mirror of
https://github.com/socketio/socket.io.git
synced 2026-04-30 03:00:39 -04:00
Main difference is the handling of parser.Decoder's 'decoded' event and removing most of the logic that interprets the packet data from manager, since parser handles it now.
410 lines
8.2 KiB
JavaScript
410 lines
8.2 KiB
JavaScript
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/**
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* Module dependencies.
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*/
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var url = require('./url');
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var eio = require('engine.io-client');
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var Socket = require('./socket');
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var Emitter = require('emitter');
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var parser = require('socket.io-parser');
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var on = require('./on');
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var bind = require('bind');
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var object = require('object-component');
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var debug = require('debug')('socket.io-client:manager');
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/**
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* Module exports
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*/
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module.exports = Manager;
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/**
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* `Manager` constructor.
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*
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* @param {Socket|String} engine instance or engine uri/opts
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* @param {Object} options
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* @api public
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*/
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function Manager(socket, opts){
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if (!(this instanceof Manager)) return new Manager(socket, opts);
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opts = opts || {};
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opts.path = opts.path || '/socket.io';
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this.nsps = {};
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this.subs = [];
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this.reconnection(opts.reconnection);
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this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
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this.reconnectionDelay(opts.reconnectionDelay || 1000);
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this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
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this.timeout(null == opts.timeout ? 10000 : opts.timeout);
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this.readyState = 'closed';
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if (!socket || !socket.write) socket = eio(socket, opts);
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this.engine = socket;
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this.connected = 0;
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this.attempts = 0;
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this.encoding = false;
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this.packetBuffer = [];
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this.encoder = new parser.Encoder();
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this.decoder = new parser.Decoder();
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this.open();
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}
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/**
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* Mix in `Emitter`.
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*/
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Emitter(Manager.prototype);
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/**
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* Sets the `reconnection` config.
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*
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* @param {Boolean} true/false if it should automatically reconnect
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* @return {Manager} self or value
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* @api public
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*/
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Manager.prototype.reconnection = function(v){
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if (!arguments.length) return this._reconnection;
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this._reconnection = !!v;
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return this;
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};
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/**
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* Sets the reconnection attempts config.
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*
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* @param {Number} max reconnection attempts before giving up
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* @return {Manager} self or value
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* @api public
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*/
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Manager.prototype.reconnectionAttempts = function(v){
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if (!arguments.length) return this._reconnectionAttempts;
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this._reconnectionAttempts = v;
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return this;
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};
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/**
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* Sets the delay between reconnections.
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*
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* @param {Number} delay
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* @return {Manager} self or value
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* @api public
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*/
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Manager.prototype.reconnectionDelay = function(v){
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if (!arguments.length) return this._reconnectionDelay;
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this._reconnectionDelay = v;
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return this;
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};
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/**
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* Sets the maximum delay between reconnections.
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*
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* @param {Number} delay
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* @return {Manager} self or value
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* @api public
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*/
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Manager.prototype.reconnectionDelayMax = function(v){
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if (!arguments.length) return this._reconnectionDelayMax;
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this._reconnectionDelayMax = v;
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return this;
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};
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/**
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* Sets the connection timeout. `false` to disable
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*
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* @return {Manager} self or value
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* @api public
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*/
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Manager.prototype.timeout = function(v){
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if (!arguments.length) return this._timeout;
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this._timeout = v;
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return this;
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};
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/**
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* Sets the current transport `socket`.
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*
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* @param {Function} optional, callback
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* @return {Manager} self
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* @api public
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*/
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Manager.prototype.open =
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Manager.prototype.connect = function(fn){
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if (~this.readyState.indexOf('open')) return this;
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var socket = this.engine;
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var self = this;
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var timerSub;
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this.readyState = 'opening';
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// emit `open`
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var openSub = on(socket, 'open', bind(this, 'onopen'));
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// emit `connect_error`
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var errorSub = on(socket, 'error', function(data){
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self.cleanup();
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self.emit('connect_error', data);
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if (fn) {
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var err = new Error('Connection error');
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err.data = data;
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fn(err);
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}
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});
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// emit `connect_timeout`
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if (false !== this._timeout) {
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var timeout = this._timeout;
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debug('connect attempt will timeout after %d', timeout);
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// set timer
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var timer = setTimeout(function(){
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debug('connect attempt timed out after %d', timeout);
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openSub.destroy();
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socket.close();
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socket.emit('error', 'timeout');
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self.emit('connect_timeout', timeout);
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}, timeout);
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// create handle
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timerSub = {
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destroy: function(){
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clearTimeout(timer);
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}
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};
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this.subs.push(timerSub);
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}
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this.subs.push(openSub);
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this.subs.push(errorSub);
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return this;
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};
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/**
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* Called upon transport open.
