Files
socket.io/packages/engine.io/lib/socket.ts
2024-09-16 08:43:08 +02:00

589 lines
15 KiB
TypeScript

import { EventEmitter } from "events";
import debugModule from "debug";
import type { IncomingMessage } from "http";
import type { EngineRequest, Transport } from "./transport";
import type { BaseServer } from "./server";
import { setTimeout, clearTimeout } from "timers";
import type { Packet, PacketType, RawData } from "engine.io-parser";
const debug = debugModule("engine:socket");
export interface SendOptions {
compress?: boolean;
}
type ReadyState = "opening" | "open" | "closing" | "closed";
type SendCallback = (transport: Transport) => void;
export class Socket extends EventEmitter {
/**
* The revision of the protocol:
*
* - 3rd is used in Engine.IO v3 / Socket.IO v2
* - 4th is used in Engine.IO v4 and above / Socket.IO v3 and above
*
* It is found in the `EIO` query parameters of the HTTP requests.
*
* @see https://github.com/socketio/engine.io-protocol
*/
public readonly protocol: number;
/**
* A reference to the first HTTP request of the session
*
* TODO for the next major release: remove it
*/
public request: IncomingMessage;
/**
* The IP address of the client.
*/
public readonly remoteAddress: string;
/**
* The current state of the socket.
*/
public _readyState: ReadyState = "opening";
/**
* The current low-level transport.
*/
public transport: Transport;
private server: BaseServer;
/* private */ upgrading = false;
/* private */ upgraded = false;
private writeBuffer: Packet[] = [];
private packetsFn: SendCallback[] = [];
private sentCallbackFn: SendCallback[][] = [];
private cleanupFn: any[] = [];
private pingTimeoutTimer;
private pingIntervalTimer;
/**
* This is the session identifier that the client will use in the subsequent HTTP requests. It must not be shared with
* others parties, as it might lead to session hijacking.
*
* @private
*/
private readonly id: string;
get readyState() {
return this._readyState;
}
set readyState(state: ReadyState) {
debug("readyState updated from %s to %s", this._readyState, state);
this._readyState = state;
}
constructor(
id: string,
server: BaseServer,
transport: Transport,
req: EngineRequest,
protocol: number,
) {
super();
this.id = id;
this.server = server;
this.request = req;
this.protocol = protocol;
// Cache IP since it might not be in the req later
if (req) {
if (req.websocket && req.websocket._socket) {
this.remoteAddress = req.websocket._socket.remoteAddress;
} else {
this.remoteAddress = req.connection.remoteAddress;
}
} else {
// TODO there is currently no way to get the IP address of the client when it connects with WebTransport
// see https://github.com/fails-components/webtransport/issues/114
}
this.pingTimeoutTimer = null;
this.pingIntervalTimer = null;
this.setTransport(transport);
this.onOpen();
}
/**
* Called upon transport considered open.
*
* @private
*/
private onOpen() {
this.readyState = "open";
// sends an `open` packet
this.transport.sid = this.id;
this.sendPacket(
"open",
JSON.stringify({
sid: this.id,
upgrades: this.getAvailableUpgrades(),
pingInterval: this.server.opts.pingInterval,
pingTimeout: this.server.opts.pingTimeout,
maxPayload: this.server.opts.maxHttpBufferSize,
}),
);
if (this.server.opts.initialPacket) {
this.sendPacket("message", this.server.opts.initialPacket);
}
this.emit("open");
if (this.protocol === 3) {
// in protocol v3, the client sends a ping, and the server answers with a pong
this.resetPingTimeout();
} else {
// in protocol v4, the server sends a ping, and the client answers with a pong
this.schedulePing();
}
}
/**
* Called upon transport packet.
*
* @param {Object} packet
* @private
*/
private onPacket(packet: Packet) {
if ("open" !== this.readyState) {
return debug("packet received with closed socket");
}
// export packet event
debug(`received packet ${packet.type}`);
this.emit("packet", packet);
switch (packet.type) {
case "ping":
if (this.transport.protocol !== 3) {
this.onError(new Error("invalid heartbeat direction"));
return;
}
debug("got ping");
this.pingTimeoutTimer.refresh();
this.sendPacket("pong");
this.emit("heartbeat");
break;
case "pong":
if (this.transport.protocol === 3) {
this.onError(new Error("invalid heartbeat direction"));
return;
}
debug("got pong");
clearTimeout(this.pingTimeoutTimer);
this.pingIntervalTimer.refresh();
this.emit("heartbeat");
break;
case "error":
this.onClose("parse error");
break;
case "message":
this.emit("data", packet.data);
this.emit("message", packet.data);
break;
}
}
/**
* Called upon transport error.
