mirror of
https://github.com/socketio/socket.io.git
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* orgmaster: (44 commits) bump zuul Remove jspm browser config Run lint before test instead of before build ESlint manual fix Eslint autofix Add env to eslintrc Exclude generated files from linting updated babel-eslint dep to 4.1.7 (4.1.6 broken) refactor gulpfile Add eslint to gulpfile and create gulp task default fixed regex Rename gulp task webpack to build Remove commented make recipe removed babel react preset Makefile use gulp from node_modules instead of global Remove browserify stuff, add zuul-builder-webpack devDep Migrate zuul config from yml to js Refactor webpack config out to support/webpack.config.js removed ide-specific entries from gitignore updated makefile to use gulp commands ... Conflicts: lib/manager.js lib/socket.js
420 lines
7.6 KiB
JavaScript
420 lines
7.6 KiB
JavaScript
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/**
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* Module dependencies.
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*/
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var parser = require('socket.io-parser');
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var Emitter = require('component-emitter');
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var toArray = require('to-array');
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var on = require('./on');
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var bind = require('component-bind');
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var debug = require('debug')('socket.io-client:socket');
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var hasBin = require('has-binary');
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/**
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* Module exports.
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*/
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module.exports = exports = Socket;
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/**
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* Internal events (blacklisted).
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* These events can't be emitted by the user.
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*
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* @api private
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*/
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var events = {
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connect: 1,
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connect_error: 1,
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connect_timeout: 1,
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connecting: 1,
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disconnect: 1,
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error: 1,
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reconnect: 1,
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reconnect_attempt: 1,
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reconnect_failed: 1,
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reconnect_error: 1,
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reconnecting: 1,
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ping: 1,
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pong: 1
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};
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/**
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* Shortcut to `Emitter#emit`.
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*/
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var emit = Emitter.prototype.emit;
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/**
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* `Socket` constructor.
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*
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* @api public
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*/
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function Socket (io, nsp, opts) {
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this.io = io;
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this.nsp = nsp;
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this.json = this; // compat
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this.ids = 0;
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this.acks = {};
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this.receiveBuffer = [];
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this.sendBuffer = [];
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this.connected = false;
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this.disconnected = true;
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if (opts && opts.query) {
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this.query = opts.query;
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}
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if (this.io.autoConnect) this.open();
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}
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/**
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* Mix in `Emitter`.
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*/
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Emitter(Socket.prototype);
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/**
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* Subscribe to open, close and packet events
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*
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* @api private
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*/
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Socket.prototype.subEvents = function () {
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if (this.subs) return;
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var io = this.io;
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this.subs = [
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on(io, 'open', bind(this, 'onopen')),
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on(io, 'packet', bind(this, 'onpacket')),
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on(io, 'close', bind(this, 'onclose'))
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];
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};
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/**
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* "Opens" the socket.
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*
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* @api public
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*/
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Socket.prototype.open =
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Socket.prototype.connect = function () {
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if (this.connected) return this;
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this.subEvents();
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this.io.open(); // ensure open
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if ('open' === this.io.readyState) this.onopen();
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this.emit('connecting');
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return this;
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};
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/**
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* Sends a `message` event.
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*
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.send = function () {
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var args = toArray(arguments);
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args.unshift('message');
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this.emit.apply(this, args);
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return this;
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};
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/**
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* Override `emit`.
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* If the event is in `events`, it's emitted normally.
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*
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* @param {String} event name
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.emit = function (ev) {
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if (events.hasOwnProperty(ev)) {
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emit.apply(this, arguments);
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return this;
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}
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var args = toArray(arguments);
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var parserType = parser.EVENT; // default
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if (hasBin(args)) { parserType = parser.BINARY_EVENT; } // binary
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var packet = { type: parserType, data: args };
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packet.options = {};
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packet.options.compress = !this.flags || false !== this.flags.compress;
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// event ack callback
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if ('function' === typeof args[args.length - 1]) {
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debug('emitting packet with ack id %d', this.ids);
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this.acks[this.ids] = args.pop();
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packet.id = this.ids++;
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}
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if (this.connected) {
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this.packet(packet);
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} else {
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this.sendBuffer.push(packet);
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}
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delete this.flags;
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return this;
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};
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/**
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* Sends a packet.
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*
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* @param {Object} packet
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* @api private
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*/
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Socket.prototype.packet = function (packet) {
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packet.nsp = this.nsp;
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this.io.packet(packet);
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};
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/**
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* Called upon engine `open`.
