* do reshaping without merge_views and reshape masks
* added tests
* properly do reshaping of zero or negative masks
* replace while loop with single expression
* remove old condition
* add more tests and comments
* remove empty file
* Fuzz test symbolic and shapetracker
This reverts commit d5773ddebff54c1ff608838076f0b4ff126b8aa8.
* mess again
* no tail
* test shapetracker too
* Revert mess and enable all tests
* removed leftover
* new upcast works
* float4 try
* fix unaligned float4
* disallow unaligned access
* upcast dim
* maybe good now
* fix gpu half
* vstore_half4
* fix deep image bugs
* improve symbolic to fix issues
* fix symbolic
* cl test
* this maybe
* gcd of 1 is 1
* real fix for old python
* improve fuzzer
* no zeroview start
* closer
* stride mask
* st tests pass, delete ZeroView
* byebye zv
* close to working
* not contiguous with mask
* subtract, don't add
* mask on view
* ugh, that shouldn't have been in there
* shape merge
* bugfixes
* fuzzer + 4 fuzzer failures
* fuzzer for symbolic
* more fuzzing and nothing
* that fuzzer doesn't hit either
* fixes padding...ugh
* no more offsets
* working
* rewrite load and store
* all checks
* fix idxs
* progress
* bugfix
* float4_axis
* works
* cleanups
* complex valids_okay
* linearizer outputs something
* working ish
* cstyle codegen
* clang mostly works
* fix load valid
* fix numberless loop
* fancy gen
* working
* fix enet compiler
* cleanups
* float4 upcasting
* less lines
* supports_float4
* constant folding
* mulacc
* internet tests flaky in CI
* 90% image support
* fix image generic
* bugs exposed with shapetracker and single view
* new llvm
* use vload, remove OLD
* that's really poorly done
* ending up being more lines
* behavior is correct without VALIDHACKS
* simple div and mod
* fix tests
* no negative variables
* alt form is correct
* still correct
* bug in mulnode
* at least validhacks works now
* cleanups
* test validhacks, and to_image_idx
* cache compare key
* tests and __neg__