From 7532c2abaacb035e63e98095686504547d164e33 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jo=C3=A3o=20Capucho?= Date: Wed, 7 Jul 2021 17:37:12 +0100 Subject: [PATCH] [glsl-in] Remove wrong texture types Glsl doesn't have depth textures what it has is combined image/samplerShadow --- src/front/glsl/types.rs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/front/glsl/types.rs b/src/front/glsl/types.rs index 2b038242d9..73812276a5 100644 --- a/src/front/glsl/types.rs +++ b/src/front/glsl/types.rs @@ -133,12 +133,6 @@ pub fn parse_type(type_name: &str) -> Option { "3D" => (ImageDimension::D3, false, sampled(false)), "Cube" => (ImageDimension::Cube, false, sampled(false)), "CubeArray" => (ImageDimension::D2, false, sampled(false)), - "1DShadow" => (ImageDimension::D1, false, ImageClass::Depth), - "1DArrayShadow" => (ImageDimension::D1, true, ImageClass::Depth), - "2DShadow" => (ImageDimension::D2, false, ImageClass::Depth), - "2DArrayShadow" => (ImageDimension::D2, true, ImageClass::Depth), - "CubeShadow" => (ImageDimension::Cube, false, ImageClass::Depth), - "CubeArrayShadow" => (ImageDimension::Cube, true, ImageClass::Depth), _ => return None, };