Files
socket.io/lib/socket.ts
Damien Arrachequesne 34cbfbb532 fix: discard acknowledgements upon disconnection
Previously, getting disconnected while waiting for an acknowledgement
would create a memory leak, as the acknowledgement was never received
and the handler would stay in memory forever.

This commit fixes the issue:

- handlers that do accept an error as first argument, such as:

* `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* `socket.timeout(5000).emit("test", (err, value) => { ... })`
* `const value = await socket.emitWithAck("test")`

will now properly resolve with an error and get discarded.

- handlers that don't like `socket.emit("test", (value) => { ... });`
will simply be discarded upon disconnection

Note: the structure of the 'acks' attribute has been left untouched, in
order to prevent any breaking change.

Related:

- https://github.com/socketio/socket.io-client/issues/1546
- https://github.com/socketio/socket.io/issues/4964
2024-03-14 17:34:29 +01:00

1162 lines
29 KiB
TypeScript

import { Packet, PacketType } from "socket.io-parser";
import { on } from "./on.js";
import { Manager } from "./manager.js";
import {
DefaultEventsMap,
EventNames,
EventParams,
EventsMap,
Emitter,
} from "@socket.io/component-emitter";
import debugModule from "debug"; // debug()
const debug = debugModule("socket.io-client:socket"); // debug()
type PrependTimeoutError<T extends any[]> = {
[K in keyof T]: T[K] extends (...args: infer Params) => infer Result
? (err: Error, ...args: Params) => Result
: T[K];
};
/**
* Utility type to decorate the acknowledgement callbacks with a timeout error.
*
* This is needed because the timeout() flag breaks the symmetry between the sender and the receiver:
*
* @example
* interface Events {
* "my-event": (val: string) => void;
* }
*
* socket.on("my-event", (cb) => {
* cb("123"); // one single argument here
* });
*
* socket.timeout(1000).emit("my-event", (err, val) => {
* // two arguments there (the "err" argument is not properly typed)
* });
*
*/
export type DecorateAcknowledgements<E> = {
[K in keyof E]: E[K] extends (...args: infer Params) => infer Result
? (...args: PrependTimeoutError<Params>) => Result
: E[K];
};
export type Last<T extends any[]> = T extends [...infer H, infer L] ? L : any;
export type AllButLast<T extends any[]> = T extends [...infer H, infer L]
? H
: any[];
export type FirstArg<T> = T extends (arg: infer Param) => infer Result
? Param
: any;
export interface SocketOptions {
/**
* the authentication payload sent when connecting to the Namespace
*/
auth?: { [key: string]: any } | ((cb: (data: object) => void) => void);
/**
* The maximum number of retries. Above the limit, the packet will be discarded.
*
* Using `Infinity` means the delivery guarantee is "at-least-once" (instead of "at-most-once" by default), but a
* smaller value like 10 should be sufficient in practice.
*/
retries?: number;
/**
* The default timeout in milliseconds used when waiting for an acknowledgement.
*/
ackTimeout?: number;
}
type QueuedPacket = {
/**
* Only used for debugging purposes. To allow deduplication on the server side, one should include a unique offset in
* the packet, for example with crypto.randomUUID().
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/Crypto/randomUUID
*/
id: number;
args: unknown[];
flags: Flags;
pending: boolean;
tryCount: number;
};
/**
* Internal events.
* These events can't be emitted by the user.
*/
const RESERVED_EVENTS = Object.freeze({
connect: 1,
connect_error: 1,
disconnect: 1,
disconnecting: 1,
// EventEmitter reserved events: https://nodejs.org/api/events.html#events_event_newlistener
newListener: 1,
removeListener: 1,
});
interface Flags {
compress?: boolean;
volatile?: boolean;
timeout?: number;
fromQueue?: boolean;
}
export type DisconnectDescription =
| Error
| {
description: string;
context?: unknown; // context should be typed as CloseEvent | XMLHttpRequest, but these types are not available on non-browser platforms
};
interface SocketReservedEvents {
connect: () => void;
connect_error: (err: Error) => void;
disconnect: (
reason: Socket.DisconnectReason,
description?: DisconnectDescription
) => void;
}
/**
* A Socket is the fundamental class for interacting with the server.