*
* @param {Error} err - error object
* @private
*/
private onError(err: Error) {
debug("transport error");
this.onClose("transport error", err);
}
/**
* Pings client every `this.pingInterval` and expects response
* within `this.pingTimeout` or closes connection.
*
* @private
*/
private schedulePing() {
this.pingIntervalTimer = setTimeout(() => {
debug(
"writing ping packet - expecting pong within %sms",
this.server.opts.pingTimeout,
);
this.sendPacket("ping");
this.resetPingTimeout();
}, this.server.opts.pingInterval);
}
/**
* Resets ping timeout.
*
* @private
*/
private resetPingTimeout() {
clearTimeout(this.pingTimeoutTimer);
this.pingTimeoutTimer = setTimeout(
() => {
if (this.readyState === "closed") return;
this.onClose("ping timeout");
},
this.protocol === 3
? this.server.opts.pingInterval + this.server.opts.pingTimeout
: this.server.opts.pingTimeout,
);
}
/**
* Attaches handlers for the given transport.
*
* @param {Transport} transport
* @private
*/
private setTransport(transport: Transport) {
const onError = this.onError.bind(this);
const onReady = () => this.flush();
const onPacket = this.onPacket.bind(this);
const onDrain = this.onDrain.bind(this);
const onClose = this.onClose.bind(this, "transport close");
this.transport = transport;
this.transport.once("error", onError);
this.transport.on("ready", onReady);
this.transport.on("packet", onPacket);
this.transport.on("drain", onDrain);
this.transport.once("close", onClose);
this.cleanupFn.push(function () {
transport.removeListener("error", onError);
transport.removeListener("ready", onReady);
transport.removeListener("packet", onPacket);
transport.removeListener("drain", onDrain);
transport.removeListener("close", onClose);
});
}
/**
* Upon transport "drain" event
*
* @private
*/
private onDrain() {
if (this.sentCallbackFn.length > 0) {
debug("executing batch send callback");
const seqFn = this.sentCallbackFn.shift();
if (seqFn) {
for (let i = 0; i < seqFn.length; i++) {
seqFn[i](this.transport);
}
}
}
}
/**
* Upgrades socket to the given transport
*
* @param {Transport} transport
* @private
*/
/* private */ _maybeUpgrade(transport: Transport) {
debug(
'might upgrade socket transport from "%s" to "%s"',
this.transport.name,
transport.name,
);
this.upgrading = true;
// set transport upgrade timer
const upgradeTimeoutTimer = setTimeout(() => {
debug("client did not complete upgrade - closing transport");
cleanup();
if ("open" === transport.readyState) {
transport.close();
}
}, this.server.opts.upgradeTimeout);
let checkIntervalTimer;
const onPacket = (packet) => {
if ("ping" === packet.type && "probe" === packet.data) {
debug("got probe ping packet, sending pong");
transport.send([{ type: "pong", data: "probe" }]);
this.emit("upgrading", transport);
clearInterval(checkIntervalTimer);
checkIntervalTimer = setInterval(check, 100);
} else if ("upgrade" === packet.type && this.readyState !== "closed") {
debug("got upgrade packet - upgrading");
cleanup();
this.transport.discard();
this.upgraded = true;
this.clearTransport();
this.setTransport(transport);
this.emit("upgrade", transport);
this.flush();
if (this.readyState === "closing") {
transport.close(() => {
this.onClose("forced close");
});
}
} else {
cleanup();
transport.close();
}
};
// we force a polling cycle to ensure a fast upgrade
const check = () => {
if ("polling" === this.transport.name && this.transport.writable) {
debug("writing a noop packet to polling for fast upgrade");
this.transport.send([{ type: "noop" }]);
}
};
const cleanup = () => {
this.upgrading = false;
clearInterval(checkIntervalTimer);
clearTimeout(upgradeTimeoutTimer);
transport.removeListener("packet", onPacket);
transport.removeListener("close", onTransportClose);
transport.removeListener("error", onError);
this.removeListener("close", onClose);
};
const onError = (err) => {
debug("client did not complete upgrade - %s", err);
cleanup();
transport.close();
transport = null;
};
const onTransportClose = () => {
onError("transport closed");
};
const onClose = () => {
onError("socket closed");
};
transport.on("packet", onPacket);
transport.once("close", onTransportClose);
transport.once("error", onError);
this.once("close", onClose);
}
/**
* Clears listeners and timers associated with current transport.
