disconnect(true)` on the
Socket.IO server (which disconnect from all namespaces and close the
connection), the client would receive only the first disconnect packet
and kept trying to reconnect to the other namespaces.
The only difference with the previous implementation (pre 5.1.0) is
that the "drain" event gets only called once at the end, and not after
each packet.
[1]: ad5306aeae
Related: https://github.com/socketio/engine.io/issues/648
This major bump creates a lot of noise, but it is necessary for
prettier to be able to parse new syntax such as:
- typed imports: `import { type xxx } from ...`
- private attributes: `class A { #b; #c() {} }`
The "addTrailingSlash" option allows to control whether a trailing
slash is added to the path of the HTTP requests:
- true (default): "/engine.io/"
- false: "/engine.io"
Related: 21a6e1219a
Signed-off-by: iifawzi <iifawzie@gmail.com>
This optimization is only applied if:
- the permessage-deflate extension is disabled (which is the default)
- the "ws" package is used (which is the default)
In that case, the WebSocket frame will only be computed once, when
broadcasting to multiple clients.
Related: 5f7b47d40f
Before this change, receiving an HTTP2 upgrade would make the server
crash:
> Error: read ECONNRESET
> at TCP.onStreamRead (node:internal/stream_base_commons:217:20) {
> errno: -104,
> code: 'ECONNRESET',
> syscall: 'read'
> }
This can be reproduced with Node.js v14.15.3, v16.18.1 and v18.12.1.
So that clients in HTTP long-polling can decide how many packets they
have to send to stay under the maxHttpBufferSize value.
This is a backward compatible change which should not mandate a new
major revision of the protocol (we stay in v4), as we only add a field
in the JSON-encoded handshake data:
```
0{"sid":"lv_VI97HAXpY6yYWAAAC","upgrades":["websocket"],"pingInterval":25000,"pingTimeout":5000,"maxPayload":1000000}
```
Related: https://github.com/socketio/socket.io-client/issues/1531
With the engine based on µWebSockets.js (introduced in version 6.1.0),
a huge request body split in multiple chunks would throw the following
error:
> node:buffer:254
> TypedArrayPrototypeSet(target, source, targetStart);
> ^
>
> TypeError: Cannot perform %TypedArray%.prototype.set on a detached ArrayBuffer
> at Buffer.set (<anonymous>)
> at _copyActual (node:buffer:254:3)
> node:buffer:254
> TypedArrayPrototypeSet(target, source, targetStart);
> ^
>
> TypeError: Cannot perform %TypedArray%.prototype.set on a detached ArrayBuffer
> at Buffer.set (<anonymous>)
> at _copyActual (node:buffer:254:3)
> at Function.concat (node:buffer:562:12)
> at onEnd (.../node_modules/engine.io/build/transports-uws/polling.js:126:32)
> at .../node_modules/engine.io/build/transports-uws/polling.js:143:17
Note: µWebSockets.js does not currently support chunked transfer
encoding.
When binding to an uWebSockets.js application, the server could crash
with the following error:
```
TypeError: res.onData is not a function
at Polling.onDataRequest (build/transports-uws/polling.js:133:13)
at Polling.onRequest (build/transports-uws/polling.js:47:18)
at callback (build/userver.js:80:56)
```
Related: https://github.com/socketio/engine.io/issues/637
When binding to an uWebSockets.js App, there was an unhandled case that
could crash the server:
```
curl "http://localhost:3000/engine.io/?EIO=4&transport=websocket"
```
would result in:
```
Error: Returning from a request handler without responding or attaching an abort handler is forbidden!
terminate called without an active exception
```
Note: this does not apply to the default server based on ws, because
the error was caught elsewhere in the source code.
Related: https://github.com/socketio/socket.io/issues/4250
**IMPORTANT SECURITY FIX**
A malicious client could send a specially crafted HTTP request,
triggering an uncaught exception and killing the Node.js process:
> RangeError: Invalid WebSocket frame: RSV2 and RSV3 must be clear
> at Receiver.getInfo (/.../node_modules/ws/lib/receiver.js:176:14)
> at Receiver.startLoop (/.../node_modules/ws/lib/receiver.js:136:22)
> at Receiver._write (/.../node_modules/ws/lib/receiver.js:83:10)
> at writeOrBuffer (internal/streams/writable.js:358:12)
This bug was introduced by [1], included in `engine.io@4.0.0`, so
previous releases are not impacted.
[1]: f3c291fa61
Thanks to Marcus Wejderot from Mevisio for the responsible disclosure.
The v3 parser (used for compatibility with older clients) was broken
during the migration to TypeScript ([1]).
This was not caught in the test suite because the Node.js client does
not support binary packet in polling mode (packets are base64-encoded).
