import { Packet, PacketType } from "socket.io-parser"; import debugModule from "debug"; import type { Server } from "./index"; import { AllButLast, DecorateAcknowledgements, DecorateAcknowledgementsWithMultipleResponses, DefaultEventsMap, EventNames, EventNamesWithAck, EventParams, EventsMap, FirstNonErrorArg, Last, StrictEventEmitter, } from "./typed-events"; import type { Client } from "./client"; import type { Namespace, NamespaceReservedEventsMap } from "./namespace"; import type { IncomingHttpHeaders, IncomingMessage } from "http"; import type { Adapter, BroadcastFlags, PrivateSessionId, Room, Session, SocketId, } from "socket.io-adapter"; import base64id from "base64id"; import type { ParsedUrlQuery } from "querystring"; import { BroadcastOperator } from "./broadcast-operator"; const debug = debugModule("socket.io:socket"); type ClientReservedEvents = "connect_error"; // TODO for next major release: cleanup disconnect reasons export type DisconnectReason = // Engine.IO close reasons | "transport error" | "transport close" | "forced close" | "ping timeout" | "parse error" // Socket.IO disconnect reasons | "server shutting down" | "forced server close" | "client namespace disconnect" | "server namespace disconnect"; const RECOVERABLE_DISCONNECT_REASONS: ReadonlySet = new Set([ "transport error", "transport close", "forced close", "ping timeout", "server shutting down", "forced server close", ]); export interface SocketReservedEventsMap { disconnect: (reason: DisconnectReason, description?: any) => void; disconnecting: (reason: DisconnectReason, description?: any) => void; error: (err: Error) => void; } // EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener export interface EventEmitterReservedEventsMap { newListener: ( eventName: string | Symbol, listener: (...args: any[]) => void ) => void; removeListener: ( eventName: string | Symbol, listener: (...args: any[]) => void ) => void; } export const RESERVED_EVENTS: ReadonlySet = new Set< | ClientReservedEvents | keyof NamespaceReservedEventsMap | keyof SocketReservedEventsMap | keyof EventEmitterReservedEventsMap >([ "connect", "connect_error", "disconnect", "disconnecting", "newListener", "removeListener", ]); /** * The handshake details */ export interface Handshake { /** * The headers sent as part of the handshake */ headers: IncomingHttpHeaders; /** * The date of creation (as string) */ time: string; /** * The ip of the client */ address: string; /** * Whether the connection is cross-domain */ xdomain: boolean; /** * Whether the connection is secure */ secure: boolean; /** * The date of creation (as unix timestamp) */ issued: number; /** * The request URL string */ url: string; /** * The query object */ query: ParsedUrlQuery; /** * The auth object */ auth: { [key: string]: any }; } /** * `[eventName, ...args]` */ export type Event = [string, ...any[]]; function noop() {} /** * This is the main object for interacting with a client. * * A Socket belongs to a given {@link Namespace} and uses an underlying {@link Client} to communicate. * * Within each {@link Namespace}, you can also define arbitrary channels (called "rooms") that the {@link Socket} can * join and leave. That provides a convenient way to broadcast to a group of socket instances. * * @example * io.on("connection", (socket) => { * console.log(`socket ${socket.id} connected`); * * // send an event to the client * socket.emit("foo", "bar"); * * socket.on("foobar", () => { * // an event was received from the client * }); * * // join the room named "room1" * socket.join("room1"); * * // broadcast to everyone in the room named "room1" * io.to("room1").emit("hello"); * * // upon disconnection * socket.on("disconnect", (reason) => { * console.log(`socket ${socket.id} disconnected due to ${reason}`); * }); * }); */ export class Socket< ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents, ServerSideEvents extends EventsMap = DefaultEventsMap, SocketData = any > extends StrictEventEmitter< ListenEvents, EmitEvents, SocketReservedEventsMap > { /** * An unique identifier for the session. */ public readonly id: SocketId; /** * Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will * be transmitted to the client, the data attribute and the rooms will be restored. */ public readonly recovered: boolean = false; /** * The handshake details. */ public readonly handshake: Handshake; /** * Additional information that can be attached to the