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socket.io/lib/socket.js
Arnout Kazemier bdc37c1650 More documentation
2011-03-10 17:04:53 +01:00

334 lines
12 KiB
JavaScript

/*!
* socket.io-node-client
* Copyright(c) 2011 LearnBoost <dev@learnboost.com>
* MIT Licensed
*/
(function(){
var io = this.io;
/**
* Constructs a new Socket.IO client
*
* Options:
* - `secure` Use secure connections, defaulting to false.
* - `document` Reference to the document object to retreive and set cookies, defaulting to document.
* - `port` The port where the Socket.IO server listening on, defaulting to location.port.
* - `resource` The path or namespace on the server where the Socket.IO requests are intercepted, defaulting to 'socket.io'.
* - `transports` A ordered list with the available transports, defaulting to all transports.
* - `transportOption` A {Object} containing the options for each transport. The key of the object should reflect
* name of the transport and the value a {Object} with the options.
* - `connectTimeout` The duration in milliseconds that a transport has to establish a working connection, defaulting to 5000.
* - `tryTransportsOnConnectTimeout` Should we attempt other transport methods when the connectTimeout occurs, defaulting to true.
* - `reconnect` Should reconnection happen automatically, defaulting to true.
* - `reconnectionDelay` The delay in milliseconds before we attempt to re-estable a working connection. This value will
* increase automatically using a exponential backoff algorithm. Defaulting to 500.
* - `maxReconnectionAttempts` Number of attempts we should make before seizing the reconnect operation, defaulting to 10.
* - `rememberTransport` Should the successfully connected transport be remembered in a cookie, defaulting to true.
*
* @constructor
* @exports Socket as io.Socket
* @param {String} [host] The host where the Socket.IO server is located, it defaults to the host that runs the page.
* @param {Objects} [options] The options that will configure the Socket.IO client.
* @property {String} host The supplied host arguments or the host that page runs.
* @property {Object} options The passed options combined with the defaults.
* @property {Boolean} connected Whether the socket is connected or not.
* @property {Boolean} connecting Whether the socket is connecting or not.
* @property {Boolean} reconnecting Whether the socket is reconnecting or not.
* @property {Object} transport The selected transport instance.
* @api public
*/
var Socket = io.Socket = function(host, options){
this.host = host || document.domain;
this.options = {
secure: false,
document: document,
port: document.location.port || 80,
resource: 'socket.io',
transports: ['websocket', 'flashsocket', 'htmlfile', 'xhr-multipart', 'xhr-polling', 'jsonp-polling'],
transportOptions: {
'xhr-polling': {
timeout: 25000 // based on polling duration default
},
'jsonp-polling': {
timeout: 25000
}
},
connectTimeout: 5000,
tryTransportsOnConnectTimeout: true,
reconnect: true,
reconnectionDelay: 500,
maxReconnectionAttempts: 10,
rememberTransport: true
};
io.util.merge(this.options, options);
this.connected = false;
this.connecting = false;
this.reconnecting = false;
this.events = {};
this.transport = this.getTransport();
if (!this.transport && 'console' in window) console.error('No transport available');
};
/**
* Select a available transport based on the crossdomain settings. If the `rememberTransport` option is set it will
* use that transport instead.
*
* @param {Array} [override] A orderded list with transports that should be used instead of the options.transports.
* @returns {Null|Object} The available transport.
* @api public
*/
Socket.prototype.getTransport = function(override){
var transports = override || this.options.transports, match;
if (this.options.rememberTransport && !override){
match = this.options.document.cookie.match('(?:^|;)\\s*socketio=([^;]*)');
if (match){
this.rememberedTransport = true;
transports = [decodeURIComponent(match[1])];
}
}
for (var i = 0, transport; transport = transports[i]; i++){
if (io.Transport[transport]
&& io.Transport[transport].check()
&& (!this.isXDomain() || io.Transport[transport].xdomainCheck())){
return new io.Transport[transport](this, this.options.transportOptions[transport] || {});
}
}
return null;
};
/**
* Establish a new connection.
*
* @param {Function} [fn] Callback.
* @api public
*/
Socket.prototype.connect = function(fn){
if (this.transport && !this.connected){
if (this.connecting) this.disconnect(true);
this.connecting = true;
this.emit('connecting', [this.transport.type]);
this.transport.connect();
if (this.options.connectTimeout){
var self = this;
this.connectTimeoutTimer = setTimeout(function(){
if (!self.connected){
self.disconnect(true);
if (self.options.tryTransportsOnConnectTimeout && !self.rememberedTransport){
if(!self.remainingTransports) self.remainingTransports = self.options.transports.slice(0);
var transports = self.remainingTransports;
while(transports.length > 0 && transports.splice(0,1)[0] != self.transport.type){}
if(transports.length){
self.transport = self.getTransport(transports);
self.connect();
}
}
if(!self.remainingTransports || self.remainingTransports.length == 0) self.emit('connect_failed');
}
if(self.remainingTransports && self.remainingTransports.length == 0) delete self.remainingTransports;
}, this.options.connectTimeout);
}
}
if (fn && typeof fn == 'function') this.once('connect',fn);
return this;
};
/**
* Sends the data to the Socket.io Server.
*
* @param data The data that needs to be send to the Socket.IO server.
* @api public
*/
Socket.prototype.send = function(data){
if (!this.transport || !this.transport.connected) return this.queue(data);
this.transport.send(data);
return this;
};
/**
* Disconnects the established connect.
