Diff: https://github.com/socketio/socket.io/compare/socket.io-client@4.8.1...socket.io-client@4.8.2
46 KiB
Changelog
| Version | Release date | Bundle size (UMD min+gzip) |
|---|---|---|
| 4.8.2 | December 2024 | 14.4 KB |
| 4.8.1 | October 2024 | 14.4 KB |
| 4.8.0 | September 2024 | 14.4 KB |
| 4.7.5 | March 2024 | 14.6 KB |
| 4.7.4 | January 2024 | 14.5 KB |
| 4.7.3 | January 2024 | 14.5 KB |
| 4.7.2 | August 2023 | 14.5 KB |
| 4.7.1 | June 2023 | 14.1 KB |
| 4.7.0 | June 2023 | 14.0 KB |
| 4.6.2 | May 2023 | 13.4 KB |
| 4.6.1 | February 2023 | 13.3 KB |
| 4.6.0 | February 2023 | 13.3 KB |
| 4.5.4 | November 2022 | 12.8 KB |
| 4.5.3 | October 2022 | 12.8 KB |
| 4.5.2 | September 2022 | 12.7 KB |
| 2.5.0 (from the 2.x branch) | June 2022 | 18.8 KB |
| 4.5.1 | May 2022 | 12.7 KB |
| 4.5.0 | April 2022 | 12.7 KB |
| 4.4.1 | January 2022 | 12.3 KB |
| 4.4.0 | November 2021 | 12.3 KB |
| 4.3.2 | October 2021 | 12.1 KB |
| 4.3.1 | October 2021 | 12.1 KB |
| 4.3.0 | October 2021 | 12.1 KB |
| 4.2.0 | August 2021 | 15.2 KB |
| 4.1.3 | July 2021 | 14.9 KB |
| 4.1.2 | May 2021 | 14.9 KB |
| 4.1.1 | May 2021 | 14.9 KB |
| 4.1.0 | May 2021 | 14.9 KB |
| 4.0.2 | May 2021 | 14.9 KB |
| 4.0.1 | March 2021 | 14.9 KB |
| 3.1.3 (from the 3.1.x branch) | March 2021 | 14.6 KB |
| 4.0.0 | March 2021 | 14.9 KB |
| 3.1.2 | February 2021 | 14.6 KB |
| 3.1.1 | February 2021 | 14.5 KB |
| 3.1.0 | January 2021 | 14.5 KB |
| 3.0.5 | January 2021 | 14.5 KB |
| 2.4.0 (from the 2.x branch) | January 2021 | 18.8 KB |
| 3.0.4 | December 2020 | 14.6 KB |
| 3.0.3 | November 2020 | 14.5 KB |
| 3.0.2 | November 2020 | 14.5 KB |
| 3.0.1 | November 2020 | 14.7 KB |
| 3.0.0 | November 2020 | 14.6 KB |
| 2.3.1 | September 2020 | 18.8 KB |
| 2.3.0 | September 2019 | 19.6 KB |
| 2.2.0 | November 2018 | 18.6 KB |
| 2.1.1 | May 2018 | 18.7 KB |
| 2.1.0 | March 2018 | 18.7 KB |
4.8.2 (2025-12-22)
Bug Fixes
- bundle do not mangle the "_placeholder" attribute (bis) (cdae019)
- drain queue before emitting "connect" (#5259) (d19928e
Dependencies
engine.io-client@~6.6.1(no change)ws@~8.17.1(no change)
4.8.1 (2024-10-25)
Bug Fixes
- bundle: do not mangle the "_placeholder" attribute (ca9e994)
Dependencies
engine.io-client@~6.6.1(no change)ws@~8.17.1(no change)
4.8.0 (2024-09-21)
Features
Custom transport implementations
The transports option now accepts an array of transport implementations:
import { io } from "socket.io-client";
import { XHR, WebSocket } from "engine.io-client";
const socket = io({
transports: [XHR, WebSocket]
});
Here is the list of provided implementations:
| Transport | Description |
|---|---|
Fetch |
HTTP long-polling based on the built-in fetch() method. |
NodeXHR |
HTTP long-polling based on the XMLHttpRequest object provided by the xmlhttprequest-ssl package. |
XHR |
HTTP long-polling based on the built-in XMLHttpRequest object. |
NodeWebSocket |
WebSocket transport based on the WebSocket object provided by the ws package. |
WebSocket |
WebSocket transport based on the built-in WebSocket object. |
WebTransport |
WebTransport transport based on the built-in WebTransport object. |
Usage:
| Transport | browser | Node.js | Deno | Bun |
|---|---|---|---|---|
Fetch |
✅ | ✅ (1) | ✅ | ✅ |
NodeXHR |
✅ | ✅ | ✅ | |
XHR |
✅ | |||
NodeWebSocket |
✅ | ✅ | ✅ | |
WebSocket |
✅ | ✅ (2) | ✅ | ✅ |
WebTransport |
✅ | ✅ |
(1) since v18.0.0 (2) since v21.0.0
Test each low-level transports