*
* A Socket belongs to a certain Namespace (by default /) and uses an underlying {@link Manager} to communicate.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log("connected");
* });
*
* // send an event to the server
* socket.emit("foo", "bar");
*
* socket.on("foobar", () => {
* // an event was received from the server
* });
*
* // upon disconnection
* socket.on("disconnect", (reason) => {
* console.log(`disconnected due to ${reason}`);
* });
*/
export class Socket<
ListenEvents extends EventsMap = DefaultEventsMap,
EmitEvents extends EventsMap = ListenEvents
> extends Emitter<ListenEvents, EmitEvents, SocketReservedEvents> {
public readonly io: Manager<ListenEvents, EmitEvents>;
/**
* A unique identifier for the session. `undefined` when the socket is not connected.
*
* @example
* const socket = io();
*
* console.log(socket.id); // undefined
*
* socket.on("connect", () => {
* console.log(socket.id); // "G5p5..."
* });
*/
public id: string | undefined;
/**
* The session ID used for connection state recovery, which must not be shared (unlike {@link id}).
*
* @private
*/
private _pid: string;
/**
* The offset of the last received packet, which will be sent upon reconnection to allow for the recovery of the connection state.
*
* @private
*/
private _lastOffset: string;
/**
* Whether the socket is currently connected to the server.
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.connected); // true
* });
*
* socket.on("disconnect", () => {
* console.log(socket.connected); // false
* });
*/
public connected: boolean = false;
/**
* Whether the connection state was recovered after a temporary disconnection. In that case, any missed packets will
* be transmitted by the server.
*/
public recovered: boolean = false;
/**
* Credentials that are sent when accessing a namespace.
*
* @example
* const socket = io({
* auth: {
* token: "abcd"
* }
* });
*
* // or with a function
* const socket = io({
* auth: (cb) => {
* cb({ token: localStorage.token })
* }
* });
*/
public auth: { [key: string]: any } | ((cb: (data: object) => void) => void);
/**
* Buffer for packets received before the CONNECT packet
*/
public receiveBuffer: Array<ReadonlyArray<any>> = [];
/**
* Buffer for packets that will be sent once the socket is connected
*/
public sendBuffer: Array<Packet> = [];
/**
* The queue of packets to be sent with retry in case of failure.
*
* Packets are sent one by one, each waiting for the server acknowledgement, in order to guarantee the delivery order.
* @private
*/
private _queue: Array<QueuedPacket> = [];
/**
* A sequence to generate the ID of the {@link QueuedPacket}.
* @private
*/
private _queueSeq: number = 0;
private readonly nsp: string;
private readonly _opts: SocketOptions;
private ids: number = 0;
/**
* A map containing acknowledgement handlers.
*
* The `withError` attribute is used to differentiate handlers that accept an error as first argument:
*
* - `socket.emit("test", (err, value) => { ... })` with `ackTimeout` option
* - `socket.timeout(5000).emit("test", (err, value) => { ... })`
* - `const value = await socket.emitWithAck("test")`
*
* From those that don't:
*
* - `socket.emit("test", (value) => { ... });`
*
* In the first case, the handlers will be called with an error when:
*
* - the timeout is reached
* - the socket gets disconnected
*
* In the second case, the handlers will be simply discarded upon disconnection, since the client will never receive
* an acknowledgement from the server.
*
* @private
*/
private acks: Record<
string,
((...args: any[]) => void) & { withError?: boolean }
> = {};
private flags: Flags = {};
private subs?: Array<VoidFunction>;
private _anyListeners: Array<(...args: any[]) => void>;
private _anyOutgoingListeners: Array<(...args: any[]) => void>;
/**
* `Socket` constructor.
*/
constructor(io: Manager, nsp: string, opts?: Partial<SocketOptions>) {
super();
this.io = io;
this.nsp = nsp;
if (opts && opts.auth) {
this.auth = opts.auth;
}
this._opts = Object.assign({}, opts);
if (this.io._autoConnect) this.open();
}
/**
* Whether the socket is currently disconnected
*
* @example
* const socket = io();
*
* socket.on("connect", () => {
* console.log(socket.disconnected); // false
* });
*
* socket.on("disconnect", () => {
* console.log(socket.disconnected); // true
* });
*/
public get disconnected(): boolean {
return !this.connected;
}
/**
* Subscribe to open, close and packet events
*
* @private
*/
private subEvents(): void {
if (this.subs) return;
const io = this.io;
this.subs = [
on(io, "open", this.onopen.bind(this)),
on(io, "packet", this.onpacket.bind(this)),
on(io, "error", this.onerror.bind(this)),
on(io, "close", this.onclose.bind(this)),
];
}
/**
* Whether the Socket will try to reconnect when its Manager connects or reconnects.
