In some specific cases (Node.js client with WebSocket only), the reason
attached to the "connect_error" event was "websocket error" instead of
"timeout".
Related: https://github.com/socketio/socket.io/issues/4062
Syntax:
```js
const socket = io({
retries: 3,
ackTimeout: 10000
});
// "my-event" will be sent up to 4 times (1 + 3), until the server sends an acknowledgement
socket.emit("my-event", (err) => {});
```
Notes:
- the order of the packets is guaranteed, as we send packets one by one
- the same packet id is reused for consecutive retries, in order to
allow deduplication on the server side
This commit adds some syntactic sugar around acknowledgements:
```js
// without timeout
const response = await socket.emitWithAck("hello", "world");
// with a specific timeout
try {
const response = await socket.timeout(1000).emitWithAck("hello", "world");
} catch (err) {
// the server did not acknowledge the event in the given delay
}
```
Note: enviroments that do not support Promises ([1]) will need to add a
polyfill in order to use this feature
See also: 184f3cf7af
[1]: https://caniuse.com/promises
zuul is now archived [1] and does not support the new W3C WebDriver
protocol, since it relies on the wd package [2] under the hood, which
uses the (now deprecated) JSON Wire Protocol.
We will now use the webdriver.io test framework, which allows to run
our tests in local and on Sauce Labs (cross-browser and mobile tests).
This allows us to run our tests on latest versions of Android and iOS,
since Sauce Labs only supports the W3C WebDriver protocol for these
platforms ([3]).
[1]: https://github.com/defunctzombie/zuul
[2]: https://github.com/admc/wd
[3]: https://docs.saucelabs.com/dev/w3c-webdriver-capabilities/
This is similar to `onAny()`, but for outgoing packets.
Syntax:
```js
socket.onAnyOutgoing((event, ...args) => {
console.log(event);
});
```
Related: 531104d332
Previously, calling `socket.disconnect().connect()` could, if the
connection was upgraded to WebSocket, result in "disconnect" being
emitted twice, and an engine being leaked.
Here's what happened:
> socket.disconnect()
- calls `socket.destroy()` so the socket doesn't listen to the manager events anymore
- then calls `manager._close()` which closes the underlying engine but not the manager itself (it waits for the "close" event of the engine)
> socket.connect()
- calls `socket.subEvents()` so the socket does listen to the manager events
- calls `manager.open()` which creates a new engine
And then the first engine emits a "close" event, which is forwarded to
the socket, hence the second "disconnect" event.
Related: https://github.com/socketio/socket.io-client/issues/1014
Before this commit, an event sent in the "connect" handler could be
sent before the events that were buffered while disconnected.
```js
socket.on("connect", () => {
socket.emit("bar");
});
socket.emit("foo"); // buffered while disconnected
```
In the example above, the "bar" event was sent first, which is not
correct.
Related: https://github.com/socketio/socket.io-client/issues/1458
- rename "connect_error" to "error"
- remove "reconnecting" (duplicate of "reconnect_attempt")
The updated list of events emitted by the Manager:
- open: successful (re)connection
- error: (re)connection failure (previously: "connect_error") or error after a successful connection
- close: disconnection
- ping: ping packet
- packet: data packet
- reconnect_attempt: reconnection attempt (previously: "reconnect_attempt" & "reconnecting")
- reconnect: successful reconnection
- reconnect_error: reconnection failure
- reconnect_failed: reconnection failure after all attempts
For reference, the Socket instance emits the following events:
- connect: successful connection to a Namespace
- connect_error: connection failure
- disconnect: disconnection
The meaning is not modified: this packet type is still used by the
server when the connection to a namespace is refused.
Breaking change: the Socket instance will now emit a "connect_error"
event instead of "error" (which is not a reserved event anymore)
```js
// before
socket.on("error", () => {});
// after
socket.on("connect_error", () => {});
```
Inspired from EventEmitter2 [1]
The API is similar to the one on the server-side:
```js
socket.onAny((event, ...args) => {});
socket.prependAny((event, ...args) => {});
socket.offAny(); // remove all listeners
socket.offAny(listener);
const listeners = socket.listenersAny();
```
[1]: https://github.com/EventEmitter2/EventEmitter2
A volatile packet will be dropped if:
- the socket is not connected
- the low-level transport is not ready (for example, a HTTP POST request is already pending)
Syntax:
```js
socket.volatile.emit("volatile event", "might or might not be sent");
```