## Table of Contents
- [IO](#io)
- [io.protocol](#ioprotocol)
- [io([url][, options])](#iourl-options)
- [Initialization examples](#initialization-examples)
- [With multiplexing](#with-multiplexing)
- [With custom path](#with-custom-path)
- [With query parameters](#with-query-parameters)
- [With query option](#with-query-option)
- [With extraHeaders](#with-extraheaders)
- [With websocket transport only](#with-websocket-transport-only)
- [With a custom parser](#with-a-custom-parser)
- [Class: io.Manager](#manager)
- [new Manager(url[, options])](#new-managerurl-options)
- [manager.reconnection([value])](#managerreconnectionvalue)
- [manager.reconnectionAttempts([value])](#managerreconnectionattemptsvalue)
- [manager.reconnectionDelay([value])](#managerreconnectiondelayvalue)
- [manager.reconnectionDelayMax([value])](#managerreconnectiondelaymaxvalue)
- [manager.timeout([value])](#managertimeoutvalue)
- [manager.open([callback])](#manageropencallback)
- [manager.connect([callback])](#managerconnectcallback)
- [manager.socket(nsp, options)](#managersocketnsp-options)
- [Event: 'connect_error'](#event-connect_error)
- [Event: 'connect_timeout'](#event-connect_timeout)
- [Event: 'reconnect'](#event-reconnect)
- [Event: 'reconnect_attempt'](#event-reconnect_attempt)
- [Event: 'reconnecting'](#event-reconnecting)
- [Event: 'reconnect_error'](#event-reconnect_error)
- [Event: 'reconnect_failed'](#event-reconnect_failed)
- [Event: 'ping'](#event-ping)
- [Event: 'pong'](#event-pong)
- [Class: io.Socket](#socket)
- [socket.id](#socketid)
- [socket.open()](#socketopen)
- [socket.connect()](#socketconnect)
- [socket.send([...args][, ack])](#socketsendargs-ack)
- [socket.emit(eventName[, ...args][, ack])](#socketemiteventname-args-ack)
- [socket.on(eventName, callback)](#socketoneventname-callback)
- [socket.compress(value)](#socketcompressvalue)
- [socket.close()](#socketclose)
- [socket.disconnect()](#socketdisconnect)
- [Event: 'connect'](#event-connect)
- [Event: 'connect_error'](#event-connect_error-1)
- [Event: 'connect_timeout'](#event-connect_timeout-1)
- [Event: 'error'](#event-error)
- [Event: 'disconnect'](#event-disconnect)
- [Event: 'reconnect'](#event-reconnect-1)
- [Event: 'reconnect_attempt'](#event-reconnect_attempt-1)
- [Event: 'reconnecting'](#event-reconnecting-1)
- [Event: 'reconnect_error'](#event-reconnect_error-1)
- [Event: 'reconnect_failed'](#event-reconnect_failed-1)
- [Event: 'ping'](#event-ping-1)
- [Event: 'pong'](#event-pong-1)
### IO
Exposed as the `io` namespace in the standalone build, or the result of calling `require('socket.io-client')`.
```html
```
```js
const io = require('socket.io-client');
// or with import syntax
import io from 'socket.io-client';
```
#### io.protocol
* _(Number)_
The protocol revision number.
#### io([url][, options])
- `url` _(String)_ (defaults to `window.location`)
- `options` _(Object)_
- `forceNew` _(Boolean)_ whether to reuse an existing connection
- **Returns** `Socket`
Creates a new `Manager` for the given URL, and attempts to reuse an existing `Manager` for subsequent calls, unless the `multiplex` option is passed with `false`. Passing this option is the equivalent of passing `'force new connection': true` or `forceNew: true`.
A new `Socket` instance is returned for the namespace specified by the pathname in the URL, defaulting to `/`. For example, if the `url` is `http://localhost/users`, a transport connection will be established to `http://localhost` and a Socket.IO connection will be established to `/users`.
Query parameters can also be provided, either with the `query` option or directly in the url (example: `http://localhost/users?token=abc`).
