This commit adds some syntactic sugar around acknowledgements:
- `emitWithAck()`
```js
try {
const responses = await io.timeout(1000).emitWithAck("some-event");
console.log(responses); // one response per client
} catch (e) {
// some clients did not acknowledge the event in the given delay
}
io.on("connection", async (socket) => {
// without timeout
const response = await socket.emitWithAck("hello", "world");
// with a specific timeout
try {
const response = await socket.timeout(1000).emitWithAck("hello", "world");
} catch (err) {
// the client did not acknowledge the event in the given delay
}
});
```
- `serverSideEmitWithAck()`
```js
try {
const responses = await io.timeout(1000).serverSideEmitWithAck("some-event");
console.log(responses); // one response per server (except itself)
} catch (e) {
// some servers did not acknowledge the event in the given delay
}
```
Related:
- https://github.com/socketio/socket.io/issues/4175
- https://github.com/socketio/socket.io/issues/4577
- https://github.com/socketio/socket.io/issues/4583
This commit adds a new option, "cleanupEmptyChildNamespaces". With this
option enabled (disabled by default), when a socket disconnects from a
dynamic namespace and if there are no other sockets connected to it
then the namespace will be cleaned up and its adapter will be closed.
Note: the namespace can be connected to later (it will be recreated)
Related: https://github.com/socketio/socket.io-redis-adapter/issues/480
Connection state recovery allows a client to reconnect after a
temporary disconnection and restore its state:
- id
- rooms
- data
- missed packets
Usage:
```js
import { Server } from "socket.io";
const io = new Server({
connectionStateRecovery: {
// default values
maxDisconnectionDuration: 2 * 60 * 1000,
skipMiddlewares: true,
},
});
io.on("connection", (socket) => {
console.log(socket.recovered); // whether the state was recovered or not
});
```
Here's how it works:
- the server sends a session ID during the handshake (which is
different from the current `id` attribute, which is public and can be
freely shared)
- the server also includes an offset in each packet (added at the end
of the data array, for backward compatibility)
- upon temporary disconnection, the server stores the client state for
a given delay (implemented at the adapter level)
- upon reconnection, the client sends both the session ID and the last
offset it has processed, and the server tries to restore the state
A few notes:
- the base adapter exposes two additional methods, persistSession() and
restoreSession(), that must be implemented by the other adapters in
order to allow the feature to work within a cluster
See: f5294126a8
- acknowledgements are not affected, because it won't work if the
client reconnects on another server (as the ack id is local)
- any disconnection that lasts longer than the
`maxDisconnectionDuration` value will result in a new session, so users
will still need to care for the state reconciliation between the server
and the client
Related: https://github.com/socketio/socket.io/discussions/4510
This adds typings for the socket.io engine field, which offers better
IntelliSense when retrieving the server, as well as more confidence on
the developer-side of what types of fields are entering the server.
Related: https://github.com/socketio/socket.io/issues/4590
Note: some disconnection reasons could be merged in the next major
release, i.e. the Deno impl does not have "forced server close" and
"server shutting down"
Related: https://github.com/socketio/socket.io/issues/4387
This should fix a rare case where the Engine.IO connection was upgraded
to WebSocket while the Socket.IO socket was disconnected, which would
result in the following exception:
> TypeError: Cannot read properties of undefined (reading 'forEach')
> at subscribe (/node_modules/socket.io/dist/uws.js:87:11)
> at Socket.<anonymous> (/node_modules/socket.io/dist/uws.js:28:17)
> at Socket.emit (node:events:402:35)
> at WebSocket.onPacket (/node_modules/engine.io/build/socket.js:214:22)
> at WebSocket.emit (node:events:390:28)
> at WebSocket.onPacket (/node_modules/engine.io/build/transport.js:92:14)
> at WebSocket.onData (/node_modules/engine.io/build/transport.js:101:14)
> at message (/node_modules/engine.io/build/userver.js:56:30)
Related: https://github.com/socketio/socket.io/issues/4443
This commit handles several edge cases that were silently ignored
before:
- receiving several CONNECT packets during a session
- receiving any packet without CONNECT packet first
Syntax:
```js
io.timeout(1000).emit("some-event", (err, responses) => {
// ...
});
```
The adapter exposes two additional methods:
- `broadcastWithAck(packets, opts, clientCountCallback, ack)`
Similar to `broadcast(packets, opts)`, but:
* `clientCountCallback()` is called with the number of clients that
received the packet (can be called several times in a cluster)
* `ack()` is called for each client response
- `serverCount()`
It returns the number of Socket.IO servers in the cluster (1 for the
in-memory adapter).
Those two methods will be implemented in the other adapters (Redis,
Postgres, MongoDB, ...).
Related:
- https://github.com/socketio/socket.io/issues/1811
- https://github.com/socketio/socket.io/issues/4163
- https://github.com/socketio/socket.io-redis-adapter/issues/445
So that it can be used by the end users:
```ts
const myMiddleware = ([eventName, ...args]: Event, next: (err?: Error) => void) => {
console.log(eventName); // inferred as string
next();
}
io.on("connection", (socket) => {
socket.use(myMiddleware);
});
```
The Socket instance is only considered connected when the "connection"
event is emitted, and not during the middleware(s) execution.
```js
io.use((socket, next) => {
console.log(socket.connected); // prints "false"
next();
});
io.on("connection", (socket) => {
console.log(socket.connected); // prints "true"
});
```
Related: https://github.com/socketio/socket.io/issues/4129
Using an async operation with `io.use()` could lead to the creation of
several instances of a same namespace, each of them overriding the
previous one.
Example:
```js
io.use(async (nsp, auth, next) => {
await anOperationThatTakesSomeTime();
next();
});
```
Related: https://github.com/socketio/socket.io/pull/4136
This header is useless, as the client bundle already contains a
sourceMappingURL field.
Besides, Firefox prints the following warning:
> <url> is being assigned a //# sourceMappingURL, but already has one
Related: https://github.com/socketio/socket.io/issues/3958