*
* @example
* const socket = io();
*
* console.log(socket.active); // true
*
* socket.on("disconnect", (reason) => {
* if (reason === "io server disconnect") {
* // the disconnection was initiated by the server, you need to manually reconnect
* console.log(socket.active); // false
* }
* // else the socket will automatically try to reconnect
* console.log(socket.active); // true
* });
*/
public get active(): boolean {
return !!this.subs;
}
/**
* "Opens" the socket.
*
* @example
* const socket = io({
* autoConnect: false
* });
*
* socket.connect();
*/
public connect(): this {
if (this.connected) return this;
this.subEvents();
if (!this.io["_reconnecting"]) this.io.open(); // ensure open
if ("open" === this.io._readyState) this.onopen();
return this;
}
/**
* Alias for {@link connect()}.
*/
public open(): this {
return this.connect();
}
/**
* Sends a `message` event.
*
* This method mimics the WebSocket.send() method.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
*
* @example
* socket.send("hello");
*
* // this is equivalent to
* socket.emit("message", "hello");
*
* @return self
*/
public send(...args: any[]): this {
args.unshift("message");
this.emit.apply(this, args);
return this;
}
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @example
* socket.emit("hello", "world");
*
* // all serializable datastructures are supported (no need to call JSON.stringify)
* socket.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
*
* // with an acknowledgement from the server
* socket.emit("hello", "world", (val) => {
* // ...
* });
*
* @return self
*/
public emit<Ev extends EventNames<EmitEvents>>(
ev: Ev,
...args: EventParams<EmitEvents, Ev>
): this {
if (RESERVED_EVENTS.hasOwnProperty(ev)) {
throw new Error('"' + ev.toString() + '" is a reserved event name');
}
args.unshift(ev);
if (this._opts.retries && !this.flags.fromQueue && !this.flags.volatile) {
this._addToQueue(args);
return this;
}
const packet: any = {
type: PacketType.EVENT,
data: args,
};
packet.options = {};
packet.options.compress = this.flags.compress !== false;
// event ack callback
if ("function" === typeof args[args.length - 1]) {
const id = this.ids++;
debug("emitting packet with ack id %d", id);
const ack = args.pop() as (...args: any[]) => void;
this._registerAckCallback(id, ack);
packet.id = id;
}
const isTransportWritable =
this.io.engine &&
this.io.engine.transport &&
this.io.engine.transport.writable;
const discardPacket =
this.flags.volatile && (!isTransportWritable || !this.connected);
if (discardPacket) {
debug("discard packet as the transport is not currently writable");
} else if (this.connected) {
this.notifyOutgoingListeners(packet);
this.packet(packet);
} else {
this.sendBuffer.push(packet);
}
this.flags = {};
return this;
}
/**
* @private
*/
private _registerAckCallback(id: number, ack: (...args: any[]) => void) {
const timeout = this.flags.timeout ?? this._opts.ackTimeout;
if (timeout === undefined) {
this.acks[id] = ack;
return;
}
// @ts-ignore
const timer = this.io.setTimeoutFn(() => {
delete this.acks[id];
for (let i = 0; i < this.sendBuffer.length; i++) {
if (this.sendBuffer[i].id === id) {
debug("removing packet with ack id %d from the buffer", id);
this.sendBuffer.splice(i, 1);
}
}
debug("event with ack id %d has timed out after %d ms", id, timeout);
ack.call(this, new Error("operation has timed out"));
}, timeout);
const fn = (...args: any[]) => {
// @ts-ignore
this.io.clearTimeoutFn(timer);
ack.apply(this, args);
};
fn.withError = true;
this.acks[id] = fn;
}
/**
* Emits an event and waits for an acknowledgement
*
* @example
* // without timeout
* const response = await socket.emitWithAck("hello", "world");
*
* // with a specific timeout
* try {
* const response = await socket.timeout(1000).emitWithAck("hello", "world");
* } catch (err) {
* // the server did not acknowledge the event in the given delay
* }
*
* @return a Promise that will be fulfilled when the server acknowledges the event
*/
public emitWithAck<Ev extends EventNames<EmitEvents>>(
ev: Ev,
...args: AllButLast<EventParams<EmitEvents, Ev>>
): Promise<FirstArg<Last<EventParams<EmitEvents, Ev>>>> {
return new Promise((resolve, reject) => {
const fn = (arg1, arg2) => {
return arg1 ? reject(arg1) : resolve(arg2);
};
fn.withError = true;
args.push(fn);
this.emit(ev, ...(args as any[] as EventParams<EmitEvents, Ev>));
});
}
/**
* Add the packet to the queue.