Socket instance and which will be used in the * {@link Server.fetchSockets()} method. */ public data: SocketData = {} as SocketData; /** * Whether the socket is currently connected or not. * * @example * io.use((socket, next) => { * console.log(socket.connected); // false * next(); * }); * * io.on("connection", (socket) => { * console.log(socket.connected); // true * }); */ public connected: boolean = false; /** * The session ID, which must not be shared (unlike {@link id}). * * @private */ private readonly pid: PrivateSessionId; // TODO: remove this unused reference private readonly server: Server< ListenEvents, EmitEvents, ServerSideEvents, SocketData >; private readonly adapter: Adapter; private acks: Map void> = new Map(); private fns: Array<(event: Event, next: (err?: Error) => void) => void> = []; private flags: BroadcastFlags = {}; private _anyListeners?: Array<(...args: any[]) => void>; private _anyOutgoingListeners?: Array<(...args: any[]) => void>; /** * Interface to a `Client` for a given `Namespace`. * * @param {Namespace} nsp * @param {Client} client * @param {Object} auth * @package */ constructor( readonly nsp: Namespace, readonly client: Client, auth: Record, previousSession?: Session ) { super(); this.server = nsp.server; this.adapter = this.nsp.adapter; if (previousSession) { this.id = previousSession.sid; this.pid = previousSession.pid; previousSession.rooms.forEach((room) => this.join(room)); this.data = previousSession.data as SocketData; previousSession.missedPackets.forEach((packet) => { this.packet({ type: PacketType.EVENT, data: packet, }); }); this.recovered = true; } else { if (client.conn.protocol === 3) { // @ts-ignore this.id = nsp.name !== "/" ? nsp.name + "#" + client.id : client.id; } else { this.id = base64id.generateId(); // don't reuse the Engine.IO id because it's sensitive information } if (this.server._opts.connectionStateRecovery) { this.pid = base64id.generateId(); } } this.handshake = this.buildHandshake(auth); // prevents crash when the socket receives an "error" event without listener this.on("error", noop); } /** * Builds the `handshake` BC object * * @private */ private buildHandshake(auth: object): Handshake { return { headers: this.request?.headers || {}, time: new Date() + "", address: this.conn.remoteAddress, xdomain: !!this.request?.headers.origin, // @ts-ignore secure: !this.request || !!this.request.connection.encrypted, issued: +new Date(), url: this.request?.url!, // @ts-ignore query: this.request?._query || {}, auth, }; } /** * Emits to this client. * * @example * io.on("connection", (socket) => { * socket.emit("hello", "world"); * * // all serializable datastructures are supported (no need to call JSON.stringify) * socket.emit("hello", 1, "2", { 3: ["4"], 5: Buffer.from([6]) }); * * // with an acknowledgement from the client * socket.emit("hello", "world", (val) => { * // ... * }); * }); * * @return Always returns `true`. */ public emit>( ev: Ev, ...args: EventParams ): boolean { if (RESERVED_EVENTS.has(ev)) { throw new Error(`"${String(ev)}" is a reserved event name`); } const data: any[] = [ev, ...args]; const packet: any = { type: PacketType.EVENT, data: data, }; // access last argument to see if it's an ACK callback if (typeof data[data.length - 1] === "function") { const id = this.nsp._ids++; debug("emitting packet with ack id %d", id); this.registerAckCallback(id, data.pop()); packet.id = id; } const flags = Object.assign({}, this.flags); this.flags = {}; // @ts-ignore if (this.nsp.server.opts.connectionStateRecovery) { // this ensures the packet is stored and can be transmitted upon reconnection this.adapter.broadcast(packet, { rooms: new Set([this.id]), except: new Set(), flags, }); } else { this.notifyOutgoingListeners(packet); this.packet(packet, flags); } return true; } /** * Emits an event and waits for an acknowledgement * * @example * io.on("connection", async (socket) => { * // without timeout * const response = await socket.emitWithAck("hello", "world"); * * // with a specific timeout * try { * const response = await socket.timeout(1000).emitWithAck("hello", "world"); * } catch (err) { * // the client did not acknowledge the event in the given delay * } * }); * * @return a Promise that will be fulfilled when the client acknowledges the event */ public emitWithAck>( ev: Ev, ...args: AllButLast> ): Promise>>> { // the timeout flag is optional const withErr = this.flags.timeout !