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Remove MULTI_DRAW_INDIRECT feature (#8162)
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@@ -784,28 +784,11 @@ bitflags_array! {
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///
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/// This is a native only feature.
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const PARTIALLY_BOUND_BINDING_ARRAY = 1 << 13;
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/// Allows the user to call [`RenderPass::multi_draw_indirect`] and [`RenderPass::multi_draw_indexed_indirect`].
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///
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/// Allows multiple indirect calls to be dispatched from a single buffer.
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///
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/// Natively Supported Platforms:
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/// - DX12
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/// - Vulkan
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///
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/// Emulated Platforms:
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/// - Metal
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/// - OpenGL
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/// - WebGPU
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///
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/// Emulation is preformed by looping over the individual indirect draw calls in the backend. This is still significantly
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/// faster than enulating it yourself, as wgpu only does draw call validation once.
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///
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/// [`RenderPass::multi_draw_indirect`]: ../wgpu/struct.RenderPass.html#method.multi_draw_indirect
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/// [`RenderPass::multi_draw_indexed_indirect`]: ../wgpu/struct.RenderPass.html#method.multi_draw_indexed_indirect
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const MULTI_DRAW_INDIRECT = 1 << 14;
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/// Allows the user to call [`RenderPass::multi_draw_indirect_count`] and [`RenderPass::multi_draw_indexed_indirect_count`].
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///
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/// This allows the use of a buffer containing the actual number of draw calls.
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/// This allows the use of a buffer containing the actual number of draw calls. This feature being present also implies
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/// that all calls to [`RenderPass::multi_draw_indirect`] and [`RenderPass::multi_draw_indexed_indirect`] are not being emulated
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/// with a series of `draw_indirect` calls.
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///
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/// Supported platforms:
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/// - DX12
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@@ -813,6 +796,8 @@ bitflags_array! {
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///
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/// This is a native only feature.
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///
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/// [`RenderPass::multi_draw_indirect`]: ../wgpu/struct.RenderPass.html#method.multi_draw_indirect
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/// [`RenderPass::multi_draw_indexed_indirect`]: ../wgpu/struct.RenderPass.html#method.multi_draw_indexed_indirect
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/// [`RenderPass::multi_draw_indirect_count`]: ../wgpu/struct.RenderPass.html#method.multi_draw_indirect_count
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/// [`RenderPass::multi_draw_indexed_indirect_count`]: ../wgpu/struct.RenderPass.html#method.multi_draw_indexed_indirect_count
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const MULTI_DRAW_INDIRECT_COUNT = 1 << 15;
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