targets = "SPIRV | METAL | GLSL"

[bounds_check_policies]
image_load = "ReadZeroSkipWrite"

[msl]
fake_missing_bindings = true
lang_version = [1, 2]
spirv_cross_compatibility = false
zero_initialize_workgroup_memory = true

[glsl]
version.Desktop = 430
zero_initialize_workgroup_memory = true

[spv]
debug = true
version = [1, 1]