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*
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* @api private
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*/
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Manager.prototype.onopen = function(){
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// clear old subs
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this.cleanup();
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// mark as open
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this.readyState = 'open';
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this.emit('open');
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// add new subs
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var socket = this.engine;
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this.subs.push(on(socket, 'data', bind(this, 'ondata')));
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this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded')));
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this.subs.push(on(socket, 'error', bind(this, 'onerror')));
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this.subs.push(on(socket, 'close', bind(this, 'onclose')));
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};
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/**
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* Called with data.
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*
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* @api private
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*/
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Manager.prototype.ondata = function(data){
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this.decoder.add(data);
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};
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/**
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* Called when parser fully decodes a packet.
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*
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* @api private
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*/
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Manager.prototype.ondecoded = function(packet) {
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this.emit('packet', packet);
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}
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/**
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* Called upon socket error.
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*
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* @api private
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*/
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Manager.prototype.onerror = function(err){
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this.emit('error', err);
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};
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/**
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* Creates a new socket for the given `nsp`.
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*
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* @return {Socket}
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* @api public
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*/
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Manager.prototype.socket = function(nsp){
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var socket = this.nsps[nsp];
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if (!socket) {
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socket = new Socket(this, nsp);
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this.nsps[nsp] = socket;
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var self = this;
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socket.on('connect', function(){
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self.connected++;
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});
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}
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return socket;
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};
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/**
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* Called upon a socket close.
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*
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* @param {Socket} socket
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*/
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Manager.prototype.destroy = function(socket){
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this.connected--;
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if (!this.connected) {
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this.close();
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}
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};
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/**
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* Writes a packet.
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*
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* @param {Object} packet
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* @api private
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*/
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Manager.prototype.packet = function(packet){
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debug('writing packet %j', packet);
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var self = this;
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if (!self.encoding) { // encode, then write to engine with result
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self.encoding = true;
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this.encoder.encode(packet, function(encodedPackets) {
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for (var i = 0; i < encodedPackets.length; i++) {
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self.engine.write(encodedPackets[i]);
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}
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self.encoding = false;
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self.processPacketQueue();
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});
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} else { // add packet to the queue
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self.packetBuffer.push(packet);
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}
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};
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/**
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* If packet buffer is non-empty, begins encoding the
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* next packet in line.
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*
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* @api private
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*/
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Manager.prototype.processPacketQueue = function() {
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if (this.packetBuffer.length > 0 && !this.encoding) {
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var pack = this.packetBuffer.shift();
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this.packet(pack);
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}
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}
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/**
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* Clean up transport subscriptions and packet buffer.
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*
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* @api private
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*/
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Manager.prototype.cleanup = function(){
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var sub;
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while (sub = this.subs.shift()) sub.destroy();
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this.packetBuffer = [];
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this.encoding = false;
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this.decoder.destroy();
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};
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/**
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* Close the current socket.
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*
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* @api private
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*/
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Manager.prototype.close =
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Manager.prototype.disconnect = function(){
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this.skipReconnect = true;
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this.cleanup();
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this.engine.close();
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};
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/**
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* Called upon engine close.
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*
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* @api private
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*/
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Manager.prototype.onclose = function(){
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this.cleanup();
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if (!this.skipReconnect) {
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var self = this;
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this.reconnect();
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}
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};
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/**
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* Attempt a reconnection.
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*
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* @api private
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*/
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Manager.prototype.reconnect = function(){
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var self = this;
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this.attempts++;
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if (this.attempts > this._reconnectionAttempts) {
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this.emit('reconnect_failed');
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this.reconnecting = false;
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} else {
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var delay = this.attempts * this.reconnectionDelay();
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delay = Math.min(delay, this.reconnectionDelayMax());
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debug('will wait %dms before reconnect attempt', delay);
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this.reconnecting = true;
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var timer = setTimeout(function(){
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debug('attemptign reconnect');
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self.open(function(err){
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if (err) {
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debug('reconnect attempt error');
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self.reconnect();
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return self.emit('reconnect_error', err.data);
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} else {
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debug('reconnect success');
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self.onreconnect();
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}
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});
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}, delay);
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this.subs.push({
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destroy: function(){
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clearTimeout(timer);
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}
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});
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}
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};
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/**
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* Called upon successful reconnect.
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*
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* @api private
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*/
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Manager.prototype.onreconnect = function(){
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var attempt = this.attempts;
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this.attempts = 0;
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this.reconnecting = false;
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this.emit('reconnect', attempt);
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};
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