Files
socket.io/test/support
Damien Arrachequesne 54d5ee05a6 feat: implement connection state recovery
Connection state recovery allows a client to reconnect after a
temporary disconnection and restore its state:

- id
- rooms
- data
- missed packets

Usage:

```js
import { Server } from "socket.io";

const io = new Server({
  connectionStateRecovery: {
    // default values
    maxDisconnectionDuration: 2 * 60 * 1000,
    skipMiddlewares: true,
  },
});

io.on("connection", (socket) => {
  console.log(socket.recovered); // whether the state was recovered or not
});
```

Here's how it works:

- the server sends a session ID during the handshake (which is
different from the current `id` attribute, which is public and can be
freely shared)

- the server also includes an offset in each packet (added at the end
of the data array, for backward compatibility)

- upon temporary disconnection, the server stores the client state for
a given delay (implemented at the adapter level)

- upon reconnection, the client sends both the session ID and the last
offset it has processed, and the server tries to restore the state

A few notes:

- the base adapter exposes two additional methods, persistSession() and
restoreSession(), that must be implemented by the other adapters in
order to allow the feature to work within a cluster

See: f5294126a8

- acknowledgements are not affected, because it won't work if the
client reconnects on another server (as the ack id is local)

- any disconnection that lasts longer than the
`maxDisconnectionDuration` value will result in a new session, so users
will still need to care for the state reconciliation between the server
and the client

Related: https://github.com/socketio/socket.io/discussions/4510
2023-01-12 12:21:56 +01:00
..
2014-02-19 13:46:39 -05:00