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Labeled tuple elements were added in TypeScript 4.0. Reference: https://www.typescriptlang.org/docs/handbook/release-notes/typescript-4-0.html#labeled-tuple-elements Related: https://github.com/socketio/socket.io/issues/3916
396 lines
9.5 KiB
TypeScript
396 lines
9.5 KiB
TypeScript
import { Socket } from "./socket";
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import type { Server } from "./index";
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import {
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EventParams,
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EventNames,
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EventsMap,
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StrictEventEmitter,
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DefaultEventsMap,
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} from "./typed-events";
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import type { Client } from "./client";
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import debugModule from "debug";
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import type { Adapter, Room, SocketId } from "socket.io-adapter";
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import { BroadcastOperator, RemoteSocket } from "./broadcast-operator";
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const debug = debugModule("socket.io:namespace");
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export interface ExtendedError extends Error {
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data?: any;
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}
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export interface NamespaceReservedEventsMap<
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ListenEvents extends EventsMap,
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EmitEvents extends EventsMap,
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ServerSideEvents extends EventsMap
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> {
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connect: (socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>) => void;
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connection: (
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socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>
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) => void;
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}
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export interface ServerReservedEventsMap<
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ListenEvents,
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EmitEvents,
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ServerSideEvents
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> extends NamespaceReservedEventsMap<
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ListenEvents,
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EmitEvents,
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ServerSideEvents
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> {
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new_namespace: (
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namespace: Namespace<ListenEvents, EmitEvents, ServerSideEvents>
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) => void;
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}
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export const RESERVED_EVENTS: ReadonlySet<string | Symbol> = new Set<
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keyof ServerReservedEventsMap<never, never, never>
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>(<const>["connect", "connection", "new_namespace"]);
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export class Namespace<
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ListenEvents extends EventsMap = DefaultEventsMap,
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EmitEvents extends EventsMap = ListenEvents,
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ServerSideEvents extends EventsMap = DefaultEventsMap
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> extends StrictEventEmitter<
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ServerSideEvents,
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EmitEvents,
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NamespaceReservedEventsMap<ListenEvents, EmitEvents, ServerSideEvents>
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> {
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public readonly name: string;
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public readonly sockets: Map<
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SocketId,
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Socket<ListenEvents, EmitEvents, ServerSideEvents>
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> = new Map();
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public adapter: Adapter;
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/** @private */
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readonly server: Server<ListenEvents, EmitEvents, ServerSideEvents>;
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/** @private */
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_fns: Array<
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(
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socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>,
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next: (err?: ExtendedError) => void
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) => void
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> = [];
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/** @private */
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_ids: number = 0;
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/**
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* Namespace constructor.
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*
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* @param server instance
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* @param name
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*/
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constructor(
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server: Server<ListenEvents, EmitEvents, ServerSideEvents>,
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name: string
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) {
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super();
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this.server = server;
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this.name = name;
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this._initAdapter();
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}
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/**
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* Initializes the `Adapter` for this nsp.
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* Run upon changing adapter by `Server#adapter`
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* in addition to the constructor.
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*
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* @private
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*/
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_initAdapter(): void {
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// @ts-ignore
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this.adapter = new (this.server.adapter()!)(this);
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}
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/**
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* Sets up namespace middleware.
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*
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* @return self
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* @public
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*/
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public use(
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fn: (
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socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>,
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next: (err?: ExtendedError) => void
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) => void
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): this {
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this._fns.push(fn);
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return this;
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}
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/**
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* Executes the middleware for an incoming client.
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*
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* @param socket - the socket that will get added
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* @param fn - last fn call in the middleware
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* @private
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*/
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private run(
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socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>,
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fn: (err: ExtendedError | null) => void
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) {
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const fns = this._fns.slice(0);
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if (!fns.length) return fn(null);
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function run(i: number) {
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fns[i](socket, function (err) {
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// upon error, short-circuit
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if (err) return fn(err);
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// if no middleware left, summon callback
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if (!fns[i + 1]) return fn(null);
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// go on to next
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run(i + 1);
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});
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}
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run(0);
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}
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/**
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* Targets a room when emitting.
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*
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* @param room
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* @return self
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* @public
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*/
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public to(room: Room | Room[]): BroadcastOperator<EmitEvents> {
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return new BroadcastOperator(this.adapter).to(room);
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}
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/**
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* Targets a room when emitting.
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*
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* @param room
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* @return self
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* @public
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*/
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public in(room: Room | Room[]): BroadcastOperator<EmitEvents> {
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return new BroadcastOperator(this.adapter).in(room);
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}
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/**
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* Excludes a room when emitting.
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*
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* @param room
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* @return self
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* @public
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*/
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public except(room: Room | Room[]): BroadcastOperator<EmitEvents> {
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return new BroadcastOperator(this.adapter).except(room);
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}
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/**
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* Adds a new client.
