Using an async operation with `io.use()` could lead to the creation of
several instances of a same namespace, each of them overriding the
previous one.
Example:
```js
io.use(async (nsp, auth, next) => {
await anOperationThatTakesSomeTime();
next();
});
```
Related: https://github.com/socketio/socket.io/pull/4136
This header is useless, as the client bundle already contains a
sourceMappingURL field.
Besides, Firefox prints the following warning:
> <url> is being assigned a //# sourceMappingURL, but already has one
Related: https://github.com/socketio/socket.io/issues/3958
A "new_namespace" event will be emitted when a new namespace is created:
```js
io.on("new_namespace", (namespace) => {
// ...
});
```
This could be used for example for registering the same middleware for
each namespace.
See https://github.com/socketio/socket.io/issues/3851
Syntax:
```js
// server A
io.serverSideEmit("hello", "world");
// server B
io.on("hello", (arg) => {
console.log(arg); // prints "world"
});
```
With acknowledgements:
```js
// server A
io.serverSideEmit("hello", "world", (err, responses) => {
console.log(responses); // prints ["hi"]
});
// server B
io.on("hello", (arg, callback) => {
callback("hi");
});
```
This feature replaces the customHook/customRequest API from the Redis
adapter: https://github.com/socketio/socket.io-redis/issues/370
Packets that are sent to multiple clients will now be pre-encoded for
the WebSocket transport (which means simply prepending "4" - which is
the "message" packet type in Engine.IO).
Note: buffers are not pre-encoded, since they are sent without
modification over the WebSocket connection
See also: 7706b123df
engine.io diff: https://github.com/socketio/engine.io/compare/5.0.0...5.1.0
Before this change, `require("socket.io").Socket` would return
"undefined".
Note: having access to the Socket class allows users to modify its
prototype.
Related: https://github.com/socketio/socket.io/issues/3726
Syntax:
```ts
interface ClientToServerEvents {
"my-event": (a: number, b: string, c: number[]) => void;
}
interface ServerToClientEvents {
hello: (message: string) => void;
}
const io = new Server<ClientToServerEvents, ServerToClientEvents>(httpServer);
io.emit("hello", "world");
io.on("connection", (socket) => {
socket.on("my-event", (a, b, c) => {
// ...
});
socket.emit("hello", "again");
});
```
The events are not typed by default (inferred as any), so this change
is backward compatible.
Note: we could also have reused the method here ([1]) to add types to
the EventEmitter, instead of creating a StrictEventEmitter class.
Related: https://github.com/socketio/socket.io/issues/3742
[1]: https://github.com/binier/tiny-typed-emitter
This commit adds the following methods:
- fetchSockets: returns the matching socket instances
Syntax:
```js
// return all Socket instances
const sockets = await io.fetchSockets();
// return all Socket instances of the "admin" namespace in the "room1" room
const sockets = await io.of("/admin").in("room1").fetchSockets();
```
- socketsJoin: makes the matching socket instances join the specified rooms
Syntax:
```js
// make all Socket instances join the "room1" room
io.socketsJoin("room1");
// make all Socket instances of the "admin" namespace in the "room1" room join the "room2" room
io.of("/admin").in("room1").socketsJoin("room2");
```
- socketsLeave: makes the matching socket instances leave the specified rooms
Syntax:
```js
// make all Socket instances leave the "room1" room
io.socketsLeave("room1");
// make all Socket instances of the "admin" namespace in the "room1" room leave the "room2" room
io.of("/admin").in("room1").socketsLeave("room2");
```
- disconnectSockets: makes the matching socket instances disconnect
Syntax:
```js
// make all Socket instances disconnect
io.disconnectSockets();
// make all Socket instances of the "admin" namespace in the "room1" room disconnect
io.of("/admin").in("room1").disconnectSockets();
```
Those methods share the same semantics as broadcasting. They will also
work with multiple Socket.IO servers when using the Redis adapter. In
that case, the fetchSockets() method will return a list of RemoteSocket
instances, which expose a subset of the methods and attributes of the
Socket class (the "request" attribute cannot be mocked, for example).
