This change uses `include_wgsl!(…)` in usages where an
`include_str!("….wgsl")` was used to construct
a `ShaderModuleDescriptor`'s `source, but the `label` was set to `None`.
This should (1) showcase a nice idiomatic convenience we offer in our
examples better, (2) make code more concise, and (3) get some
automatically generated labels in diagnostics where it seems it won't
hurt.
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
* Expose gpu allocation configuration options
This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually.
The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles.
The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later.
* changelog
* Update CHANGELOG.md
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Add a comment about not entirely knowing what we are doing
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Co-authored-by: Andreas Reich <r_andreas2@web.de>
* split out TIMESTAMP_QUERY_INSIDE_ENCODERS from TIMESTAMP_QUERY
* changelog entry
* update changelog change number
* fix web warnings
* single line changelog
* note on followup issue
* Convert Tests to Use Async Poll
* Update examples/src/repeated_compute/mod.rs
Co-authored-by: Andreas Reich <r_andreas2@web.de>
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Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Fix indentation in main examples readme file
* Update examples readme files
* Update hello_compute example readme and fix example not running with new command
* Fix srgb_blend example not working correctly and set readme accordingly