== undefined; return new Promise((resolve, reject) => { args.push((arg1, arg2) => { if (withErr) { return arg1 ? reject(arg1) : resolve(arg2); } else { return resolve(arg1); } }); this.emit(ev, ...(args as any[] as EventParams)); }); } /** * @private */ private registerAckCallback(id: number, ack: (...args: any[]) => void): void { const timeout = this.flags.timeout; if (timeout === undefined) { this.acks.set(id, ack); return; } const timer = setTimeout(() => { debug("event with ack id %d has timed out after %d ms", id, timeout); this.acks.delete(id); ack.call(this, new Error("operation has timed out")); }, timeout); this.acks.set(id, (...args) => { clearTimeout(timer); ack.apply(this, [null, ...args]); }); } /** * Targets a room when broadcasting. * * @example * io.on("connection", (socket) => { * // the “foo” event will be broadcast to all connected clients in the “room-101” room, except this socket * socket.to("room-101").emit("foo", "bar"); * * // the code above is equivalent to: * io.to("room-101").except(socket.id).emit("foo", "bar"); * * // with an array of rooms (a client will be notified at most once) * socket.to(["room-101", "room-102"]).emit("foo", "bar"); * * // with multiple chained calls * socket.to("room-101").to("room-102").emit("foo", "bar"); * }); * * @param room - a room, or an array of rooms * @return a new {@link BroadcastOperator} instance for chaining */ public to(room: Room | Room[]) { return this.newBroadcastOperator().to(room); } /** * Targets a room when broadcasting. Similar to `to()`, but might feel clearer in some cases: * * @example * io.on("connection", (socket) => { * // disconnect all clients in the "room-101" room, except this socket * socket.in("room-101").disconnectSockets(); * }); * * @param room - a room, or an array of rooms * @return a new {@link BroadcastOperator} instance for chaining */ public in(room: Room | Room[]) { return this.newBroadcastOperator().in(room); } /** * Excludes a room when broadcasting. * * @example * io.on("connection", (socket) => { * // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room * // and this socket * socket.except("room-101").emit("foo", "bar"); * * // with an array of rooms * socket.except(["room-101", "room-102"]).emit("foo", "bar"); * * // with multiple chained calls * socket.except("room-101").except("room-102").emit("foo", "bar"); * }); * * @param room - a room, or an array of rooms * @return a new {@link BroadcastOperator} instance for chaining */ public except(room: Room | Room[]) { return this.newBroadcastOperator().except(room); } /** * Sends a `message` event. * * This method mimics the WebSocket.send() method. * * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send * * @example * io.on("connection", (socket) => { * socket.send("hello"); * * // this is equivalent to * socket.emit("message", "hello"); * }); * * @return self */ public send(...args: EventParams): this { this.emit("message", ...args); return this; } /** * Sends a `message` event. Alias of {@link send}. * * @return self */ public write(...args: EventParams): this { this.emit("message", ...args); return this; } /** * Writes a packet. * * @param {Object} packet - packet object * @param {Object} opts - options * @private */ private packet( packet: Omit & Partial>, opts: any = {} ): void { packet.nsp = this.nsp.name; opts.compress = false !== opts.compress; this.client._packet(packet as Packet, opts); } /** * Joins a room. * * @example * io.on("connection", (socket) => { * // join a single room * socket.join("room1"); * * // join multiple rooms * socket.join(["room1", "room2"]); * }); * * @param {String|Array} rooms - room or array of rooms * @return a Promise or nothing, depending on the adapter */ public join(rooms: Room | Array): Promise | void { debug("join room %s", rooms); return this.adapter.addAll( this.id, new Set(Array.isArray(rooms) ? rooms : [rooms]) ); } /** * Leaves a room. * * @example * io.on("connection", (socket) => { * // leave a single room * socket.leave("room1"); * * // leave multiple rooms * socket.leave("room1").leave("room2"); * }); * * @param {String} room * @return a Promise or nothing, depending on the adapter */ public leave(room: string): Promise | void { debug("leave room %s", room); return this.adapter.del(this.id, room); } /** * Leave all rooms. * * @private */ private leaveAll(): void { this.adapter.delAll(this.id); } /** * Called by `Namespace` upon successful * middleware