* @param args
* @private
*/
private _addToQueue(args: unknown[]) {
let ack;
if (typeof args[args.length - 1] === "function") {
ack = args.pop();
}
const packet = {
id: this._queueSeq++,
tryCount: 0,
pending: false,
args,
flags: Object.assign({ fromQueue: true }, this.flags),
};
args.push((err, ...responseArgs) => {
if (packet !== this._queue[0]) {
// the packet has already been acknowledged
return;
}
const hasError = err !== null;
if (hasError) {
if (packet.tryCount > this._opts.retries) {
debug(
"packet [%d] is discarded after %d tries",
packet.id,
packet.tryCount
);
this._queue.shift();
if (ack) {
ack(err);
}
}
} else {
debug("packet [%d] was successfully sent", packet.id);
this._queue.shift();
if (ack) {
ack(null, ...responseArgs);
}
}
packet.pending = false;
return this._drainQueue();
});
this._queue.push(packet);
this._drainQueue();
}
/**
* Send the first packet of the queue, and wait for an acknowledgement from the server.
* @param force - whether to resend a packet that has not been acknowledged yet
*
* @private
*/
private _drainQueue(force = false) {
debug("draining queue");
if (!this.connected || this._queue.length === 0) {
return;
}
const packet = this._queue[0];
if (packet.pending && !force) {
debug(
"packet [%d] has already been sent and is waiting for an ack",
packet.id
);
return;
}
packet.pending = true;
packet.tryCount++;
debug("sending packet [%d] (try n°%d)", packet.id, packet.tryCount);
this.flags = packet.flags;
this.emit.apply(this, packet.args);
}
/**
* Sends a packet.
*
* @param packet
* @private
*/
private packet(packet: Partial<Packet>): void {
packet.nsp = this.nsp;
this.io._packet(packet);
}
/**
* Called upon engine `open`.
*
* @private
*/
private onopen(): void {
debug("transport is open - connecting");
if (typeof this.auth == "function") {
this.auth((data) => {
this._sendConnectPacket(data as Record<string, unknown>);
});
} else {
this._sendConnectPacket(this.auth);
}
}
/**
* Sends a CONNECT packet to initiate the Socket.IO session.
*
* @param data
* @private
*/
private _sendConnectPacket(data: Record<string, unknown>) {
this.packet({
type: PacketType.CONNECT,
data: this._pid
? Object.assign({ pid: this._pid, offset: this._lastOffset }, data)
: data,
});
}
/**
* Called upon engine or manager `error`.
*
* @param err
* @private
*/
private onerror(err: Error): void {
if (!this.connected) {
this.emitReserved("connect_error", err);
}
}
/**
* Called upon engine `close`.
*
* @param reason
* @param description
* @private
*/
private onclose(
reason: Socket.DisconnectReason,
description?: DisconnectDescription
): void {
debug("close (%s)", reason);
this.connected = false;
delete this.id;
this.emitReserved("disconnect", reason, description);
this._clearAcks();
}
/**
* Clears the acknowledgement handlers upon disconnection, since the client will never receive an acknowledgement from
* the server.
*
* @private
*/
private _clearAcks() {
Object.keys(this.acks).forEach((id) => {
const isBuffered = this.sendBuffer.some(
(packet) => String(packet.id) === id
);
if (!isBuffered) {
// note: handlers that do not accept an error as first argument are ignored here
const ack = this.acks[id];
delete this.acks[id];
if (ack.withError) {
ack.call(this, new Error("socket has been disconnected"));
}
}
});
}
/**
* Called with socket packet.
