mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
Add VertexStateDescriptor (#221)
The vertex state properties are now bundled in the VertexStateDescriptor which matches the spec. Fixes #220
This commit is contained in:
@@ -120,19 +120,21 @@ impl framework::Example for Example {
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: 4 * 4,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &vertex_attr_array![0 => Float2, 1 => Float2],
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},
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wgpu::VertexBufferDescriptor {
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stride: 2 * 4,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &vertex_attr_array![2 => Float2],
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},
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],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: 4 * 4,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &vertex_attr_array![0 => Float2, 1 => Float2],
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},
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wgpu::VertexBufferDescriptor {
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stride: 2 * 4,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &vertex_attr_array![2 => Float2],
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},
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],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@@ -268,23 +268,25 @@ impl framework::Example for Example {
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[wgpu::VertexBufferDescriptor {
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stride: vertex_size as wgpu::BufferAddress,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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format: wgpu::VertexFormat::Float4,
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offset: 0,
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shader_location: 0,
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},
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wgpu::VertexAttributeDescriptor {
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 4,
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shader_location: 1,
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},
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],
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}],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[wgpu::VertexBufferDescriptor {
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stride: vertex_size as wgpu::BufferAddress,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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format: wgpu::VertexFormat::Float4,
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offset: 0,
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shader_location: 0,
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},
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wgpu::VertexAttributeDescriptor {
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 4,
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shader_location: 1,
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},
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],
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}],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@@ -68,8 +68,10 @@ async fn run(event_loop: EventLoop<()>, window: Window) {
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@@ -133,8 +133,10 @@ impl Example {
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@@ -355,12 +357,14 @@ impl framework::Example for Example {
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[wgpu::VertexBufferDescriptor {
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stride: vertex_size as wgpu::BufferAddress,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &vertex_attr_array![0 => Float4],
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}],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[wgpu::VertexBufferDescriptor {
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stride: vertex_size as wgpu::BufferAddress,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &vertex_attr_array![0 => Float4],
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}],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@@ -69,12 +69,14 @@ impl Example {
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[wgpu::VertexBufferDescriptor {
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stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &vertex_attr_array![0 => Float2, 1 => Float4],
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}],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[wgpu::VertexBufferDescriptor {
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stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &vertex_attr_array![0 => Float2, 1 => Float4],
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}],
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},
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sample_count,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@@ -467,8 +467,10 @@ impl framework::Example for Example {
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stencil_read_mask: 0,
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stencil_write_mask: 0,
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}),
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[vb_desc.clone()],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[vb_desc.clone()],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@@ -599,8 +601,10 @@ impl framework::Example for Example {
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stencil_read_mask: 0,
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stencil_write_mask: 0,
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}),
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[vb_desc],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[vb_desc],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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@@ -128,9 +128,11 @@ impl framework::Example for Skybox {
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alpha_blend: wgpu::BlendDescriptor::REPLACE,
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write_mask: wgpu::ColorWrite::ALL,
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}],
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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},
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depth_stencil_state: None,
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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