From 20a903726a77a9944383fcfb22bab7098f5aa8b9 Mon Sep 17 00:00:00 2001 From: Hiroaki Yutani Date: Sat, 20 Mar 2021 23:58:30 +0900 Subject: [PATCH] [rs] Remove "how to compile the shaders" section on README I believe all the examples now use WGSL, so this section is no longer needed. --- wgpu/README.md | 7 ------- 1 file changed, 7 deletions(-) diff --git a/wgpu/README.md b/wgpu/README.md index ee7221b86a..4a617b26f5 100644 --- a/wgpu/README.md +++ b/wgpu/README.md @@ -52,13 +52,6 @@ The following environment variables can be used to configure how the framework e See [wiki article](https://github.com/gfx-rs/wgpu-rs/wiki/Running-on-the-Web-with-WebGPU-and-WebGL). -### How to compile the shaders in the examples - -Currently, shaders in the examples are written in GLSL 4.50 and compiled to SPIR-V manually. -In the future [WGSL](https://gpuweb.github.io/gpuweb/wgsl.html) will be the shader language for WebGPU, but support is not implemented yet. - -For now, the shaders can be compiled to SPIR-V by running `make`, which requires you to have `glslang`s `glslangValidator` binary. - ## Logging `wgpu-core` uses `tracing` for logging and `wgpu-rs` uses `log` for logging.