*
* @param packet
* @private
*/
private onpacket(packet: Packet): void {
const sameNamespace = packet.nsp === this.nsp;
if (!sameNamespace) return;
switch (packet.type) {
case PacketType.CONNECT:
if (packet.data && packet.data.sid) {
this.onconnect(packet.data.sid, packet.data.pid);
} else {
this.emitReserved(
"connect_error",
new Error(
"It seems you are trying to reach a Socket.IO server in v2.x with a v3.x client, but they are not compatible (more information here: https://socket.io/docs/v3/migrating-from-2-x-to-3-0/)"
)
);
}
break;
case PacketType.EVENT:
case PacketType.BINARY_EVENT:
this.onevent(packet);
break;
case PacketType.ACK:
case PacketType.BINARY_ACK:
this.onack(packet);
break;
case PacketType.DISCONNECT:
this.ondisconnect();
break;
case PacketType.CONNECT_ERROR:
this.destroy();
const err = new Error(packet.data.message);
// @ts-ignore
err.data = packet.data.data;
this.emitReserved("connect_error", err);
break;
}
}
/**
* Called upon a server event.
*
* @param packet
* @private
*/
private onevent(packet: Packet): void {
const args: Array<any> = packet.data || [];
debug("emitting event %j", args);
if (null != packet.id) {
debug("attaching ack callback to event");
args.push(this.ack(packet.id));
}
if (this.connected) {
this.emitEvent(args);
} else {
this.receiveBuffer.push(Object.freeze(args));
}
}
private emitEvent(args: ReadonlyArray<any>): void {
if (this._anyListeners && this._anyListeners.length) {
const listeners = this._anyListeners.slice();
for (const listener of listeners) {
listener.apply(this, args);
}
}
super.emit.apply(this, args);
if (this._pid && args.length && typeof args[args.length - 1] === "string") {
this._lastOffset = args[args.length - 1];
}
}
/**
* Produces an ack callback to emit with an event.
*
* @private
*/
private ack(id: number): (...args: any[]) => void {
const self = this;
let sent = false;
return function (...args: any[]) {
// prevent double callbacks
if (sent) return;
sent = true;
debug("sending ack %j", args);
self.packet({
type: PacketType.ACK,
id: id,
data: args,
});
};
}
/**
* Called upon a server acknowledgement.
*
* @param packet
* @private
*/
private onack(packet: Packet): void {
const ack = this.acks[packet.id];
if (typeof ack !== "function") {
debug("bad ack %s", packet.id);
return;
}
delete this.acks[packet.id];
debug("calling ack %s with %j", packet.id, packet.data);
// @ts-ignore FIXME ack is incorrectly inferred as 'never'
if (ack.withError) {
packet.data.unshift(null);
}
// @ts-ignore
ack.apply(this, packet.data);
}
/**
* Called upon server connect.
*
* @private
*/
private onconnect(id: string, pid: string) {
debug("socket connected with id %s", id);
this.id = id;
this.recovered = pid && this._pid === pid;
this._pid = pid; // defined only if connection state recovery is enabled
this.connected = true;
this.emitBuffered();
this.emitReserved("connect");
this._drainQueue(true);
}
/**
* Emit buffered events (received and emitted).
*
* @private
*/
private emitBuffered(): void {
this.receiveBuffer.forEach((args) => this.emitEvent(args));
this.receiveBuffer = [];
this.sendBuffer.forEach((packet) => {
this.notifyOutgoingListeners(packet);
this.packet(packet);
});
this.sendBuffer = [];
}
/**
* Called upon server disconnect.
*
* @private
*/
private ondisconnect(): void {
debug("server disconnect (%s)", this.nsp);
this.destroy();
this.onclose("io server disconnect");
}
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @private
*/
private destroy(): void {
if (this.subs) {
// clean subscriptions to avoid reconnections
this.subs.forEach((subDestroy) => subDestroy());
this.subs = undefined;
}
this.io["_destroy"](this);
}
/**
* Disconnects the socket manually. In that case, the socket will not try to reconnect.
*
* If this is the last active Socket instance of the {@link Manager}, the low-level connection will be closed.
*
* @example
* const socket = io();
*
* socket.on("disconnect", (reason) => {
* // console.log(reason); prints "io client disconnect"
* });
*
* socket.disconnect();
*
* @return self
*/
public disconnect(): this {
if (this.connected) {
debug("performing disconnect (%s)", this.nsp);
this.packet({ type: PacketType.DISCONNECT });
}
// remove socket from pool
this.destroy();
if (this.connected) {
// fire events
this.onclose("io client disconnect");
}
return this;
}
/**
* Alias for {@link disconnect()}.