When setting the tryAllTransports option to true, if the first transport (usually, HTTP long-polling) fails, then the other transports will be tested too:
import { io } from "socket.io-client";
const socket = io({
tryAllTransports: true
});
This feature is useful in two cases:
- when HTTP long-polling is disabled on the server, or if CORS fails
- when WebSocket is tested first (with
transports: ["websocket", "polling"])
The only potential downside is that the connection attempt could take more time in case of failure, as there have been reports of WebSocket connection errors taking several seconds before being detected (that's one reason for using HTTP long-polling first). That's why the option defaults to false for now.
Added in 579b243.
Bug Fixes
- accept string | undefined as init argument (bis) (60c757f)
- allow to manually stop the reconnection loop (13c6d2e)
- close the engine upon decoding exception (04c8dd9)
- do not send a packet on an expired connection (#5134) (8adcfbf)
Dependencies
engine.io-client@~6.6.1(diff and diff)ws@~8.17.1(diff)
4.7.5 (2024-03-14)
Bug Fixes
- discard acknowledgements upon disconnection (34cbfbb)
Dependencies
engine.io-client@~6.5.2(no change)ws@~8.11.0(no change)
4.7.4 (2024-01-12)
There were some minor bug fixes on the server side, which mandate a client bump.
Dependencies
engine.io-client@~6.5.2(no change)ws@~8.11.0(no change)
4.7.3 (2024-01-03)
Bug Fixes
- improve compatibility with node16 module resolution (#1595) (605de78)
- typings: accept string | undefined as init argument (5a3eafe)
- typings: fix the type of the socket#id attribute (f9c16f2)
Dependencies
engine.io-client@~6.5.2(no change)ws@~8.11.0(no change)
4.7.2 (2023-08-02)
Some bug fixes are included from the engine.io-client package:
Dependencies
engine.io-client@~6.5.2(diff)ws@~8.11.0(no change)
4.7.1 (2023-06-28)
Some bug fixes are included from the engine.io-client package:
- make closeOnBeforeunload default to false (a63066b)
- webtransport: properly handle abruptly closed connections (cf6aa1f)
Dependencies
engine.io-client@~6.5.1(diff)ws@~8.11.0(no change)
4.7.0 (2023-06-22)
Bug Fixes
- properly report timeout error when connecting (5bc94b5)
- use same scope for setTimeout and clearTimeout calls (#1568) (f2892ab)
Features
Support for WebTransport
The Engine.IO client can now use WebTransport as the underlying transport.
WebTransport is a web API that uses the HTTP/3 protocol as a bidirectional transport. It's intended for two-way communications between a web client and an HTTP/3 server.
References:
- https://w3c.github.io/webtransport/
- https://developer.mozilla.org/en-US/docs/Web/API/WebTransport
- https://developer.chrome.com/articles/webtransport/
For Node.js clients: until WebTransport support lands in Node.js, you can use the @fails-components/webtransport package:
import { WebTransport } from "@fails-components/webtransport";
global.WebTransport = WebTransport;
Added in 7195c0f.
Cookie management for the Node.js client
When setting the withCredentials option to true, the Node.js client will now include the cookies in the HTTP requests, making it easier to use it with cookie-based sticky sessions.
import { io } from "socket.io-client";
const socket = io("https://example.com", {
withCredentials: true
});
Added in 5fc88a6.
Conditional import of the ESM build with debug logs
By default, the ESM build does not include the debug package in the browser environments, because it increases the bundle size (see 16b6569).