*
* @private
*/
private clearTransport() {
let cleanup;
const toCleanUp = this.cleanupFn.length;
for (let i = 0; i < toCleanUp; i++) {
cleanup = this.cleanupFn.shift();
cleanup();
}
// silence further transport errors and prevent uncaught exceptions
this.transport.on("error", function () {
debug("error triggered by discarded transport");
});
// ensure transport won't stay open
this.transport.close();
clearTimeout(this.pingTimeoutTimer);
}
/**
* Called upon transport considered closed.
* Possible reasons: `ping timeout`, `client error`, `parse error`,
* `transport error`, `server close`, `transport close`
*/
private onClose(reason: string, description?) {
if ("closed" !== this.readyState) {
this.readyState = "closed";
// clear timers
clearTimeout(this.pingIntervalTimer);
clearTimeout(this.pingTimeoutTimer);
// clean writeBuffer in next tick, so developers can still
// grab the writeBuffer on 'close' event
process.nextTick(() => {
this.writeBuffer = [];
});
this.packetsFn = [];
this.sentCallbackFn = [];
this.clearTransport();
this.emit("close", reason, description);
}
}
/**
* Sends a message packet.
*
* @param {Object} data
* @param {Object} options
* @param {Function} callback
* @return {Socket} for chaining
*/
public send(data: RawData, options?: SendOptions, callback?: SendCallback) {
this.sendPacket("message", data, options, callback);
return this;
}
/**
* Alias of {@link send}.
*
* @param data
* @param options
* @param callback
*/
public write(data: RawData, options?: SendOptions, callback?: SendCallback) {
this.sendPacket("message", data, options, callback);
return this;
}
/**
* Sends a packet.
*
* @param {String} type - packet type
* @param {String} data
* @param {Object} options
* @param {Function} callback
*
* @private
*/
private sendPacket(
type: PacketType,
data?: RawData,
options: SendOptions = {},
callback?: SendCallback,
) {
if ("function" === typeof options) {
callback = options;
options = {};
}
if ("closing" !== this.readyState && "closed" !== this.readyState) {
debug('sending packet "%s" (%s)', type, data);
// compression is enabled by default
options.compress = options.compress !== false;
const packet: Packet = {
type,
options: options as { compress: boolean },
};
if (data) packet.data = data;
// exports packetCreate event
this.emit("packetCreate", packet);
this.writeBuffer.push(packet);
// add send callback to object, if defined
if ("function" === typeof callback) this.packetsFn.push(callback);
this.flush();
}
}
/**
* Attempts to flush the packets buffer.
*
* @private
*/
private flush() {
if (
"closed" !== this.readyState &&
this.transport.writable &&
this.writeBuffer.length
) {
debug("flushing buffer to transport");
this.emit("flush", this.writeBuffer);
this.server.emit("flush", this, this.writeBuffer);
const wbuf = this.writeBuffer;
this.writeBuffer = [];
if (this.packetsFn.length) {
this.sentCallbackFn.push(this.packetsFn);
this.packetsFn = [];
} else {
this.sentCallbackFn.push(null);
}
this.transport.send(wbuf);
this.emit("drain");
this.server.emit("drain", this);
}
}
/**
* Get available upgrades for this socket.
*
* @private
*/
private getAvailableUpgrades() {
const availableUpgrades = [];
const allUpgrades = this.server.upgrades(this.transport.name);
for (let i = 0; i < allUpgrades.length; ++i) {
const upg = allUpgrades[i];
if (this.server.opts.transports.indexOf(upg) !== -1) {
availableUpgrades.push(upg);
}
}
return availableUpgrades;
}
/**
* Closes the socket and underlying transport.
*
* @param {Boolean} discard - optional, discard the transport
* @return {Socket} for chaining
*/
public close(discard?: boolean) {
if ("open" !== this.readyState) return;
this.readyState = "closing";
if (this.writeBuffer.length) {
debug(
"there are %d remaining packets in the buffer, waiting for the 'drain' event",
this.writeBuffer.length,
);
this.once("drain", () => {
debug("all packets have been sent, closing the transport");
this.closeTransport(discard);
});
return;
}
debug("the buffer is empty, closing the transport right away", discard);
this.closeTransport(discard);
}
/**
* Closes the underlying transport.
*
* @param {Boolean} discard
* @private
*/
private closeTransport(discard: boolean) {
debug("closing the transport (discard? %s)", discard);
if (discard) this.transport.discard();
this.transport.close(this.onClose.bind(this, "forced close"));
}
}