This change reduces the default value from 100 mb to a more sane 1 mb.
This helps protect the server against denial of service attacks by
malicious clients sending huge amounts of data.
We'll now rely on the standard cors module (https://github.com/expressjs/cors),
instead of the custom implementation that is error-prone and not
really user-friendly.
Breaking change: the handlePreflightRequest option is removed by the
change.
Before:
```
new Server({
handlePreflightRequest: (req, res) => {
res.writeHead(200, {
"Access-Control-Allow-Origin": 'https://example.com',
"Access-Control-Allow-Methods": 'GET',
"Access-Control-Allow-Headers": 'Authorization',
"Access-Control-Allow-Credentials": true
});
res.end();
}
})
```
After:
```
new Server({
cors: {
origin: "https://example.com",
methods: ["GET"],
allowedHeaders: ["Authorization"],
credentials: true
}
})
```
uws is no longer maintained, and did not support Node.js >= 10.
We now use a fork in order to support the newer versions of Node.js.
It is maintained there: https://github.com/mmdevries/uws
And can be installed with: `npm i github:mmdevries/uws#2.4.1`
We could also try to support uWebSockets.js, but it does not have the
same API as ws.
The "engines" attribute has also been added in the package.json file,
since we broke the support for Node.js 6 in the latest minor release.
Source: https://github.com/mmdevries/uws
Related: https://github.com/socketio/engine.io/pull/583
The cookie might be used for sticky-session, but is not mandatory so it
makes sense to disable it by default.
The change also add a SameSite=Lax attribute by default.
Breaking change: the syntax has changed from
```
new Server({
cookieName: "test",
cookieHttpOnly: false,
cookiePath: "/custom"
})
```
to
```
new Server({
cookie: {
name: "test",
httpOnly: false,
path: "/custom"
}
})
```
All other options (domain, maxAge, sameSite, ...) are now supported.
Reference: https://github.com/jshttp/cookie#options-1
The ping packets will now be sent by the server, because the timers set
in the browsers are not reliable enough. We suspect that a lot of
timeout problems came from timers being delayed on the client-side.
Breaking change: v3.x clients will not be able to connect anymore (they
will send a ping packet and timeout while waiting for a pong packet).
Related: https://github.com/socketio/engine.io/issues/312
The ping packets will now be sent by the server, because the timers set
in the browsers are not reliable enough. We suspect that a lot of
timeout problems came from timers being delayed on the client-side.
Breaking change: v3.x clients will not be able to connect anymore (they
will send a ping packet and timeout while waiting for a pong packet).
Related: https://github.com/socketio/engine.io/issues/312
Only packets of 'message' type can contain binary data, so it makes sense to remove the prefix in
order to avoid the concatenation of the packet type.
Breaking change: the packet containing binary data will now be sent without any transformation
Protocol v3: { type: 'message', data: <Buffer 01 02 03> } => <Buffer 04 01 02 03>
Protocol v4: { type: 'message', data: <Buffer 01 02 03> } => <Buffer 01 02 03>
It seems Node.js 12 (which is now 'latest') does not work with Gulp v3. In the future, we will
either have to migrate to Gulp v4, or remove Gulp from the build system.