god_mode = true
targets = "GLSL | HLSL"

[hlsl]
fake_missing_bindings = true
push_constants_target = { register = 0, space = 0 }
restrict_indexing = true
special_constants_binding = { register = 0, space = 1 }
zero_initialize_workgroup_memory = true

[glsl]
version.Embedded = { is_webgl = false, version = 320 }
writer_flags = ""
zero_initialize_workgroup_memory = true
