diff --git a/examples/README.md b/examples/README.md index a303eb5292..2de633e699 100644 --- a/examples/README.md +++ b/examples/README.md @@ -43,7 +43,7 @@ These examples use a common framework to handle wgpu init, window creation, and - `ray_cube_fragment` - Demonstrates using ray queries with a fragment shader. - `ray_scene` - Demonstrates using ray queries and model loading - `ray_shadows` - Demonstrates a simple use of ray queries - high quality shadows - uses a light set with push constants to raytrace through an untransformed scene and detect whether there is something obstructing the light. -- `mesh_shader` - Rrenders a triangle to a window with mesh shaders, while showcasing most mesh shader related features(task shaders, payloads, per primitive data). +- `mesh_shader` - Renders a triangle to a window with mesh shaders, while showcasing most mesh shader related features(task shaders, payloads, per primitive data). #### Compute