See [new Manager(url[, options])](#new-managerurl-options) for available `options`.
#### Initialization examples
##### With multiplexing
By default, a single connection is used when connecting to different namespaces (to minimize resources):
```js
const socket = io();
const adminSocket = io('/admin');
// a single connection will be established
```
That behaviour can be disabled with the `forceNew` option:
```js
const socket = io();
const adminSocket = io('/admin', { forceNew: true });
// will create two distinct connections
```
Note: reusing the same namespace will also create two connections
```js
const socket = io();
const socket2 = io();
// will also create two distinct connections
```
##### With custom `path`
```js
const socket = io('http://localhost', {
path: '/myownpath'
});
// server-side
const io = require('socket.io')({
path: '/myownpath'
});
```
The request URLs will look like: `localhost/myownpath/?EIO=3&transport=polling&sid=`
```js
const socket = io('http://localhost/admin', {
path: '/mypath'
});
```
Here, the socket connects to the `admin` namespace, with the custom path `mypath`.
The request URLs will look like: `localhost/mypath/?EIO=3&transport=polling&sid=` (the namespace is sent as part of the payload).
##### With query parameters
```js
const socket = io('http://localhost?token=abc');
// server-side
const io = require('socket.io')();
// middleware
io.use((socket, next) => {
let token = socket.handshake.query.token;
if (isValid(token)) {
return next();
}
return next(new Error('authentication error'));
});
// then
io.on('connection', (socket) => {
let token = socket.handshake.query.token;
// ...
});
```
##### With query option
```js
const socket = io({
query: {
token: 'cde'
}
});
```
The query content can also be updated on reconnection:
```js
socket.on('reconnect_attempt', () => {
socket.io.opts.query = {
token: 'fgh'
}
});
```
##### With `extraHeaders`
This only works if `polling` transport is enabled (which is the default). Custom headers will not be appended when using `websocket` as the transport. This happens because the WebSocket handshake does not honor custom headers. (For background see the [WebSocket protocol RFC](https://tools.ietf.org/html/rfc6455#section-4))
```js
const socket = io({
transportOptions: {
polling: {
extraHeaders: {
'x-clientid': 'abc'
}
}
}
});
// server-side
const io = require('socket.io')();
// middleware
io.use((socket, next) => {
let clientId = socket.handshake.headers['x-clientid'];
if (isValid(clientId)) {
return next();
}
return next(new Error('authentication error'));
});
```
##### With `websocket` transport only
By default, a long-polling connection is established first, then upgraded to "better" transports (like WebSocket). If you like to live dangerously, this part can be skipped:
```js
const socket = io({
transports: ['websocket']
});
// on reconnection, reset the transports option, as the Websocket
// connection may have failed (caused by proxy, firewall, browser, ...)
socket.on('reconnect_attempt', () => {
socket.io.opts.transports = ['polling', 'websocket'];
});
```
##### With a custom parser
The default [parser](https://github.com/socketio/socket.io-parser) promotes compatibility (support for `Blob`, `File`, binary check) at the expense of performance. A custom parser can be provided to match the needs of your application. Please see the example [here](https://github.com/socketio/socket.io/tree/master/examples/custom-parsers).
```js
const parser = require('socket.io-msgpack-parser'); // or require('socket.io-json-parser')
const socket = io({
parser: parser
});
// the server-side must have the same parser, to be able to communicate
const io = require('socket.io')({
parser: parser
});
```
### Manager
#### new Manager(url[, options])
- `url` _(String)_
- `options` _(Object)_
- `path` _(String)_ name of the path that is captured on the server side (`/socket.io`)
- `reconnection` _(Boolean)_ whether to reconnect automatically (`true`)
- `reconnectionAttempts` _(Number)_ number of reconnection attempts before giving up (`Infinity`)
- `reconnectionDelay` _(Number)_ how long to initially wait before attempting a new
reconnection (`1000`). Affected by +/- `randomizationFactor`,
for example the default initial delay will be between 500 to 1500ms.