Which means that, unfortunately, debug logs are not available in the devtools console, even when setting the localStorage.debug = ... attribute.
You can now import the build which includes the debug packages with a conditional import. Example with vite:
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
export default defineConfig({
plugins: [react()],
server: {
port: 4000
},
resolve: {
conditions: ["development"]
}
})
Reference: https://v2.vitejs.dev/config/#resolve-conditions
Added in 781d753.
Dependencies
engine.io-client@~6.5.0(diff)ws@~8.11.0(no change)
4.6.2 (2023-05-31)
Bug Fixes
Dependencies
engine.io-client@~6.4.0(no change)ws@~8.11.0(no change)
4.6.1 (2023-02-20)
Bug Fixes
- do not drain the queue while the socket is offline (4996f9e)
- prevent duplicate connections when multiplexing (46213a6)
Dependencies
engine.io-client@~6.4.0(no change)ws@~8.11.0(no change)
4.6.0 (2023-02-07)
Bug Fixes
- typings: do not expose browser-specific types (4d6d95e)
- ensure manager.socket() returns an active socket (b7dd891)
- typings: properly type emits with timeout (#1570) (33e4172)
Features
A new "addTrailingSlash" option
The trailing slash which was added by default can now be disabled:
import { io } from "socket.io-client";
const socket = io("https://example.com", {
addTrailingSlash: false
});
In the example above, the request URL will be https://example.com/socket.io instead of https://example.com/socket.io/.
Added in 21a6e12.
Promise-based acknowledgements
This commit adds some syntactic sugar around acknowledgements:
// without timeout
const response = await socket.emitWithAck("hello", "world");
// with a specific timeout
try {
const response = await socket.timeout(1000).emitWithAck("hello", "world");
} catch (err) {
// the server did not acknowledge the event in the given delay
}
Note: environments that do not support Promises will need to add a polyfill in order to use this feature.
Added in 47b979d.
Connection state recovery
This feature allows a client to reconnect after a temporary disconnection and restore its ID and receive any packets that was missed during the disconnection gap. It must be enabled on the server side.
A new boolean attribute named recovered is added on the socket object:
socket.on("connect", () => {
console.log(socket.recovered); // whether the recovery was successful
});
Added in 54d5ee0 (server) and b4e20c5 (client).
Retry mechanism
Two new options are available:
retries: the maximum number of retries. Above the limit, the packet will be discarded.ackTimeout: the default timeout in milliseconds used when waiting for an acknowledgement (not to be mixed up with the already existingtimeoutoption, which is used by the Manager during the connection)
const socket = io({
retries: 3,
ackTimeout: 10000
});
// implicit ack
socket.emit("my-event");
// explicit ack
socket.emit("my-event", (err, val) => { /* ... */ });
// custom timeout (in that case the ackTimeout is optional)
socket.timeout(5000).emit("my-event", (err, val) => { /* ... */ });
In all examples above, "my-event" will be sent up to 4 times (1 + 3), until the server sends an acknowledgement.
Assigning a unique ID to each packet is the duty of the user, in order to allow deduplication on the server side.
Added in 655dce9.
Dependencies
4.5.4 (2022-11-22)
This release contains a bump of the socket.io-parser dependency, in order to fix CVE-2022-2421.
Dependencies
engine.io-client@~6.2.3(no change)ws@~8.2.3(no change)
4.5.3 (2022-10-15)
Bug Fixes
- do not swallow user exceptions (2403b88)
Dependencies
engine.io-client@~6.2.3(https://github.com/socketio/engine.io-client/compare/6.2.1...6.2.3)ws@~8.2.3(no change)
4.5.2 (2022-09-02)
Bug Fixes
- handle ill-formatted packet from server (c597023)
Dependencies
engine.io-client@~6.2.1(no change)ws@~8.2.3(no change)
2.5.0 (2022-06-26)
Bug Fixes
- ensure buffered events are sent in order (991eb0b)
Dependencies
engine.io-client@~3.5.0(no change)ws@~7.4.2(no change)
4.5.1 (2022-05-17)
There were some minor bug fixes on the server side, which mandate a client bump.