[1]: c0d6eaa1ba
Backported from 6.0.x branch: 3f42262fd2
This should fix the following error:
> TypeError: Cannot read property 'writeHead' of undefined
This bug was introduced by [1], because the `if (res !== undefined) { ... }`
check was removed.
But `res` is indeed undefined when the client connects with WebSocket
directly, in that case we need to manually write the response content
(in the abortUpgrade method).
Please note that the previous behavior was invalid too, since the
WebSocket connection was left open when an error occurred during the
handshake.
[1]: 7096e98a02
This option will be used when broadcasting a packet to multiple clients,
in order to only encode the packet once.
Usage:
```js
socket.write("test", {
wsPreEncoded: "4test"
});
```
Note: pre-encoding the content with HTTP long-polling is a bit harder,
since the concatenation of the packets is specific to each client.
This change should reduce memory usage when many packets are emitted to
many clients in a burst.
Co-authored-by: Branislav Katreniak <bkatreniak@slido.com>
Those events will be emitted before the response headers are written to
the socket:
- "initial_headers": on the first request of the connection
- "headers": on all requests (HTTP long-polling and WebSocket upgrade)
Syntax:
```js
server.on("initial_headers", (headers, req) => {
headers["test"] = "123";
headers["set-cookie"] = "mycookie=456";
});
server.on("headers", (headers, req) => {
headers["test"] = "789";
});
```
Related:
- https://github.com/socketio/engine.io/issues/557
- https://github.com/socketio/socket.io/issues/3630
The "connection_error" event will be emitted when one of the following
errors occurs:
- Transport unknown
- Session ID unknown
- Bad handshake method
- Bad request
- Forbidden
- Unsupported protocol version
Syntax:
```js
server.on("connection_error", (err) => {
console.log(err.req); // the request object
console.log(err.code); // the error code, for example 1
console.log(err.message); // the error message, for example "Session ID unknown"
console.log(err.context); // some additional error context
});
```
Related:
- https://github.com/socketio/socket.io/issues/3819
- https://github.com/socketio/engine.io/issues/576
This change is necessary to get rid of:
> Critical dependency: the request of a dependency is an expression
when bundling the server with webpack.
BREAKING CHANGE: the syntax of the "wsEngine" option is updated
Before:
```js
const eioServer = require("engine.io")(httpServer, {
wsEngine: "eiows"
});
```
After:
```js
const eioServer = require("engine.io")(httpServer, {
wsEngine: require("eiows").Server
});
```
Related: https://github.com/socketio/engine.io/issues/609
socket.io-client-swift libs version <=15.2.0, which uses protocol
version 3, do not explicitly add the EIO query parameter at transport
initialization. This omission leads the server to treat the client as
a client that supports the protocol version 4, previously set as
default, which is not correct for those versions of the client lib.
From socket.io-client-swift version v16.0.0 the EIO query parameter is
explicitly passed to specify the protocol version supported, but since
the allowEIO3 parameter aims to make the server compatible with
previous versions which in most of the cases are already used in
production and not easily upgradable, it makes more sense to default
the EIO version to 3 if not explicitly set by the client since the
newer client versions pass the EIO protocol version in query
parameters.
Related: https://github.com/socketio/socket.io/issues/3794
This value was updated from 60000 to 5000 in [1], included in
`engine.io@3.2.0` (Feb 2018).
The reasoning back then:
Some users experienced long delays between disconnection on the
server-side and on the client-side. The "disconnect" event would take a
long time to fire in the browser, probably due to a timer being
delayed. Hence the change.
That being said, the current value (5s) now causes unexpected
disconnections when a big payload is sent over a slow network, because
it prevents the ping-pong packets from being exchanged between the
client and the server. This can also happen when a synchronous task
blocks the server for more than 5 seconds.
The new value (20s) thus seems like a good balance between quick
disconnection detection and tolerance to various delays.
Note: pingInterval + pingTimeout is still below the threshold of React
Native, which complains if a timer is set with a delay of more than 1
minute.
[1]: 65b1ad1b8a
Related:
- https://github.com/socketio/socket.io/issues/2770
- https://github.com/socketio/socket.io/issues/2769
- https://github.com/socketio/socket.io/issues/3054
- https://github.com/socketio/socket.io/issues/3376
There was two issues with this behavior:
- v3 clients (with allowEIO3: true) were also receiving a "ping" after
a successful upgrade, which is incorrect (in v3, it's the client that
sends the "ping", and the server answers with a "pong")
- the ping timer is not reset after upgrade on the client-side, so an
upgrade which took longer than the `pingTimeout` duration could lead to
a "ping timeout" error on the client-side
I think the latter issue is present since the initial implementation.
Related: https://github.com/socketio/socket.io-client-swift/pull/1309#issuecomment-768475704