Connection state recovery allows a client to reconnect after a
temporary disconnection and restore its state:
- id
- rooms
- data
- missed packets
Usage:
```js
import { Server } from "socket.io";
const io = new Server({
connectionStateRecovery: {
// default values
maxDisconnectionDuration: 2 * 60 * 1000,
skipMiddlewares: true,
},
});
io.on("connection", (socket) => {
console.log(socket.recovered); // whether the state was recovered or not
});
```
Here's how it works:
- the server sends a session ID during the handshake (which is
different from the current `id` attribute, which is public and can be
freely shared)
- the server also includes an offset in each packet (added at the end
of the data array, for backward compatibility)
- upon temporary disconnection, the server stores the client state for
a given delay (implemented at the adapter level)
- upon reconnection, the client sends both the session ID and the last
offset it has processed, and the server tries to restore the state
A few notes:
- the base adapter exposes two additional methods, persistSession() and
restoreSession(), that must be implemented by the other adapters in
order to allow the feature to work within a cluster
See: f5294126a8
- acknowledgements are not affected, because it won't work if the
client reconnects on another server (as the ack id is local)
- any disconnection that lasts longer than the
`maxDisconnectionDuration` value will result in a new session, so users
will still need to care for the state reconciliation between the server
and the client
Related: https://github.com/socketio/socket.io/discussions/4510
Syntax:
```js
io.timeout(1000).emit("some-event", (err, responses) => {
// ...
});
```
The adapter exposes two additional methods:
- `broadcastWithAck(packets, opts, clientCountCallback, ack)`
Similar to `broadcast(packets, opts)`, but:
* `clientCountCallback()` is called with the number of clients that
received the packet (can be called several times in a cluster)
* `ack()` is called for each client response
- `serverCount()`
It returns the number of Socket.IO servers in the cluster (1 for the
in-memory adapter).
Those two methods will be implemented in the other adapters (Redis,
Postgres, MongoDB, ...).
Related:
- https://github.com/socketio/socket.io/issues/1811
- https://github.com/socketio/socket.io/issues/4163
- https://github.com/socketio/socket.io-redis-adapter/issues/445
This is a squash of about 25 commits, and here is a summary:
adamreis added initial binary test with the doge image.
kevin-roark updated binary tests and wrote some binary encoding protocol.
kevin-roark replaced the custom binary encoding with msgpack because we
have to handle arbitrary json that contains binary.
adamreis added some 'crazy' tests for emmiting and receiving events with
several types of data.
kevin-roark updated client.js to use socket.io-protocol's async encoding
Did a bunch of upstream merging.