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*
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* @return {Socket}
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* @private
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*/
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_add(
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client: Client<ListenEvents, EmitEvents, ServerSideEvents>,
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query,
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fn?: () => void
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): Socket<ListenEvents, EmitEvents, ServerSideEvents> {
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debug("adding socket to nsp %s", this.name);
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const socket = new Socket(this, client, query);
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this.run(socket, (err) => {
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process.nextTick(() => {
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if ("open" == client.conn.readyState) {
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if (err) {
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if (client.conn.protocol === 3) {
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return socket._error(err.data || err.message);
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} else {
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return socket._error({
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message: err.message,
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data: err.data,
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});
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}
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}
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// track socket
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this.sockets.set(socket.id, socket);
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// it's paramount that the internal `onconnect` logic
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// fires before user-set events to prevent state order
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// violations (such as a disconnection before the connection
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// logic is complete)
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socket._onconnect();
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if (fn) fn();
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// fire user-set events
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this.emitReserved("connect", socket);
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this.emitReserved("connection", socket);
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} else {
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debug("next called after client was closed - ignoring socket");
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}
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});
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});
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return socket;
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}
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/**
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* Removes a client. Called by each `Socket`.
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*
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* @private
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*/
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_remove(socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>): void {
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if (this.sockets.has(socket.id)) {
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this.sockets.delete(socket.id);
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} else {
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debug("ignoring remove for %s", socket.id);
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}
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}
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/**
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* Emits to all clients.
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*
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* @return Always true
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* @public
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*/
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public emit<Ev extends EventNames<EmitEvents>>(
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ev: Ev,
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...args: EventParams<EmitEvents, Ev>
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): boolean {
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return new BroadcastOperator<EmitEvents>(this.adapter).emit(ev, ...args);
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}
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/**
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* Sends a `message` event to all clients.
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*
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* @return self
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* @public
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*/
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public send(...args: EventParams<EmitEvents, "message">): this {
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this.emit("message", ...args);
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return this;
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}
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/**
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* Sends a `message` event to all clients.
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*
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* @return self
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* @public
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*/
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public write(...args: EventParams<EmitEvents, "message">): this {
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this.emit("message", ...args);
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return this;
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}
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/**
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* Emit a packet to other Socket.IO servers
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*
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* @param ev - the event name
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* @param args - an array of arguments, which may include an acknowledgement callback at the end
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* @public
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*/
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public serverSideEmit<Ev extends EventNames<ServerSideEvents>>(
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ev: Ev,
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...args: EventParams<ServerSideEvents, Ev>
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): boolean {
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if (RESERVED_EVENTS.has(ev)) {
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throw new Error(`"${ev}" is a reserved event name`);
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}
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args.unshift(ev);
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this.adapter.serverSideEmit(args);
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return true;
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}
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/**
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* Called when a packet is received from another Socket.IO server
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*
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* @param args - an array of arguments, which may include an acknowledgement callback at the end
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*
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* @private
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*/
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_onServerSideEmit(args: [string, ...any[]]) {
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super.emitUntyped.apply(this, args);
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}
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/**
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* Gets a list of clients.
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*
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* @return self
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* @public
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*/
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public allSockets(): Promise<Set<SocketId>> {
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return new BroadcastOperator(this.adapter).allSockets();
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}
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/**
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* Sets the compress flag.
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*
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* @param compress - if `true`, compresses the sending data
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* @return self
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* @public
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*/
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public compress(compress: boolean): BroadcastOperator<EmitEvents> {
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return new BroadcastOperator(this.adapter).compress(compress);
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}
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/**
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* Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
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* receive messages (because of network slowness or other issues, or because they’re connected through long polling
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* and is in the middle of a request-response cycle).
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*
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* @return self
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* @public
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*/
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public get volatile(): BroadcastOperator<EmitEvents> {
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return new BroadcastOperator(this.adapter).volatile;
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}
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/**
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* Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
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*
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* @return self
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* @public
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*/
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public get local(): BroadcastOperator<EmitEvents> {
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return new BroadcastOperator(this.adapter).local;
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}
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/**
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* Returns the matching socket instances
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*
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* @public
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*/
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public fetchSockets(): Promise<RemoteSocket<EmitEvents>[]> {
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return new BroadcastOperator(this.adapter).fetchSockets();
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}
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/**
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* Makes the matching socket instances join the specified rooms
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*
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* @param room
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* @public
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*/
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public socketsJoin(room: Room | Room[]): void {
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return new BroadcastOperator(this.adapter).socketsJoin(room);
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}
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/**
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* Makes the matching socket instances leave the specified rooms
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*
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* @param room
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* @public
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*/
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public socketsLeave(room: Room | Room[]): void {
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return new BroadcastOperator(this.adapter).socketsLeave(room);
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}
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/**
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* Makes the matching socket instances disconnect
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*
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* @param close - whether to close the underlying connection
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* @public
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*/
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public disconnectSockets(close: boolean = false): void {
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return new BroadcastOperator(this.adapter).disconnectSockets(close);
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}
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}
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