From 65b79112ed98396d7e2b44110dedf43870e4fe63 Mon Sep 17 00:00:00 2001 From: Joshua Groves Date: Mon, 16 Mar 2020 09:26:51 -0230 Subject: [PATCH 1/2] Update winit --- Cargo.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Cargo.toml b/Cargo.toml index 1a85d9d97c..9500683d33 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -55,7 +55,7 @@ env_logger = "0.7" glsl-to-spirv = "0.1" log = "0.4" png = "0.15" -winit = "0.20" +winit = "0.22" rand = "0.7.2" zerocopy = "0.2" futures = "0.3" From 761def1989ba34c8f0f8d34df4f7e04184ec77a6 Mon Sep 17 00:00:00 2001 From: Joshua Groves Date: Mon, 16 Mar 2020 09:31:35 -0230 Subject: [PATCH 2/2] Fix typo in readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 33a5f001a6..04a6399db7 100644 --- a/README.md +++ b/README.md @@ -45,7 +45,7 @@ Shout out to the following projects that work best with wgpu-rs: - [imgui-wgpu](https://github.com/Yatekii/imgui-wgpu-rs) - Dear ImGui interfacing - [pixels](https://github.com/parasyte/pixels) - the easiest way to create a hardware-accelerated pixel frame buffer - [kas](https://github.com/dhardy/kas) - tooKit Abstraction System -- [oxiditor](https://github.com/Ruddle/oxidator) - RTS game engine +- [oxidator](https://github.com/Ruddle/oxidator) - RTS game engine - [nannou](https://github.com/nannou-org/nannou) - a creative coding framework Also, libraries that have support for wgpu-rs: