Commit Graph

425 Commits

Author SHA1 Message Date
Damien Arrachequesne
a306db09e8 fix(webtransport): add proper framing
WebTransport being a stream-based protocol, the chunking boundaries are
not necessarily preserved. That's why we need a header indicating the
type of the payload (plain text or binary) and its length.

We will use a format inspired by the WebSocket frame:

- first bit indicates whether the payload is binary
- the next 7 bits are either:
  - 125 or less: that's the length of the payload
  - 126: the next 2 bytes represent the length of the payload
  - 127: the next 8 bytes represent the length of the payload

Reference: https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_servers#decoding_payload_length

Related:

- https://github.com/socketio/engine.io/issues/687
- https://github.com/socketio/engine.io/issues/688
2023-08-02 01:00:42 +02:00
Ben Weintraub
6dd2bc4f68 fix: prevent crash when accessing TextDecoder (#684)
The TextDecoder object was added on the global object in Node.js
v11.0.0, so older versions would throw:

> ReferenceError: TextDecoder is not defined

Reference: https://nodejs.org/api/util.html#new-textdecoderencoding-options
2023-06-27 09:01:26 +02:00
Damien Arrachequesne
1bfa9cd088 refactor: adapt to latest uWebSockets.js changes
Reference: https://github.com/uNetworking/uWebSockets.js/releases
2023-06-16 10:19:58 +02:00
Damien Arrachequesne
123b68c04f feat: add support for WebTransport
Reference: https://developer.mozilla.org/en-US/docs/Web/API/WebTransport
2023-06-11 09:42:45 +02:00
Sean Oxley
3144d27458 fix(uws): discard any write to an aborted uWS response (#682)
This bug only exists for polling transport connections running on top
of uWS.

If the remote client abruptly disconnects (thus aborting the request)
while the server is waiting on an asynchronous operation such as
compression, the server may attempt to write a response via the aborted
response object. This causes an uncaught exception to be thrown.
2023-05-31 14:27:40 +02:00
Damien Arrachequesne
fc480b4f30 fix: prevent crash when provided with an invalid query param
A specially crafted request could lead to the following exception:

> TypeError: Cannot read properties of undefined (reading 'handlesUpgrades')
>    at Server.onWebSocket (build/server.js:515:67)

This bug was introduced in [1], released in version 5.1.0 and included
in version 4.1.0 of the `socket.io` parent package. Older versions are
not impacted.

[1]: 7096e98a02
2023-05-02 01:07:40 +02:00
Damien Arrachequesne
0141951185 refactor(types): ensure compatibility with Express middlewares
In order to prevent issues like:

> error TS2345: Argument of type 'RequestHandler<ParamsDictionary, any, any, ParsedQs, Record<string, any>>' is not assignable to parameter of type 'Middleware'.
>  Types of parameters 'req' and 'req' are incompatible.
>  Type 'IncomingMessage' is missing the following properties from type 'Request<ParamsDictionary, any, any, ParsedQs, Record<string, any>>': get, header, accepts, acceptsCharsets, and 29 more.
>
>  io.engine.use(sessionMiddleware);
                 ~~~~~~~~~~~~~~~~~

Related: https://github.com/socketio/socket.io/issues/4644

We could also have use the RequestHandler type from the
@types/express-serve-static-core package, but that would add 5 new
dependencies.

See also: https://github.com/socketio/engine.io/issues/673
2023-05-02 00:51:33 +02:00
Damien Arrachequesne
8b22162903 fix(uws): prevent crash when using with middlewares
The class used to accumulate the response headers did not expose the
exact same API as its wrapped type, which could lead to the following
error in some rare cases:

> TypeError: Cannot read properties of undefined (reading 'end')
>    at Polling.onDataRequest (build/transports-uws/polling.js:109:53)
>    at Polling.onRequest (build/transports-uws/polling.js:47:18)
>    at callback (build/userver.js:94:56)
>    at uServer.verify (build/server.js:152:9)

Related: https://github.com/socketio/socket.io/issues/4643
2023-05-02 00:50:34 +02:00
Ciel
93957828be fix: include error handling for Express middlewares (#674)
Following 24786e77c5.

Reference: https://expressjs.com/en/guide/error-handling.html
2023-05-02 00:00:47 +02:00
Damien Arrachequesne
911d0e3575 refactor: return HTTP 400 upon invalid request overlap
In both cases, the error comes from the client as it should not send
multiple concurrent requests, so a HTTP 4xx code is mandated.

Related: https://github.com/socketio/engine.io/issues/650
2023-05-01 07:42:43 +02:00
Asger Hautop Drewsen
bd6d4713b0 fix(typings): make clientsCount public (#675)
Related: https://github.com/socketio/engine.io/issues/672
2023-04-19 23:25:16 +03:00
Igor Lins e Silva
6e78489486 refactor: export BaseServer class (#669)
Related: https://github.com/socketio/socket.io/issues/4621
2023-02-17 23:24:50 +01:00
Damien Arrachequesne
24786e77c5 feat: add support for Express middlewares
This commit implements middlewares at the Engine.IO level, because
Socket.IO middlewares are meant for namespace authorization and are not
executed during a classic HTTP request/response cycle.

A workaround was possible by using the allowRequest option and the
"headers" event, but this feels way cleaner and works with upgrade
requests too.

Syntax:

```js
engine.use((req, res, next) => {
  // do something

  next();
});

// with express-session
import session from "express-session";

engine.use(session({
  secret: "keyboard cat",
  resave: false,
  saveUninitialized: true,
  cookie: { secure: true }
});

// with helmet
import helmet from "helmet";

engine.use(helmet());
```

Related:

- https://github.com/socketio/engine.io/issues/668
- https://github.com/socketio/engine.io/issues/651
- https://github.com/socketio/socket.io/issues/4609
- https://github.com/socketio/socket.io/issues/3933
- a lot of other issues asking for compatibility with express-session
2023-02-06 17:01:27 +01:00
Damien Arrachequesne
69603b955a refactor: make the compress option optional
The compress option was inadvertently made mandatory in [1].

[1]: 6d87a4065a
2023-01-12 08:15:21 +01:00
Damien Arrachequesne
a65a047526 fix: wait for all packets to be sent before closing the WebSocket connection
This reverts commit [1], which was included in `engine.io@5.1.0` and
`socket.io@4.1.0`.

The WebSocket connection was closed before all packets were written
out, so for example when calling `socket.disconnect(true)` on the
Socket.IO server (which disconnect from all namespaces and close the
connection), the client would receive only the first disconnect packet
and kept trying to reconnect to the other namespaces.

The only difference with the previous implementation (pre 5.1.0) is
that the "drain" event gets only called once at the end, and not after
each packet.

[1]: ad5306aeae

Related: https://github.com/socketio/engine.io/issues/648
2023-01-10 16:42:12 +01:00
Damien Arrachequesne
bc98bf1232 refactor: bump prettier to version 2.8.1
This major bump creates a lot of noise, but it is necessary for
prettier to be able to parse new syntax such as:

- typed imports: `import { type xxx } from ...`
- private attributes: `class A { #b; #c() {} }`
2023-01-10 15:22:57 +01:00
Damien Arrachequesne
33dc073172 docs: add some TODOs for the next major release 2023-01-10 14:57:58 +01:00
iifawzi
d0fd4746af feat: add the "addTrailingSlash" option (#655)
The "addTrailingSlash" option allows to control whether a trailing
slash is added to the path of the HTTP requests:

- true (default): "/engine.io/"
- false: "/engine.io"

Related: 21a6e1219a

Signed-off-by: iifawzi <iifawzie@gmail.com>
2023-01-10 14:51:31 +01:00
Damien Arrachequesne
5e34722b0b perf: add the wsPreEncodedFrame option
This optimization is only applied if:

- the permessage-deflate extension is disabled (which is the default)
- the "ws" package is used (which is the default)

In that case, the WebSocket frame will only be computed once, when
broadcasting to multiple clients.

Related: 5f7b47d40f
2023-01-09 10:34:25 +01:00
Damien Arrachequesne
6d87a4065a refactor: add types to socket.send()
Related: https://github.com/socketio/engine.io/issues/645
2022-12-06 00:31:02 +01:00
Damien Arrachequesne
3d28229cf0 docs: add note about socket.id
Related: https://github.com/socketio/engine.io/issues/644
2022-12-05 23:57:32 +01:00
Jonathan Neve
425e833ab1 fix: catch errors when destroying invalid upgrades (#658)
Before this change, receiving an HTTP2 upgrade would make the server
crash:

> Error: read ECONNRESET
>    at TCP.onStreamRead (node:internal/stream_base_commons:217:20) {
>  errno: -104,
>  code: 'ECONNRESET',
>  syscall: 'read'
> }

This can be reproduced with Node.js v14.15.3, v16.18.1 and v18.12.1.
2022-11-20 01:55:11 +01:00
Lam Wei Li
917d1d29e1 refactor: replace deprecated String.prototype.substr() (#646)
`.substr()` is deprecated so we replace it with `.slice()` which works
similarily but isn't deprecated.

See also: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/substr

Signed-off-by: Lam Wei Li <peteriman@mail.com>
2022-06-06 08:42:45 +02:00
Damien Arrachequesne
088dcb4dff feat: add the "maxPayload" field in the handshake details
So that clients in HTTP long-polling can decide how many packets they
have to send to stay under the maxHttpBufferSize value.

This is a backward compatible change which should not mandate a new
major revision of the protocol (we stay in v4), as we only add a field
in the JSON-encoded handshake data:

```
0{"sid":"lv_VI97HAXpY6yYWAAAC","upgrades":["websocket"],"pingInterval":25000,"pingTimeout":5000,"maxPayload":1000000}
```

Related: https://github.com/socketio/socket.io-client/issues/1531
2022-03-10 14:20:54 +01:00
Damien Arrachequesne
e24b27b8ef refactor: return an HTTP 413 response for too large payloads
Before this, the connection was closed abrutly with an HTTP 502
response.

See also: f8100f9237

Related: https://github.com/socketio/socket.io/issues/4293
2022-02-28 07:21:53 +01:00
e3dio
5df4f18f3e perf(uws): remove nested inner functions 2022-02-23 07:16:25 +01:00
e3dio
3367440308 fix(uws): properly handle chunked content (#642)
With the engine based on µWebSockets.js (introduced in version 6.1.0),
a huge request body split in multiple chunks would throw the following
error:

> node:buffer:254
>   TypedArrayPrototypeSet(target, source, targetStart);
>   ^
>
> TypeError: Cannot perform %TypedArray%.prototype.set on a detached ArrayBuffer
>     at Buffer.set (<anonymous>)
>     at _copyActual (node:buffer:254:3)
> node:buffer:254
>   TypedArrayPrototypeSet(target, source, targetStart);
>   ^
>
> TypeError: Cannot perform %TypedArray%.prototype.set on a detached ArrayBuffer
>     at Buffer.set (<anonymous>)
>     at _copyActual (node:buffer:254:3)
>     at Function.concat (node:buffer:562:12)
>     at onEnd (.../node_modules/engine.io/build/transports-uws/polling.js:126:32)
>     at .../node_modules/engine.io/build/transports-uws/polling.js:143:17

Note: µWebSockets.js does not currently support chunked transfer
encoding.
2022-02-23 07:16:25 +01:00
Jeffrey van Norden
a463d268ed fix(typings): allow CorsOptionsDelegate as cors options (#641)
Reference: https://www.npmjs.com/package/cors#configuring-cors-asynchronously

Related: 54a59cd8f0
2022-02-17 06:36:49 +01:00
Damien Arrachequesne
e122e4be7b refactor: add additional types
Merged from https://github.com/socketio/engine.io/pull/630
2022-01-18 17:55:55 +01:00
Damien Arrachequesne
45112a30d1 fix(uws): fix HTTP long-polling with CORS
When binding to an uWebSockets.js application, the server could crash
with the following error:

```
TypeError: res.onData is not a function
    at Polling.onDataRequest (build/transports-uws/polling.js:133:13)
    at Polling.onRequest (build/transports-uws/polling.js:47:18)
    at callback (build/userver.js:80:56)
```

Related: https://github.com/socketio/engine.io/issues/637
2022-01-18 17:49:28 +01:00
Yosi Attias
49bb7cf665 fix(uws): expose additional uWebSockets.js options (#634)
You can now pass additional options:

```js
const { App } = require("uWebSockets.js");
const { uServer } = require("engine.io");

const app = new App();
const server = new uServer();

server.attach(app, {
  compression: uWS.DEDICATED_COMPRESSOR_128KB, // defaults to none
  idleTimeout: 60, // defaults to 120
  maxBackpressure: 8 * 1024 // defaults to 1024 * 1024
});

app.listen(3000);
```

Related: https://github.com/socketio/engine.io/issues/633
2022-01-14 08:57:46 +01:00
Damien Arrachequesne
8b4d6a8176 fix(uws): handle invalid websocket upgrades
When binding to an uWebSockets.js App, there was an unhandled case that
could crash the server:

```
curl "http://localhost:3000/engine.io/?EIO=4&transport=websocket"
```

would result in:

```
Error: Returning from a request handler without responding or attaching an abort handler is forbidden!
terminate called without an active exception
```

Note: this does not apply to the default server based on ws, because
the error was caught elsewhere in the source code.

Related: https://github.com/socketio/socket.io/issues/4250
2022-01-14 08:18:03 +01:00
Damien Arrachequesne
c0e194d449 fix: properly handle invalid data sent by a malicious websocket client
**IMPORTANT SECURITY FIX**

A malicious client could send a specially crafted HTTP request,
triggering an uncaught exception and killing the Node.js process:

> RangeError: Invalid WebSocket frame: RSV2 and RSV3 must be clear
>   at Receiver.getInfo (/.../node_modules/ws/lib/receiver.js:176:14)
>   at Receiver.startLoop (/.../node_modules/ws/lib/receiver.js:136:22)
>   at Receiver._write (/.../node_modules/ws/lib/receiver.js:83:10)
>   at writeOrBuffer (internal/streams/writable.js:358:12)

This bug was introduced by [1], included in `engine.io@4.0.0`, so
previous releases are not impacted.

[1]: f3c291fa61

Thanks to Marcus Wejderot from Mevisio for the responsible disclosure.
2022-01-11 15:52:15 +01:00
Jeff Winder
b04967b52e refactor: import Node's setTimeout & clearTimeout to prevent ambiguity (#632) 2021-12-14 09:09:23 +01:00
Damien Arrachequesne
ed50fc346b fix: fix payload encoding for v3 clients
The v3 parser (used for compatibility with older clients) was broken
during the migration to TypeScript ([1]).

This was not caught in the test suite because the Node.js client does
not support binary packet in polling mode (packets are base64-encoded).

[1]: c0d6eaa1ba

Backported from 6.0.x branch: 3f42262fd2
2021-11-06 08:03:57 +01:00
Damien Arrachequesne
271e2df94d feat: add an implementation based on uWebSockets.js
```js
const { App } = require("uWebSockets.js");
const { uServer } = require("engine.io");

const app = new App();
const server = new uServer();

server.attach(app);

app.listen(3000);
```

Reference: https://github.com/uNetworking/uWebSockets.js

Related: https://github.com/socketio/engine.io/issues/578
2021-11-02 22:46:09 +01:00
Tom Atkinson
37474c7e67 perf: refresh ping timer (#628)
Reference: https://nodejs.org/docs/latest/api/timers.html#timeoutrefresh
2021-11-01 21:33:15 +01:00
Damien Arrachequesne
64d5754511 chore: bump ws
Release notes: https://github.com/websockets/ws/releases/tag/8.0.0
2021-10-08 15:05:51 +02:00
Damien Arrachequesne
c0d6eaa1ba chore: migrate to TypeScript
Related: https://github.com/socketio/engine.io/issues/510
2021-10-08 14:55:30 +02:00
Damien Arrachequesne
43606865e5 fix: properly close the websocket connection upon handshake error
This should fix the following error:

> TypeError: Cannot read property 'writeHead' of undefined

This bug was introduced by [1], because the `if (res !== undefined) { ... }`
check was removed.

But `res` is indeed undefined when the client connects with WebSocket
directly, in that case we need to manually write the response content
(in the abortUpgrade method).

Please note that the previous behavior was invalid too, since the
WebSocket connection was left open when an error occurred during the
handshake.

[1]: 7096e98a02
2021-05-17 00:22:39 +02:00
Damien Arrachequesne
7706b123df perf: add a "wsPreEncoded" writing option
This option will be used when broadcasting a packet to multiple clients,
in order to only encode the packet once.

Usage:

```js
socket.write("test", {
  wsPreEncoded: "4test"
});
```

Note: pre-encoding the content with HTTP long-polling is a bit harder,
since the concatenation of the packets is specific to each client.
2021-05-04 08:44:06 +02:00
Branislav Katreniak
ad5306aeae perf(websocket): fix write back-pressure (#618)
This change should reduce memory usage when many packets are emitted to
many clients in a burst.

Co-authored-by: Branislav Katreniak <bkatreniak@slido.com>
2021-05-04 08:35:23 +02:00
Damien Arrachequesne
4c0aa73e06 refactor: remove "self" references 2021-04-30 14:38:31 +02:00
Damien Arrachequesne
252754353a feat: add the "initial_headers" and "headers" events
Those events will be emitted before the response headers are written to
the socket:

- "initial_headers": on the first request of the connection
- "headers": on all requests (HTTP long-polling and WebSocket upgrade)

Syntax:

```js

server.on("initial_headers", (headers, req) => {
  headers["test"] = "123";
  headers["set-cookie"] = "mycookie=456";
});

server.on("headers", (headers, req) => {
  headers["test"] = "789";
});
```

Related:

- https://github.com/socketio/engine.io/issues/557
- https://github.com/socketio/socket.io/issues/3630
2021-04-30 14:38:11 +02:00
Damien Arrachequesne
7096e98a02 feat: add a "connection_error" event
The "connection_error" event will be emitted when one of the following
errors occurs:

- Transport unknown
- Session ID unknown
- Bad handshake method
- Bad request
- Forbidden
- Unsupported protocol version

Syntax:

```js
server.on("connection_error", (err) => {
  console.log(err.req);		// the request object
  console.log(err.code);	// the error code, for example 1
  console.log(err.message);	// the error message, for example "Session ID unknown"
  console.log(err.context);     // some additional error context
});
```

Related:

- https://github.com/socketio/socket.io/issues/3819
- https://github.com/socketio/engine.io/issues/576
2021-04-30 13:04:28 +02:00
Damien Arrachequesne
edb734316f feat: remove dynamic require() with wsEngine
This change is necessary to get rid of:

> Critical dependency: the request of a dependency is an expression

when bundling the server with webpack.

BREAKING CHANGE: the syntax of the "wsEngine" option is updated

Before:

```js
const eioServer = require("engine.io")(httpServer, {
  wsEngine: "eiows"
});
```

After:

```js
const eioServer = require("engine.io")(httpServer, {
  wsEngine: require("eiows").Server
});
```

Related: https://github.com/socketio/engine.io/issues/609
2021-03-09 08:30:05 +01:00
Simone Mazzoni
868d89111d fix: set default protocol version to 3 (#616)
socket.io-client-swift libs version <=15.2.0, which uses protocol
version 3, do not explicitly add the EIO query parameter at transport
initialization. This omission leads the server to treat the client as
a client that supports the protocol version 4, previously set as
default, which is not correct for those versions of the client lib.

From socket.io-client-swift version v16.0.0 the EIO query parameter is
explicitly passed to specify the protocol version supported, but since
the allowEIO3 parameter aims to make the server compatible with
previous versions which in most of the cases are already used in
production and not easily upgradable, it makes more sense to default
the EIO version to 3 if not explicitly set by the client since the
newer client versions pass the EIO protocol version in query
parameters.

Related: https://github.com/socketio/socket.io/issues/3794
2021-03-09 08:23:36 +01:00
Damien Arrachequesne
5a7fa132c4 feat: increase the default value of pingTimeout
This value was updated from 60000 to 5000 in [1], included in
`engine.io@3.2.0` (Feb 2018).

The reasoning back then:

Some users experienced long delays between disconnection on the
server-side and on the client-side. The "disconnect" event would take a
long time to fire in the browser, probably due to a timer being
delayed. Hence the change.

That being said, the current value (5s) now causes unexpected
disconnections when a big payload is sent over a slow network, because
it prevents the ping-pong packets from being exchanged between the
client and the server. This can also happen when a synchronous task
blocks the server for more than 5 seconds.

The new value (20s) thus seems like a good balance between quick
disconnection detection and tolerance to various delays.

Note: pingInterval + pingTimeout is still below the threshold of React
Native, which complains if a timer is set with a delay of more than 1
minute.

[1]: 65b1ad1b8a

Related:

- https://github.com/socketio/socket.io/issues/2770
- https://github.com/socketio/socket.io/issues/2769
- https://github.com/socketio/socket.io/issues/3054
- https://github.com/socketio/socket.io/issues/3376
2021-03-02 08:49:58 +01:00
Damien Arrachequesne
ff2b8aba48 fix: do not reset the ping timer after upgrade
There was two issues with this behavior:

- v3 clients (with allowEIO3: true) were also receiving a "ping" after
a successful upgrade, which is incorrect (in v3, it's the client that
sends the "ping", and the server answers with a "pong")

- the ping timer is not reset after upgrade on the client-side, so an
upgrade which took longer than the `pingTimeout` duration could lead to
a "ping timeout" error on the client-side

I think the latter issue is present since the initial implementation.

Related: https://github.com/socketio/socket.io-client-swift/pull/1309#issuecomment-768475704
2021-02-02 10:48:02 +01:00
Damien Arrachequesne
663d326d18 feat: add support for v3.x clients
In order to ease the migration to Socket.IO v3, the Engine.IO server
can now communicate with v3.x clients.

```js
const eioServer = require("engine.io")(httpServer, {
  allowEIO3: true // false by default
});
```

If `allowEIO3` is false, the v3.x clients will now receive an HTTP 400
response ("Unsupported protocol version").

Note: the code of the v3 parser has been imported from [1] and
browser-related dependencies were removed.

[1]: https://github.com/socketio/engine.io-parser/tree/2.2.1

Related:

- https://github.com/socketio/engine.io-protocol/issues/35
- https://github.com/socketio/socket.io-protocol/issues/21
2021-01-14 01:44:52 +01:00