*
* @return self
*/
public close(): this {
return this.disconnect();
}
/**
* Sets the compress flag.
*
* @example
* socket.compress(false).emit("hello");
*
* @param compress - if `true`, compresses the sending data
* @return self
*/
public compress(compress: boolean): this {
this.flags.compress = compress;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the event message will be dropped when this socket is not
* ready to send messages.
*
* @example
* socket.volatile.emit("hello"); // the server may or may not receive it
*
* @returns self
*/
public get volatile(): this {
this.flags.volatile = true;
return this;
}
/**
* Sets a modifier for a subsequent event emission that the callback will be called with an error when the
* given number of milliseconds have elapsed without an acknowledgement from the server:
*
* @example
* socket.timeout(5000).emit("my-event", (err) => {
* if (err) {
* // the server did not acknowledge the event in the given delay
* }
* });
*
* @returns self
*/
public timeout(
timeout: number
): Socket<ListenEvents, DecorateAcknowledgements<EmitEvents>> {
this.flags.timeout = timeout;
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* @example
* socket.onAny((event, ...args) => {
* console.log(`got ${event}`);
* });
*
* @param listener
*/
public onAny(listener: (...args: any[]) => void): this {
this._anyListeners = this._anyListeners || [];
this._anyListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* @example
* socket.prependAny((event, ...args) => {
* console.log(`got event ${event}`);
* });
*
* @param listener
*/
public prependAny(listener: (...args: any[]) => void): this {
this._anyListeners = this._anyListeners || [];
this._anyListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`got event ${event}`);
* }
*
* socket.onAny(catchAllListener);
*
* // remove a specific listener
* socket.offAny(catchAllListener);
*
* // or remove all listeners
* socket.offAny();
*
* @param listener
*/
public offAny(listener?: (...args: any[]) => void): this {
if (!this._anyListeners) {
return this;
}
if (listener) {
const listeners = this._anyListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
} else {
this._anyListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
public listenersAny() {
return this._anyListeners || [];
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.onAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
public onAnyOutgoing(listener: (...args: any[]) => void): this {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.push(listener);
return this;
}
/**
* Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the
* callback. The listener is added to the beginning of the listeners array.
*
* Note: acknowledgements sent to the server are not included.
*
* @example
* socket.prependAnyOutgoing((event, ...args) => {
* console.log(`sent event ${event}`);
* });
*
* @param listener
*/
public prependAnyOutgoing(listener: (...args: any[]) => void): this {
this._anyOutgoingListeners = this._anyOutgoingListeners || [];
this._anyOutgoingListeners.unshift(listener);
return this;
}
/**
* Removes the listener that will be fired when any event is emitted.
*
* @example
* const catchAllListener = (event, ...args) => {
* console.log(`sent event ${event}`);
* }
*
* socket.onAnyOutgoing(catchAllListener);
*
* // remove a specific listener
* socket.offAnyOutgoing(catchAllListener);
*
* // or remove all listeners
* socket.offAnyOutgoing();
*
* @param [listener] - the catch-all listener (optional)
*/
public offAnyOutgoing(listener?: (...args: any[]) => void): this {
if (!this._anyOutgoingListeners) {
return this;
}
if (listener) {
const listeners = this._anyOutgoingListeners;
for (let i = 0; i < listeners.length; i++) {
if (listener === listeners[i]) {
listeners.splice(i, 1);
return this;
}
}
} else {
this._anyOutgoingListeners = [];
}
return this;
}
/**
* Returns an array of listeners that are listening for any event that is specified. This array can be manipulated,
* e.g. to remove listeners.
*/
public listenersAnyOutgoing() {
return this._anyOutgoingListeners || [];
}
/**
* Notify the listeners for each packet sent
*
* @param packet
*
* @private
*/
private notifyOutgoingListeners(packet: Packet) {
if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) {
const listeners = this._anyOutgoingListeners.slice();
for (const listener of listeners) {
listener.apply(this, packet.data);
}
}
}
}
export namespace Socket {
export type DisconnectReason =
| "io server disconnect"
| "io client disconnect"
| "ping timeout"
| "transport close"
| "transport error"
| "parse error";
}