*
* @param {Boolean} [soft] A soft disconnect will keep the reconnect settings enabled.
* @api public
*/
Socket.prototype.disconnect = function(soft){
if (this.connectTimeoutTimer) clearTimeout(this.connectTimeoutTimer);
if (!soft) this.options.reconnect = false;
this.transport.disconnect();
return this;
};
/**
* Adds a new eventListener.
*
* @param {String} name The name of the event.
* @param {Function} fn The function that is called once the event is emitted.
* @api public
*/
Socket.prototype.on = function(name, fn){
if (!(name in this.events)) this.events[name] = [];
this.events[name].push(fn);
return this;
};
/**
* Adds a one time listener, the listener will be removed after the event is emitted.
*
* @param {String} name The name of the event.
* @param {Function} fn The function that is called once the event is emitted.
* @api public
*/
Socket.prototype.once = function(name, fn){
var self = this
, once = function(){
self.removeEvent(name, once);
fn.apply(self, arguments);
};
once.ref = fn;
self.on(name, once);
return this;
};
/**
* Emit a event to all listeners.
*
* @param {String} name The name of the event.
* @param {Array} args Arguments for the event
* @api private
*/
Socket.prototype.emit = function(name, args){
if (name in this.events){
var events = this.events[name].concat();
for (var i = 0, ii = events.length; i < ii; i++)
events[i].apply(this, args === undefined ? [] : args);
}
return this;
};
/**
* Removes a evenlistener from the listener array for the specified event.
*
* @param {String} name The name of the event.
* @param {Function} fn The function that is called once the event is emitted.
* @api public
*/
Socket.prototype.removeEvent = function(name, fn){
if (name in this.events){
for (var a = 0, l = this.events[name].length; a < l; a++)
if (this.events[name][a] == fn || this.events[name][a].ref && this.events[name][a].ref == fn) this.events[name].splice(a, 1);
}
return this;
};
/**
* Queues messages when there isn't a connection established
*
* @param message The message that was origionally send to the .send method.
* @api private
*/
Socket.prototype.queue = function(message){
if (!('queueStack' in this)) this.queueStack = [];
this.queueStack.push(message);
return this;
};
/**
*
*
*
*/
Socket.prototype.doQueue = function(){
if (!('queueStack' in this) || !this.queueStack.length) return this;
this.transport.send(this.queueStack);
this.queueStack = [];
return this;
};
Socket.prototype.isXDomain = function(){
var locPort = window.location.port || 80;
return this.host !== document.domain || this.options.port != locPort;
};
Socket.prototype.onConnect = function(){
this.connected = true;
this.connecting = false;
this.doQueue();
if (this.options.rememberTransport) this.options.document.cookie = 'socketio=' + encodeURIComponent(this.transport.type);
this.emit('connect');
};
Socket.prototype.onMessage = function(data){
this.emit('message', [data]);
};
Socket.prototype.onDisconnect = function(){
var wasConnected = this.connected;
this.connected = false;
this.connecting = false;
this.queueStack = [];
if (wasConnected){
this.emit('disconnect');
if (this.options.reconnect && !this.reconnecting) this.onReconnect();
}
};
Socket.prototype.onReconnect = function(){
this.reconnecting = true;
this.reconnectionAttempts = 0;
this.reconnectionDelay = this.options.reconnectionDelay;
var self = this
, tryTransportsOnConnectTimeout = this.options.tryTransportsOnConnectTimeout
, rememberTransport = this.options.rememberTransport;
function reset(){
if(self.connected) self.emit('reconnect',[self.transport.type,self.reconnectionAttempts]);
self.removeEvent('connect_failed', maybeReconnect).removeEvent('connect', maybeReconnect);
self.reconnecting = false;
delete self.reconnectionAttempts;
delete self.reconnectionDelay;
delete self.reconnectionTimer;
delete self.redoTransports;
self.options.tryTransportsOnConnectTimeout = tryTransportsOnConnectTimeout;
self.options.rememberTransport = rememberTransport;
return;
};
function maybeReconnect(){
if (!self.reconnecting) return;
if (!self.connected){
if (self.connecting && self.reconnecting) return self.reconnectionTimer = setTimeout(maybeReconnect, 1000);
if (self.reconnectionAttempts++ >= self.options.maxReconnectionAttempts){
if (!self.redoTransports){
self.on('connect_failed', maybeReconnect);
self.options.tryTransportsOnConnectTimeout = true;
self.transport = self.getTransport(self.options.transports); // overwrite with all enabled transports
self.redoTransports = true;
self.connect();
} else {
self.emit('reconnect_failed');
reset();
}
} else {
self.reconnectionDelay *= 2; // exponential backoff
self.connect();
self.emit('reconnecting', [self.reconnectionDelay,self.reconnectionAttempts]);
self.reconnectionTimer = setTimeout(maybeReconnect, self.reconnectionDelay);
}
} else {
reset();
}
};
this.options.tryTransportsOnConnectTimeout = false;
this.reconnectionTimer = setTimeout(maybeReconnect, this.reconnectionDelay);
this.on('connect', maybeReconnect);
};
Socket.prototype.fire = Socket.prototype.emit;
Socket.prototype.addListener = Socket.prototype.addEvent = Socket.prototype.addEventListener = Socket.prototype.on;
Socket.prototype.removeListener = Socket.prototype.removeEventListener = Socket.prototype.removeEvent;
})();