mirror of
https://github.com/socketio/socket.io.git
synced 2026-01-13 17:07:54 -05:00
The previous signature was not compatible with EventEmitter.emit(). The typescript compilation threw:
```
node_modules/socket.io/dist/namespace.d.ts(89,5): error TS2416: Property 'emit' in type 'Namespace' is not assignable to the same property in base type 'EventEmitter'.
Type '(ev: string, ...args: any[]) => Namespace' is not assignable to type '(event: string | symbol, ...args: any[]) => boolean'.
Type 'Namespace' is not assignable to type 'boolean'.
node_modules/socket.io/dist/socket.d.ts(84,5): error TS2416: Property 'emit' in type 'Socket' is not assignable to the same property in base type 'EventEmitter'.
Type '(ev: string, ...args: any[]) => this' is not assignable to type '(event: string | symbol, ...args: any[]) => boolean'.
Type 'this' is not assignable to type 'boolean'.
Type 'Socket' is not assignable to type 'boolean'.
```
Note: the emit calls cannot be chained anymore:
```js
socket.emit("hello").emit("world"); // will not work anymore
```
291 lines
6.5 KiB
TypeScript
291 lines
6.5 KiB
TypeScript
import { Socket, RESERVED_EVENTS } from "./socket";
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import { Server } from "./index";
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import { Client } from "./client";
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import { EventEmitter } from "events";
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import { PacketType } from "socket.io-parser";
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import debugModule from "debug";
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import { Adapter, Room, SocketId } from "socket.io-adapter";
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const debug = debugModule("socket.io:namespace");
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export interface ExtendedError extends Error {
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data?: any;
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}
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export class Namespace extends EventEmitter {
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public readonly name: string;
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public readonly sockets: Map<SocketId, Socket> = new Map();
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public adapter: Adapter;
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/** @private */
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readonly server: Server;
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/** @private */
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_fns: Array<
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(socket: Socket, next: (err: ExtendedError) => void) => void
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> = [];
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/** @private */
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_rooms: Set<Room> = new Set();
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/** @private */
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_flags: any = {};
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/** @private */
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_ids: number = 0;
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/**
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* Namespace constructor.
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*
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* @param {Server} server instance
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* @param {string} name
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*/
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constructor(server: Server, name: string) {
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super();
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this.server = server;
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this.name = name;
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this._initAdapter();
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}
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/**
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* Initializes the `Adapter` for this nsp.
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* Run upon changing adapter by `Server#adapter`
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* in addition to the constructor.
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*
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* @private
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*/
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_initAdapter(): void {
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this.adapter = new (this.server.adapter())(this);
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}
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/**
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* Sets up namespace middleware.
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*
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* @return {Namespace} self
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* @public
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*/
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public use(
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fn: (socket: Socket, next: (err?: ExtendedError) => void) => void
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): Namespace {
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this._fns.push(fn);
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return this;
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}
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/**
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* Executes the middleware for an incoming client.
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*
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* @param {Socket} socket - the socket that will get added
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* @param {Function} fn - last fn call in the middleware
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* @private
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*/
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private run(socket: Socket, fn: (err: ExtendedError) => void) {
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const fns = this._fns.slice(0);
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if (!fns.length) return fn(null);
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function run(i) {
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fns[i](socket, function(err) {
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// upon error, short-circuit
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if (err) return fn(err);
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// if no middleware left, summon callback
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if (!fns[i + 1]) return fn(null);
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// go on to next
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run(i + 1);
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});
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}
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run(0);
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}
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/**
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* Targets a room when emitting.
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*
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* @param {String} name
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* @return {Namespace} self
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* @public
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*/
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public to(name: Room): Namespace {
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this._rooms.add(name);
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return this;
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}
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/**
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* Targets a room when emitting.
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*
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* @param {String} name
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* @return {Namespace} self
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* @public
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*/
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public in(name: Room): Namespace {
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this._rooms.add(name);
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return this;
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}
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/**
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* Adds a new client.
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*
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* @return {Socket}
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* @private
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*/
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_add(client: Client, query, fn?: () => void): Socket {
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debug("adding socket to nsp %s", this.name);
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const socket = new Socket(this, client, query);
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this.run(socket, err => {
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process.nextTick(() => {
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if ("open" == client.conn.readyState) {
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if (err)
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return socket._error({
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message: err.message,
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data: err.data
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});
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// track socket
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this.sockets.set(socket.id, socket);
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// it's paramount that the internal `onconnect` logic
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// fires before user-set events to prevent state order
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// violations (such as a disconnection before the connection
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// logic is complete)
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socket._onconnect();
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if (fn) fn();
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// fire user-set events
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super.emit("connect", socket);
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super.emit("connection", socket);
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} else {
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debug("next called after client was closed - ignoring socket");
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}
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});
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});
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return socket;
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}
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/**
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* Removes a client. Called by each `Socket`.
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*
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* @private
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*/
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_remove(socket: Socket): void {
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if (this.sockets.has(socket.id)) {
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this.sockets.delete(socket.id);
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} else {
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debug("ignoring remove for %s", socket.id);
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}
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}
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/**
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* Emits to all clients.
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*
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* @return {Boolean} Always true
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* @public
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*/
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public emit(ev: string, ...args: any[]): boolean {
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if (RESERVED_EVENTS.has(ev)) {
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throw new Error(`"${ev}" is a reserved event name`);
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}
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// set up packet object
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args.unshift(ev);
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const packet = {
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type: PacketType.EVENT,
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data: args
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};
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if ("function" == typeof args[args.length - 1]) {
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throw new Error("Callbacks are not supported when broadcasting");
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}
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const rooms = new Set(this._rooms);
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const flags = Object.assign({}, this._flags);
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// reset flags
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this._rooms.clear();
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this._flags = {};
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this.adapter.broadcast(packet, {
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rooms: rooms,
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flags: flags
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});
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return true;
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}
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/**
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* Sends a `message` event to all clients.
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*
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* @return {Namespace} self
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* @public
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*/
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public send(...args): Namespace {
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args.unshift("message");
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this.emit.apply(this, args);
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return this;
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}
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/**
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* Sends a `message` event to all clients.
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*
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* @return {Namespace} self
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* @public
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*/
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public write(...args): Namespace {
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args.unshift("message");
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this.emit.apply(this, args);
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return this;
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}
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/**
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* Gets a list of clients.
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*
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* @return {Namespace} self
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* @public
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*/
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public allSockets(): Promise<Set<SocketId>> {
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if (!this.adapter) {
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throw new Error(
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"No adapter for this namespace, are you trying to get the list of clients of a dynamic namespace?"
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);
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}
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const rooms = new Set(this._rooms);
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this._rooms.clear();
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return this.adapter.sockets(rooms);
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}
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/**
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* Sets the compress flag.
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*
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* @param {Boolean} compress - if `true`, compresses the sending data
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* @return {Namespace} self
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* @public
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*/
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public compress(compress: boolean): Namespace {
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this._flags.compress = compress;
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return this;
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}
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/**
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* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
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* receive messages (because of network slowness or other issues, or because they’re connected through long polling
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* and is in the middle of a request-response cycle).
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*
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* @return {Namespace} self
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* @public
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*/
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public get volatile(): Namespace {
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this._flags.volatile = true;
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return this;
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}
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/**
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* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
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*
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* @return {Namespace} self
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* @public
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*/
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public get local(): Namespace {
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this._flags.local = true;
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return this;
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}
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}
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