execution (ie: authorization). * Socket is added to namespace array before * call to join, so adapters can access it. * * @private */ _onconnect(): void { debug("socket connected - writing packet"); this.connected = true; this.join(this.id); if (this.conn.protocol === 3) { this.packet({ type: PacketType.CONNECT }); } else { this.packet({ type: PacketType.CONNECT, data: { sid: this.id, pid: this.pid }, }); } } /** * Called with each packet. Called by `Client`. * * @param {Object} packet * @private */ _onpacket(packet: Packet): void { debug("got packet %j", packet); switch (packet.type) { case PacketType.EVENT: this.onevent(packet); break; case PacketType.BINARY_EVENT: this.onevent(packet); break; case PacketType.ACK: this.onack(packet); break; case PacketType.BINARY_ACK: this.onack(packet); break; case PacketType.DISCONNECT: this.ondisconnect(); break; } } /** * Called upon event packet. * * @param {Packet} packet - packet object * @private */ private onevent(packet: Packet): void { const args = packet.data || []; debug("emitting event %j", args); if (null != packet.id) { debug("attaching ack callback to event"); args.push(this.ack(packet.id)); } if (this._anyListeners && this._anyListeners.length) { const listeners = this._anyListeners.slice(); for (const listener of listeners) { listener.apply(this, args); } } this.dispatch(args); } /** * Produces an ack callback to emit with an event. * * @param {Number} id - packet id * @private */ private ack(id: number): () => void { const self = this; let sent = false; return function () { // prevent double callbacks if (sent) return; const args = Array.prototype.slice.call(arguments); debug("sending ack %j", args); self.packet({ id: id, type: PacketType.ACK, data: args, }); sent = true; }; } /** * Called upon ack packet. * * @private */ private onack(packet: Packet): void { const ack = this.acks.get(packet.id!); if ("function" == typeof ack) { debug("calling ack %s with %j", packet.id, packet.data); ack.apply(this, packet.data); this.acks.delete(packet.id!); } else { debug("bad ack %s", packet.id); } } /** * Called upon client disconnect packet. * * @private */ private ondisconnect(): void { debug("got disconnect packet"); this._onclose("client namespace disconnect"); } /** * Handles a client error. * * @private */ _onerror(err: Error): void { // FIXME the meaning of the "error" event is overloaded: // - it can be sent by the client (`socket.emit("error")`) // - it can be emitted when the connection encounters an error (an invalid packet for example) // - it can be emitted when a packet is rejected in a middleware (`socket.use()`) this.emitReserved("error", err); } /** * Called upon closing. Called by `Client`. * * @param {String} reason * @param description * @throw {Error} optional error object * * @private */ _onclose(reason: DisconnectReason, description?: any): this | undefined { if (!this.connected) return this; debug("closing socket - reason %s", reason); this.emitReserved("disconnecting", reason, description); if ( this.server._opts.connectionStateRecovery && RECOVERABLE_DISCONNECT_REASONS.has(reason) ) { debug("connection state recovery is enabled for sid %s", this.id); this.adapter.persistSession({ sid: this.id, pid: this.pid, rooms: [...this.rooms], data: this.data, }); } this._cleanup(); this.client._remove(this); this.connected = false; this.emitReserved("disconnect", reason, description); return; } /** * Makes the socket leave all the rooms it was part of and prevents it from joining any other room * * @private */ _cleanup() { this.leaveAll(); this.nsp._remove(this); this.join = noop; } /** * Produces an `error` packet. * * @param {Object} err - error object * * @private */ _error(err): void { this.packet({ type: PacketType.CONNECT_ERROR, data: err }); } /** * Disconnects this client. * * @example * io.on("connection", (socket) => { * // disconnect this socket (the connection might be kept alive for other namespaces) * socket.disconnect(); * * // disconnect this socket and close the underlying connection * socket.disconnect(true); * }) * * @param {Boolean} close - if `true`, closes the underlying connection * @return self */ public disconnect(close = false): this { if (!this.connected) return this; if (close) { this.client._disconnect(); } else { this.packet({ type: PacketType.DISCONNECT }); this._onclose("server namespace disconnect"); } return this; } /** * Sets the compress flag. * * @example * io.on("connection", (socket) => { * socket.compress(false).emit("hello"); * }); * * @param {Boolean} compress - if `true`, compresses the sending data * @return {Socket} self */ public compress(compress: boolean): this { this.flags.compress = compress; return this; } /** * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to * receive messages (because of network slowness or other issues, or because they’re connected through long polling * and is in the middle of a request-response cycle). * * @example * io.on("connection", (socket) => { * socket.volatile.emit("hello"); // the client may or may not receive it * }); * * @return {Socket} self */ public get volatile(): this { this.flags.volatile = true; return this; } /** * Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the * sender. * * @example * io.on("connection", (socket) => { * // the “foo” event will be broadcast to all connected clients, except this socket * socket.broadcast.emit("foo", "bar"); * }); * * @return a new {@link BroadcastOperator} instance for chaining */ public get broadcast() { return this.newBroadcastOperator(); } /** * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node. * * @example * io.on("connection", (socket) => { * // the “foo” event will be broadcast to all connected clients on this node, except this socket * socket.local.emit("foo", "bar"); * }); * * @return a new {@link BroadcastOperator} instance for chaining */ public get local() { return this.newBroadcastOperator().local; } /** * Sets a modifier for a subsequent event emission that the callback will be called with an error when the * given number of milliseconds have elapsed without an acknowledgement from the client: * * @example * io.on("connection", (socket) => { * socket.timeout(5000).emit("my-event", (err) => { * if (err) { * // the client did not acknowledge the event in the given delay * } * }); * }); * * @returns self */ public timeout( timeout: number ): Socket< ListenEvents, DecorateAcknowledgements, ServerSideEvents, SocketData > { this.flags.timeout = timeout; return this; } /** * Dispatch incoming event to socket listeners. * * @param {Array} event - event that will get emitted * @private */ private dispatch(event: Event): void { debug("dispatching an event %j", event); this.run(event, (err) => { process.nextTick(() => { if (err) { return this._onerror(err); } if (this.connected) { super.emitUntyped.apply(this, event); } else { debug("ignore packet received after disconnection"); } }); }); } /** * Sets up socket middleware. * * @example * io.on("connection", (socket) => { * socket.use(([event, ...args], next) => { * if (isUnauthorized(event)) { * return next(new Error("unauthorized event")); * } * // do not forget to call next * next(); * }); * * socket.on("error", (err) => { * if (err && err.message === "unauthorized event") { * socket.disconnect(); * } * }); * }); * * @param {Function} fn - middleware function (event, next) * @return {Socket} self */ public use(fn: (event: Event, next: (err?: Error) => void) => void): this { this.fns.push(fn); return this; } /** * Executes the middleware for an incoming event. * * @param {Array} event - event that will get emitted * @param {Function} fn - last fn call in the middleware * @private */ private run(event: Event, fn: (err: Error | null) => void): void { const fns = this.fns.slice(0); if (!fns.length) return fn(null); function run(i: number) { fns[i](event, function (err) { // upon error, short-circuit if (err) return fn(err); // if no middleware left, summon callback if (!fns[i + 1]) return fn(null); // go on to next run(i + 1); }); } run(0); } /** * Whether the socket is currently disconnected */ public get disconnected() { return !this.connected; } /** * A reference to the request that originated the underlying Engine.IO Socket. */ public get request(): IncomingMessage { return this.client.request; } /** * A reference to the underlying Client transport connection (Engine.IO Socket object). * * @example * io.on("connection", (socket) => { * console.log(socket.conn.transport.name); // prints "polling" or "websocket" * * socket.conn.once("upgrade", () => { * console.log(socket.conn.transport.name); // prints "websocket" * }); * }); */ public get conn() { return this.client.conn; } /** * Returns the rooms the socket is currently in. * * @example * io.on("connection", (socket) => { * console.log(socket.rooms); // Set { } * * socket.join("room1"); * * console.log(socket.rooms); // Set { , "room1" } * }); */ public get rooms(): Set { return this.adapter.socketRooms(this.id) || new Set(); } /** * Adds a listener that will be fired when any event is received. The event name is passed as the first argument to * the callback. * * @example * io.on("connection", (socket) => { * socket.onAny((event, ...args) => { * console.log(`got event ${event}`); * }); * }); * * @param listener */ public onAny(listener: (...args: any[]) => void): this { this._anyListeners = this._anyListeners || []; this._anyListeners.push(listener); return this; } /** * Adds a listener that will be fired when any event is received. The event name is passed as the first argument to * the callback. The listener is added to the beginning of the listeners array. * * @param listener */ public prependAny(listener: (...args: any[]) => void): this { this._anyListeners = this._anyListeners || []; this._anyListeners.unshift(listener); return this; } /** * Removes the listener that will be fired when any event is received. * * @example * io.on("connection", (socket) => { * const catchAllListener = (event, ...args) => { * console.log(`got event ${event}`); * } * * socket.onAny(catchAllListener); * * // remove a specific listener * socket.offAny(catchAllListener); * * // or remove all listeners * socket.offAny(); * }); * * @param listener */ public offAny(listener?: (...args: any[]) => void): this { if (!this._anyListeners) { return this; } if (listener) { const listeners = this._anyListeners; for (let i = 0; i < listeners.length; i++) { if (listener === listeners[i]) { listeners.splice(i, 1); return this; } } } else { this._anyListeners = []; } return this; } /** * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, * e.g. to remove listeners. */ public listenersAny() { return this._anyListeners || []; } /** * Adds a listener that will be fired when any event is sent. The event name is passed as the first argument to * the callback. * * Note: acknowledgements sent to the client are not included. * * @example * io.on("connection", (socket) => { * socket.onAnyOutgoing((event, ...args) => { * console.log(`sent event ${event}`); * }); * }); * * @param listener */ public onAnyOutgoing(listener: (...args: any[]) => void): this { this._anyOutgoingListeners = this._anyOutgoingListeners || []; this._anyOutgoingListeners.push(listener); return this; } /** * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the * callback. The listener is added to the beginning of the listeners array. * * @example * io.on("connection", (socket) => { * socket.prependAnyOutgoing((event, ...args) => { * console.log(`sent event ${event}`); * }); * }); * * @param listener */ public prependAnyOutgoing(listener: (...args: any[]) => void): this { this._anyOutgoingListeners = this._anyOutgoingListeners || []; this._anyOutgoingListeners.unshift(listener); return this; } /** * Removes the listener that will be fired when any event is sent. * * @example * io.on("connection", (socket) => { * const catchAllListener = (event, ...args) => { * console.log(`sent event ${event}`); * } * * socket.onAnyOutgoing(catchAllListener); * * // remove a specific listener * socket.offAnyOutgoing(catchAllListener); * * // or remove all listeners * socket.offAnyOutgoing(); * }); * * @param listener - the catch-all listener */ public offAnyOutgoing(listener?: (...args: any[]) => void): this { if (!this._anyOutgoingListeners) { return this; } if (listener) { const listeners = this._anyOutgoingListeners; for (let i = 0; i < listeners.length; i++) { if (listener === listeners[i]) { listeners.splice(i, 1); return this; } } } else { this._anyOutgoingListeners = []; } return this; } /** * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, * e.g. to remove listeners. */ public listenersAnyOutgoing() { return this._anyOutgoingListeners || []; } /** * Notify the listeners for each packet sent (emit or broadcast) * * @param packet * * @private */ private notifyOutgoingListeners(packet: Packet) { if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) { const listeners = this._anyOutgoingListeners.slice(); for (const listener of listeners) { listener.apply(this, packet.data); } } } private newBroadcastOperator() { const flags = Object.assign({}, this.flags); this.flags = {}; return new BroadcastOperator< DecorateAcknowledgementsWithMultipleResponses, SocketData >(this.adapter, new Set(), new Set([this.id]), flags); } }