Related:
- https://github.com/socketio/socket.io/issues/3042
- https://github.com/socketio/socket.io/issues/3418
- https://github.com/socketio/socket.io/issues/3570
- https://github.com/socketio/socket.io-redis/issues/283
In some cases it is necessary to pass an array of rooms instead of a single room.
New syntax:
```
io.to(["room1", "room2"]).except(["room3"]).emit(...);
socket.to(["room1", "room2"]).except(["room3"]).emit(...);
```
Related: https://github.com/socketio/socket.io/issues/3048
Previously, broadcasting to a given room (by calling `io.to()`) would
mutate the io instance, which could lead to surprising behaviors, like:
```js
io.to("room1");
io.to("room2").emit(...); // also sent to room1
// or with async/await
io.to("room3").emit("details", await fetchDetails()); // random behavior: maybe in room3, maybe to all clients
```
Calling `io.to()` (or any other broadcast modifier) will now return an
immutable instance.
Related:
- https://github.com/socketio/socket.io/issues/3431
- https://github.com/socketio/socket.io/issues/3444
In Socket.IO v2, the Socket query option was appended to the namespace
in the CONNECT packet:
{
type: 0,
nsp: "/my-namespace?abc=123"
}
Note: the "query" option on the client-side (v2) will be found in the
"auth" attribute on the server-side:
```
// client-side
const socket = io("/nsp1", {
query: {
abc: 123
}
});
socket.query = { abc: 456 };
// server-side
const io = require("socket.io")(httpServer, {
allowEIO3: true // enable compatibility mode
});
io.of("/nsp1").on("connection", (socket) => {
console.log(socket.handshake.auth); // { abc: 456 } (the Socket query)
console.log(socket.handshake.query.abc); // 123 (the Manager query)
});
More information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/#Add-a-clear-distinction-between-the-Manager-query-option-and-the-Socket-query-option
Related: https://github.com/socketio/socket.io/issues/3791
When handling compression at the proxy server level, the client receives a weak ETag.
Weak ETags are prefixed with `W/`, e.g. `W/"2.2.0"`.
Upon cache validation we should take care of these too.
Reference: https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/ETag
In order to ease the migration to Socket.IO v3, the Socket.IO server
can now communicate with v2 clients.
```js
const io = require("socket.io")({
allowEIO3: true
});
```
This feature is disabled by default.
This functionality was removed in [1] (included in 3.0.0), but
catch-all listeners and socket middleware features are complementary
rather than mutually exclusive.
The only difference with the previous implementation is that passing an
error to the `next` handler will create an error on the server-side,
and not on the client-side anymore.
```js
io.on("connection", (socket) => {
socket.use(([ event, ...args ], next) => {
next(new Error("stop"));
});
socket.on("error", (err) => {
// to restore the previous behavior
socket.emit("error", err);
// or close the connection, depending on your use case
socket.disconnect(true);
});
});
```
This creates additional possibilities about custom error handlers, which
may be implemented in the future.
```js
// user-defined error handler
socket.use((err, [ event ], next) => {
// either handle it
socket.disconnect();
// or forward the error to the default error handler
next(err);
});
// default error handler
socket.use((err, _, next) => {
socket.emit("error", err);
});
```
Related: https://github.com/socketio/socket.io/issues/3678
[1]: 5c73733985
So that the following example:
```js
const io = require('socket.io')({
pingTimeout: 10000
});
io.listen(3000);
```
behaves the same as:
```js
const io = require('socket.io')(3000, {
pingTimeout: 10000
});
```
Before this change, the options in the first example were not forwarded
to the Engine.IO constructor, which is not really intuitive.
The previous syntax (which is still valid):
```js
const io = require('socket.io')();
io.listen(3000, {
pingTimeout: 10000
});
```
This commit restores the ability to send additional data in the
middleware functions, which was removed during the rewrite to
Typescript ([1]).
The only difference with the previous implementation is that the client
will now emit a "connect_error" (previously, "error") event with an
actual Error object, with both the message and an optional "data"
attribute.