- `reconnectionDelayMax` _(Number)_ maximum amount of time to wait between
reconnections (`5000`). Each attempt increases the reconnection delay by 2x
along with a randomization as above
- `randomizationFactor` _(Number)_ (`0.5`), 0 <= randomizationFactor <= 1
- `timeout` _(Number)_ connection timeout before a `connect_error`
and `connect_timeout` events are emitted (`20000`)
- `autoConnect` _(Boolean)_ by setting this false, you have to call `manager.open`
whenever you decide it's appropriate
- `query` _(Object)_: additional query parameters that are sent when connecting a namespace (then found in `socket.handshake.query` object on the server-side)
- `parser` _(Parser)_: the parser to use. Defaults to an instance of the `Parser` that ships with socket.io. See [socket.io-parser](https://github.com/socketio/socket.io-parser).
- **Returns** `Manager`
The `options` are also passed to `engine.io-client` upon initialization of the underlying `Socket`. See the available `options` [here](https://github.com/socketio/engine.io-client#methods).
#### manager.reconnection([value])
- `value` _(Boolean)_
- **Returns** `Manager|Boolean`
Sets the `reconnection` option, or returns it if no parameters are passed.
#### manager.reconnectionAttempts([value])
- `value` _(Number)_
- **Returns** `Manager|Number`
Sets the `reconnectionAttempts` option, or returns it if no parameters are passed.
#### manager.reconnectionDelay([value])
- `value` _(Number)_
- **Returns** `Manager|Number`
Sets the `reconnectionDelay` option, or returns it if no parameters are passed.
#### manager.reconnectionDelayMax([value])
- `value` _(Number)_
- **Returns** `Manager|Number`
Sets the `reconnectionDelayMax` option, or returns it if no parameters are passed.
#### manager.timeout([value])
- `value` _(Number)_
- **Returns** `Manager|Number`
Sets the `timeout` option, or returns it if no parameters are passed.
#### manager.open([callback])
- `callback` _(Function)_
- **Returns** `Manager`
If the manager was initiated with `autoConnect` to `false`, launch a new connection attempt.
The `callback` argument is optional and will be called once the attempt fails/succeeds.
#### manager.connect([callback])
Synonym of [manager.open([callback])](#manageropencallback).
#### manager.socket(nsp, options)
- `nsp` _(String)_
- `options` _(Object)_
- **Returns** `Socket`
Creates a new `Socket` for the given namespace.
#### Event: 'connect_error'
- `error` _(Object)_ error object
Fired upon a connection error.
#### Event: 'connect_timeout'
Fired upon a connection timeout.
#### Event: 'reconnect'
- `attempt` _(Number)_ reconnection attempt number
Fired upon a successful reconnection.
#### Event: 'reconnect_attempt'
Fired upon an attempt to reconnect.
#### Event: 'reconnecting'
- `attempt` _(Number)_ reconnection attempt number
Fired upon a successful reconnection.
#### Event: 'reconnect_error'
- `error` _(Object)_ error object
Fired upon a reconnection attempt error.
#### Event: 'reconnect_failed'
Fired when couldn't reconnect within `reconnectionAttempts`.
#### Event: 'ping'
Fired when a ping packet is written out to the server.
#### Event: 'pong'
- `ms` _(Number)_ number of ms elapsed since `ping` packet (i.e.: latency).
Fired when a pong is received from the server.
### Socket
#### socket.id
- _(String)_
An unique identifier for the socket session. Set after the `connect` event is triggered, and updated after the `reconnect` event.
```js
const socket = io('http://localhost');
console.log(socket.id); // undefined
socket.on('connect', () => {
console.log(socket.id); // 'G5p5...'
});
```
#### socket.open()
- **Returns** `Socket`
Manually opens the socket.
```js
const socket = io({
autoConnect: false
});
// ...
socket.open();
```
It can also be used to manually reconnect:
```js
socket.on('disconnect', () => {
socket.open();
});
```
#### socket.connect()
Synonym of [socket.open()](#socketopen).
#### socket.send([...args][, ack])
- `args`
- `ack` _(Function)_
- **Returns** `Socket`
Sends a `message` event. See [socket.emit(eventName[, ...args][, ack])](#socketemiteventname-args-ack).