Dependencies
engine.io-client@~6.2.1(no change)ws@~8.2.3(no change)
4.5.0 (2022-04-23)
Features
Additional details for the disconnect event
The "disconnect" event will now include additional details to help debugging if anything has gone wrong.
Example when a payload is over the maxHttpBufferSize value in HTTP long-polling mode:
socket.on("disconnect", (reason, details) => {
console.log(reason); // "transport error"
// in that case, details is an error object
console.log(details.message); "xhr post error"
console.log(details.description); // 413 (the HTTP status of the response)
// details.context refers to the XMLHttpRequest object
console.log(details.context.status); // 413
console.log(details.context.responseText); // ""
});
Added in b862924.
Catch-all listeners for outgoing packets
This is similar to onAny(), but for outgoing packets.
Syntax:
socket.onAnyOutgoing((event, ...args) => {
console.log(event);
});
Added in 74e3e60.
Slice write buffer according to the maxPayload value
The server will now include a "maxPayload" field in the handshake details, allowing the clients to decide how many packets they have to send to stay under the maxHttpBufferSize value.
Added in 46fdc2f.
Dependencies
engine.io-client@~6.2.1(https://github.com/socketio/engine.io-client/compare/6.1.1...6.2.1)ws@~8.2.3(no change)
4.4.1 (2022-01-06)
4.4.0 (2021-11-18)
Bug Fixes
- add package name in nested package.json (53d8fca), closes socketio/socket.io-client#1513
- fix
socket.disconnect().connect()usage (99c2cb8) - prevent socket from reconnecting after middleware failure (d54d12c)
Features
- add timeout feature (ccf7998)
socket.timeout(5000).emit("my-event", (err) => {
if (err) {
// the server did not acknowledge the event in the given delay
}
});
4.3.2 (2021-10-16)
Bug Fixes
- restore the default export (bis) (6780f29)
4.3.1 (2021-10-15)
Bug Fixes
4.3.0 (2021-10-14)
An ESM bundle is now provided:
<script type="module">
import { io } from "https://cdn.socket.io/4.3.0/socket.io.esm.min.js";
const socket = io();
socket.emit("hello", "world");
</script>
Features
- typings: add missing types for some emitter methods (#1502) (a9e5b85)
- provide an ESM build with and without debug (16b6569)
- migrate to rollup (0661564)
4.2.0 (2021-08-30)
Bug Fixes
- typings: allow async listener in typed events (66e00b7)
- allow to set randomizationFactor to 0 (#1447) (dfb46b5)
Features
4.1.3 (2021-07-10)
4.1.2 (2021-05-17)
Bug Fixes
- typings: add missing closeOnBeforeunload option (#1469) (35d27df)
- typings: add missing requestTimeout option (#1467) (c8dfbb1)
4.1.1 (2021-05-11)
There were some minor bug fixes on the server side, which mandate a client bump.
4.1.0 (2021-05-11)
Features
- add the "closeOnBeforeunload" option (dcb85e9, from
engine.io-client)
4.0.2 (2021-05-06)
Bug Fixes
- typings: add fallback to untyped event listener (5394669)
- ensure buffered events are sent in order (34f822f)
- ensure connections are properly multiplexed (dd2a8fc)
- properly export the Socket class (e20d487)
4.0.1 (2021-03-31)
Bug Fixes
- typings: make
authproperty public (#1455) (c150223) - typings: update definition to match wrapper.mjs (#1456) (48f573f)
3.1.3 (2021-03-12)
Bug Fixes
- bundle: restore support for JS modules (afa7953)
4.0.0 (2021-03-10)
The major bump is due to some breaking changes on the server side.
Bug Fixes
- bundle: restore support for JS modules (43613d1)
Features
3.1.2 (2021-02-26)
Bug Fixes
- restore support for web workers (13b32b3)
- silently close the transport in the beforeunload hook (ed48b5d, from
engine.io-client)
3.1.1 (2021-02-03)
Bug Fixes
- include the path in the manager ID (7a0c2b5)
- remove polyfill for process in the bundle (61afc5d)
- typings: add return types and general-case overload signatures (#1440) (47f917a)
- typings: fix the type of the "query" option (#1439) (f02ab3b)
3.1.0 (2021-01-15)
Bug Fixes
3.0.5 (2021-01-05)
Bug Fixes
- emit a connect_error event upon connection failure (53c7374)
- typings: make sendBuffer and receiveBuffer public (b83f89c)
2.4.0 (2021-01-04)
The minor bump is matching the bump of the server, but there is no new feature in this release.
