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If we only add, remove, and signal callbacks, the data type is now thread safe. This is mainly for the purpose of the concurrent tests.
38 lines
1.7 KiB
C++
38 lines
1.7 KiB
C++
#ifndef OAK_CALLBACKS_H_UQZK6SYT
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#define OAK_CALLBACKS_H_UQZK6SYT
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#include "oak.h"
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#include "debug.h"
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namespace oak
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{
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template <typename T, bool AllowNonEmpty = false>
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struct callbacks_t
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{
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typedef typename std::vector<T*>::const_iterator iterator;
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callbacks_t () { }
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callbacks_t (callbacks_t const& rhs) { } // intentionally skip copy of rhs._callbacks
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callbacks_t& operator= (callbacks_t const& rhs) { _callbacks.clear(); return *this; }
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~callbacks_t () { ASSERT(_callbacks.empty() || AllowNonEmpty); }
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void swap (callbacks_t& rhs) { _callbacks.swap(rhs._callbacks); }
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void add (T* callback) { std::lock_guard<std::mutex> lock(_mutex); ASSERTF(std::find(_callbacks.begin(), _callbacks.end(), callback) == _callbacks.end(), "%p", callback); _callbacks.push_back(callback); }
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void remove (T* callback) { std::lock_guard<std::mutex> lock(_mutex); ASSERTF(std::find(_callbacks.begin(), _callbacks.end(), callback) != _callbacks.end(), "%p", callback); _callbacks.erase(std::find(_callbacks.begin(), _callbacks.end(), callback)); }
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template <typename M, typename... Args> void operator () (M fun, Args... args) const { for(auto const& cb : dup()) (cb->*fun)(args...); }
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iterator begin () const { return _callbacks.begin(); }
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iterator end () const { return _callbacks.end(); }
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private:
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std::vector<T*> dup () const { std::lock_guard<std::mutex> lock(_mutex); return _callbacks; }
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std::vector<T*> _callbacks;
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mutable std::mutex _mutex;
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};
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} /* oak */
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#endif /* end of include guard: OAK_CALLBACKS_H_UQZK6SYT */
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