diff --git a/examples/hello_compute/main.rs b/examples/hello-compute/main.rs similarity index 100% rename from examples/hello_compute/main.rs rename to examples/hello-compute/main.rs diff --git a/examples/hello_compute/shader.comp b/examples/hello-compute/shader.comp similarity index 100% rename from examples/hello_compute/shader.comp rename to examples/hello-compute/shader.comp diff --git a/examples/hello_compute/shader.comp.spv b/examples/hello-compute/shader.comp.spv similarity index 100% rename from examples/hello_compute/shader.comp.spv rename to examples/hello-compute/shader.comp.spv diff --git a/examples/hello_triangle/main.rs b/examples/hello-triangle/main.rs similarity index 100% rename from examples/hello_triangle/main.rs rename to examples/hello-triangle/main.rs diff --git a/examples/hello_triangle/shader.frag b/examples/hello-triangle/shader.frag similarity index 100% rename from examples/hello_triangle/shader.frag rename to examples/hello-triangle/shader.frag diff --git a/examples/hello_triangle/shader.frag.spv b/examples/hello-triangle/shader.frag.spv similarity index 100% rename from examples/hello_triangle/shader.frag.spv rename to examples/hello-triangle/shader.frag.spv diff --git a/examples/hello_triangle/shader.vert b/examples/hello-triangle/shader.vert similarity index 100% rename from examples/hello_triangle/shader.vert rename to examples/hello-triangle/shader.vert diff --git a/examples/hello_triangle/shader.vert.spv b/examples/hello-triangle/shader.vert.spv similarity index 100% rename from examples/hello_triangle/shader.vert.spv rename to examples/hello-triangle/shader.vert.spv diff --git a/tests/multithreaded_compute.rs b/tests/multithreaded_compute.rs index 3b943346e8..045f16c382 100644 --- a/tests/multithreaded_compute.rs +++ b/tests/multithreaded_compute.rs @@ -25,7 +25,7 @@ fn multithreaded_compute() { }, }); - let cs_bytes = include_bytes!("../examples/hello_compute/shader.comp.spv"); + let cs_bytes = include_bytes!("../examples/hello-compute/shader.comp.spv"); let cs_module = device.create_shader_module(cs_bytes); let staging_buffer = device