3.0.4 (2020-12-07)
Bug Fixes
- emit an error when reaching a v2.x server (ec1f8c3), closes /github.com/socketio/engine.io-protocol#difference-between-v3-and-v4 /github.com/socketio/socket.io-protocol#difference-between-v5-and-v4
- keep track of active sockets (f8f60fc)
- typings: export extraHeaders option (#1410) (b3de861)
3.0.3 (2020-11-19)
Bug Fixes
- properly export io in ES modules wrapper (bec1524)
3.0.2 (2020-11-17)
Bug Fixes
- typings: export withCredentials option (7193078)
- typings: export ManagerOptions (#1398) (96cd2c9)
- add io as named exports (7b3ec9f)
3.0.1 (2020-11-09)
Bug Fixes
3.0.0 (2020-11-05)
Code Refactoring
- rename ERROR to CONNECT_ERROR (13e1db7)
Features
- emit an Error object upon middleware error (0939395)
- add bundle with msgpack parser (71d6048)
- add support for catch-all listeners (55f464f)
- add volatile events (7ddad2c)
- move binary detection back to the parser (1789094)
- add ES6 module export (cbabb03)
- do not reuse the Engine.IO id (bbe94ad)
- remove the implicit connection to the default namespace (249e0be)
- split the events of the Manager and Socket (132f8ec)
- throw upon reserved event names (6494f61)
BREAKING CHANGES
- the Socket instance will now emit a "connect_error" event instead of "error" (which is not a reserved event anymore)
// before
socket.on("error", () => {});
// after
socket.on("connect_error", () => {});
-
the Socket#binary() method is removed, as this use case is now covered by the ability to provide your own parser.
-
the Socket instance will no longer forward the events of its Manager
Those events can still be accessed on the Manager instance though:
socket.io.on("reconnect", () => {
// ...
});
3.0.0-rc4 (2020-10-30)
Features
- emit an Error object upon middleware error (0939395)
3.0.0-rc3 (2020-10-26)
Code Refactoring
- rename ERROR to CONNECT_ERROR (13e1db7)
Features
- add bundle with msgpack parser (71d6048)
- add support for catch-all listeners (55f464f)
- add volatile events (7ddad2c)
BREAKING CHANGES
- the Socket instance will now emit a "connect_error" event instead of "error" (which is not a reserved event anymore)
// before
socket.on("error", () => {});
// after
socket.on("connect_error", () => {});
3.0.0-rc2 (2020-10-15)
Features
- move binary detection back to the parser (1789094)
BREAKING CHANGES
- the Socket#binary() method is removed, as this use case is now covered by the ability to provide your own parser.
3.0.0-rc1 (2020-10-13)
Features
- add ES6 module export (cbabb03)
- do not reuse the Engine.IO id (bbe94ad)
- remove the implicit connection to the default namespace (249e0be)
- split the events of the Manager and Socket (132f8ec)
- throw upon reserved event names (6494f61)
BREAKING CHANGES
- the Socket instance will no longer forward the events of its Manager
Those events can still be accessed on the Manager instance though:
socket.io.on("reconnect", () => {
// ...
});
2.3.1 (2020-09-30)
The debug dependency has been reverted to ~3.1.0, as the newer versions contains ES6 syntax which breaks in IE
browsers.
Please note that this only applied to users that bundle the Socket.IO client in their application, with webpack for example, as the "official" bundles (in the dist/ folder) were already transpiled with babel.
For webpack users, you can also take a look at the webpack-remove-debug plugin.
Bug Fixes
2.3.0 (2019-09-20)
The minor bump is matching the bump of the server, but there is no new feature in this release.
2.2.0 (2018-11-29)
Bug fixes
- remove any reference to the
globalvariable (related: https://github.com/socketio/socket.io-client/issues/1166)
2.1.1 (2018-05-17)
Bug fixes
2.1.0 (2018-03-29)
Features
// by default, the object is recursively scanned to check whether it contains some binary data
// in the following example, the check is skipped in order to improve performance
socket.binary(false).emit('plain-object', object);