```js
// server-side
io.use((socket, next) => {
const err = new Error("not authorized");
err.data = { content: "Please retry later" };
next(err);
});
// client-side
socket.on("connect_error", err => {
console.log(err.message); // not authorized
console.log(err.data.content); // Please retry later
});
```
[1]: a5581a9789
Inspired from EventEmitter2 [1]
```js
io.on("connect", socket => {
socket.onAny((event, ...args) => {});
socket.prependAny((event, ...args) => {});
socket.offAny(); // remove all listeners
socket.offAny(listener);
const listeners = socket.listenersAny();
});
```
Breaking change: the socket.use() method is removed
This method was introduced in [2] for the same feature (having a
catch-all listener), but there were two issues:
- the API is not very user-friendly, since the user has to know the structure of the packet argument
- it uses an ERROR packet, which is reserved for Namespace authentication issues (see [3])
[1]: https://github.com/EventEmitter2/EventEmitter2
[2]: https://github.com/socketio/socket.io/issues/434
[3]: https://github.com/socketio/socket.io-protocol
Depending on the adapter, Socket#join() may return:
- nothing (in-memory and Redis adapters)
- a promise (custom adapters)
Breaking change: Socket#join() and Socket#leave() do not accept a
callback argument anymore.
Before:
```js
socket.join("room1", () => {
io.to("room1").emit("hello");
});
```
After:
```
socket.join("room1");
io.to("room1").emit("hello");
// or await socket.join("room1"); for custom adapters
```
Note: the need for an asynchronous method came from the Redis adapter,
which did override the Adapter#add() method in earlier versions, but
this is not the case anymore.
Reference:
- https://github.com/socketio/socket.io/blob/2.3.0/lib/socket.js#L236-L258
- https://github.com/socketio/socket.io-adapter/blob/1.1.2/index.js#L56-L65
- 05f926e13e
Related: https://github.com/socketio/socket.io/issues/3662
In order to be able to cast it on the argument of the "connect" event:
```js
import { Socket } from "socket.io";
io.on("connect", (socket: Socket) => {
// ...
});
```
The client bundles are included in the repository in order to remove
socket.io-client from the list of production dependencies and thus to
reduce the total number of dependencies when installing the server.
This means the release of the client and the server must now be in sync
(which is almost always the case actually).
The minified build is now served:
- /<path>/socket.io.js
- /<path>/socket.io.js.map
- /<path>/socket.io.min.js
- /<path>/socket.io.min.js.map
The content will now be compressed as well.
After a given timeout, a client that did not join any namespace will be
closed in order to prevent malicious clients from using the server
resources.
The timeout defaults to 45 seconds, in order not to interfere with the
Engine.IO heartbeat mechanism (30 seconds).
The underlying Engine.IO server now supports a 'cors' option, which
will be forwarded to the cors module.
Breaking change: the 'origins' option is removed
Before:
```js
new Server(3000, {
origins: ["https://example.com"]
});
```
The 'origins' option was used in the allowRequest method, in order to
determine whether the request should pass or not. And the Engine.IO
server would implicitly add the necessary Access-Control-Allow-xxx
headers.
After:
```js
new Server(3000, {
cors: {
origin: "https://example.com",
methods: ["GET", "POST"],
allowedHeaders: ["content-type"]
}
});
```
The already existing 'allowRequest' option can be used for validation:
```js
new Server(3000, {
allowRequest: (req, callback) => {
callback(null, req.headers.referer.startsWith("https://example.com"));
}
});
```
In previous versions, a client was always connected to the default
namespace, even if it requested access to another namespace.
This meant that the middlewares registered for the default namespace
were triggered in any case, which is a surprising behavior for end
users.
This also meant that the query option of the Socket on the client-side
was not sent in the Socket.IO CONNECT packet for the default namespace:
```js
// default namespace: query sent in the query params
const socket = io({
query: {
abc: "def"
}
});
// another namespace: query sent in the query params + the CONNECT packet
const socket = io("/admin", {
query: {
abc: "def"
}
});
```
The client will now send a CONNECT packet in any case, and the query
option of the Socket is renamed to "auth", in order to make a clear
distinction with the query option of the Manager (included in the query
parameters of the HTTP requests).
```js
// server-side
io.use((socket, next) => {
// not triggered anymore
});
io.of("/admin").use((socket, next => {
// triggered
console.log(socket.handshake.query.abc); // "def"
console.log(socket.handshake.auth.abc); // "123"
});
// client-side
const socket = io("/admin", {
query: {
abc: "def"
},
auth: {
abc: "123"
}
});
```