#### socket.emit(eventName[, ...args][, ack])
- `eventName` _(String)_
- `args`
- `ack` _(Function)_
- **Returns** `Socket`
Emits an event to the socket identified by the string name. Any other parameters can be included. All serializable datastructures are supported, including `Buffer`.
```js
socket.emit('hello', 'world');
socket.emit('with-binary', 1, '2', { 3: '4', 5: new Buffer(6) });
```
The `ack` argument is optional and will be called with the server answer.
```js
socket.emit('ferret', 'tobi', (data) => {
console.log(data); // data will be 'woot'
});
// server:
// io.on('connection', (socket) => {
// socket.on('ferret', (name, fn) => {
// fn('woot');
// });
// });
```
#### socket.on(eventName, callback)
- `eventName` _(String)_
- `callback` _(Function)_
- **Returns** `Socket`
Register a new handler for the given event.
```js
socket.on('news', (data) => {
console.log(data);
});
// with multiple arguments
socket.on('news', (arg1, arg2, arg3, arg4) => {
// ...
});
// with callback
socket.on('news', (cb) => {
cb(0);
});
```
The socket actually inherits every method of the [Emitter](https://github.com/component/emitter) class, like `hasListeners`, `once` or `off` (to remove an event listener).
#### socket.compress(value)
- `value` _(Boolean)_
- **Returns** `Socket`
Sets a modifier for a subsequent event emission that the event data will only be _compressed_ if the value is `true`. Defaults to `true` when you don't call the method.
```js
socket.compress(false).emit('an event', { some: 'data' });
```
#### socket.close()
- **Returns** `Socket`
Disconnects the socket manually.
#### socket.disconnect()
Synonym of [socket.close()](#socketclose).
#### Event: 'connect'
Fired upon a connection including a successful reconnection.
```js
socket.on('connect', () => {
// ...
});
// note: you should register event handlers outside of connect,
// so they are not registered again on reconnection
socket.on('myevent', () => {
// ...
});
```
#### Event: 'connect_error'
- `error` _(Object)_ error object
Fired upon a connection error.
```js
socket.on('connect_error', (error) => {
// ...
});
```
#### Event: 'connect_timeout'
Fired upon a connection timeout.
```js
socket.on('connect_timeout', (timeout) => {
// ...
});
```
#### Event: 'error'
- `error` _(Object)_ error object
Fired when an error occurs.
```js
socket.on('error', (error) => {
// ...
});
```
#### Event: 'disconnect'
- `reason` _(String)_ either 'io server disconnect' or 'io client disconnect'
Fired upon a disconnection.
```js
socket.on('disconnect', (reason) => {
// ...
});
```
#### Event: 'reconnect'
- `attempt` _(Number)_ reconnection attempt number
Fired upon a successful reconnection.
```js
socket.on('reconnect', (attemptNumber) => {
// ...
});
```
#### Event: 'reconnect_attempt'
- `attempt` _(Number)_ reconnection attempt number
Fired upon an attempt to reconnect.
```js
socket.on('reconnect_attempt', (attemptNumber) => {
// ...
});
```
#### Event: 'reconnecting'
- `attempt` _(Number)_ reconnection attempt number
Fired upon an attempt to reconnect.
```js
socket.on('reconnecting', (attemptNumber) => {
// ...
});
```
#### Event: 'reconnect_error'
- `error` _(Object)_ error object
Fired upon a reconnection attempt error.
```js
socket.on('reconnect_error', (error) => {
// ...
});
```
#### Event: 'reconnect_failed'
Fired when couldn't reconnect within `reconnectionAttempts`.
```js
socket.on('reconnect_failed', () => {
// ...
});
```
#### Event: 'ping'
Fired when a ping packet is written out to the server.
```js
socket.on('ping', () => {
// ...
});
```
#### Event: 'pong'
- `ms` _(Number)_ number of ms elapsed since `ping` packet (i.e.: latency).
Fired when a pong is received from the server.
```js
socket.on('pong', (latency) => {
// ...
});
```