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*
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* @api private
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*/
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Socket.prototype.onopen = function () {
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debug('transport is open - connecting');
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// write connect packet if necessary
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if ('/' !== this.nsp) {
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if (this.query) {
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this.packet({type: parser.CONNECT, query: this.query});
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} else {
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this.packet({type: parser.CONNECT});
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}
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}
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};
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/**
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* Called upon engine `close`.
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*
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* @param {String} reason
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* @api private
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*/
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Socket.prototype.onclose = function (reason) {
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debug('close (%s)', reason);
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this.connected = false;
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this.disconnected = true;
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delete this.id;
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this.emit('disconnect', reason);
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};
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/**
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* Called with socket packet.
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*
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* @param {Object} packet
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* @api private
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*/
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Socket.prototype.onpacket = function (packet) {
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if (packet.nsp !== this.nsp) return;
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switch (packet.type) {
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case parser.CONNECT:
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this.onconnect();
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break;
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case parser.EVENT:
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this.onevent(packet);
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break;
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case parser.BINARY_EVENT:
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this.onevent(packet);
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break;
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case parser.ACK:
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this.onack(packet);
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break;
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case parser.BINARY_ACK:
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this.onack(packet);
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break;
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case parser.DISCONNECT:
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this.ondisconnect();
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break;
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case parser.ERROR:
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this.emit('error', packet.data);
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break;
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}
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};
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/**
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* Called upon a server event.
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*
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* @param {Object} packet
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* @api private
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*/
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Socket.prototype.onevent = function (packet) {
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var args = packet.data || [];
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debug('emitting event %j', args);
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if (null != packet.id) {
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debug('attaching ack callback to event');
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args.push(this.ack(packet.id));
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}
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if (this.connected) {
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emit.apply(this, args);
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} else {
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this.receiveBuffer.push(args);
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}
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};
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/**
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* Produces an ack callback to emit with an event.
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*
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* @api private
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*/
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Socket.prototype.ack = function (id) {
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var self = this;
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var sent = false;
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return function () {
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// prevent double callbacks
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if (sent) return;
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sent = true;
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var args = toArray(arguments);
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debug('sending ack %j', args);
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var type = hasBin(args) ? parser.BINARY_ACK : parser.ACK;
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self.packet({
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type: type,
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id: id,
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data: args
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});
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};
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};
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/**
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* Called upon a server acknowlegement.
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*
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* @param {Object} packet
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* @api private
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*/
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Socket.prototype.onack = function (packet) {
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var ack = this.acks[packet.id];
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if ('function' === typeof ack) {
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debug('calling ack %s with %j', packet.id, packet.data);
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ack.apply(this, packet.data);
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delete this.acks[packet.id];
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} else {
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debug('bad ack %s', packet.id);
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}
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};
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/**
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* Called upon server connect.
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*
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* @api private
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*/
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Socket.prototype.onconnect = function () {
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this.connected = true;
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this.disconnected = false;
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this.emit('connect');
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this.emitBuffered();
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};
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/**
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* Emit buffered events (received and emitted).
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*
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* @api private
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*/
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Socket.prototype.emitBuffered = function () {
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var i;
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for (i = 0; i < this.receiveBuffer.length; i++) {
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emit.apply(this, this.receiveBuffer[i]);
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}
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this.receiveBuffer = [];
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for (i = 0; i < this.sendBuffer.length; i++) {
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this.packet(this.sendBuffer[i]);
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}
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this.sendBuffer = [];
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};
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/**
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* Called upon server disconnect.
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*
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* @api private
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*/
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Socket.prototype.ondisconnect = function () {
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debug('server disconnect (%s)', this.nsp);
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this.destroy();
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this.onclose('io server disconnect');
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};
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/**
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* Called upon forced client/server side disconnections,
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* this method ensures the manager stops tracking us and
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* that reconnections don't get triggered for this.
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*
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* @api private.
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*/
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Socket.prototype.destroy = function () {
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if (this.subs) {
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// clean subscriptions to avoid reconnections
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for (var i = 0; i < this.subs.length; i++) {
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this.subs[i].destroy();
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}
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this.subs = null;
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}
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this.io.destroy(this);
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};
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/**
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* Disconnects the socket manually.
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*
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.close =
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Socket.prototype.disconnect = function () {
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if (this.connected) {
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debug('performing disconnect (%s)', this.nsp);
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this.packet({ type: parser.DISCONNECT });
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}
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// remove socket from pool
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this.destroy();
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if (this.connected) {
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// fire events
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this.onclose('io client disconnect');
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}
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return this;
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};
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/**
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* Sets the compress flag.
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*
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* @param {Boolean} if `true`, compresses the sending data
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.compress = function (compress) {
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this.flags = this.flags || {};
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this.flags.compress = compress;
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return this;
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};
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