1093: Update naga and gfx, move the shader validation into a shader descriptor bit r=cwfitzgerald a=kvark
**Connections**
Includes https://github.com/gfx-rs/gfx/pull/3533 and a bunch of Naga things.
**Description**
Updates Naga with the new WGSL syntax, lots of fixes.
Large update of the GL backend.
**Testing**
Tested on some wgpu-rs examples.
Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
1076: Fix player warnings r=kvark a=kvark
```
warning: unused `std::result::Result` that must be used
--> player/src/bin/play.rs:142:29
|
142 | ... gfx_select!(device => global.device_create_swap_chain(device, surface, &desc));
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(unused_must_use)]` on by default
= note: this `Result` may be an `Err` variant, which should be handled
= note: this warning originates in a macro (in Nightly builds, run with -Z macro-backtrace for more info)
warning: unused `std::result::Result` that must be used
--> player/src/bin/play.rs:147:29
|
147 | ... gfx_select!(device => global.swap_chain_present(id));
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: this `Result` may be an `Err` variant, which should be handled
= note: this warning originates in a macro (in Nightly builds, run with -Z macro-backtrace for more info)
warning: unused `std::result::Result` that must be used
--> player/src/bin/play.rs:173:21
|
173 | gfx_select!(device => global.device_poll(device, true));
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: this `Result` may be an `Err` variant, which should be handled
= note: this warning originates in a macro (in Nightly builds, run with -Z macro-backtrace for more info)
warning: 3 warnings emitted
```
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
The purpose of the PR is to support Naga modules everywhere.
As a requirement, it updates the gfx-rs version used.
Most of the logic is dedicated towards building a shader interface,
where previously we just used naga's IR. Now we have our own mini-IR.
966: Immediate resource destruction and freeing r=cwfitzgerald a=kvark
**Connections**
Fixes#964
**Description**
We are making it so a buffer or a texture can have their native resources freed while they are still referenced, so without waiting for GC.
In addition, the PR adds a few missing cases where error IDs should have been handled, like at render pass encoding.
**Testing**
Tested on wgpu-rs examples, see https://github.com/gfx-rs/wgpu-rs/pull/591
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
838: wait for buffer to be done in the player r=cwfitzgerald a=kvark
**Connections**
Fixes our code enough to replay #834 without issues. Doesn't help to solve the original problem though.
**Description**
There are two things in here:
1. don't deduplicate the BGLs if we are not generating new IDs at this layer. This helps Servo/Gecko/player. cc @kunalmohan
2. have an option in `buffer_destroy` to *actually* kill it, at the cost of blocking on GPU sometimes. This is required for the player, since the very next command may try to reuse the ID.
**Testing**
Tested on the trace in #834
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
* Replace &[T] in descriptor structs with Cow<[T]>
* Changed label fields to use Cow<'a, str>
* Deduplicate types across the tracing API
Introduce the ToStatic trait
* Deduplicate trace::RenderBundleDescriptor
* Remove ugly ToOwned bounds
* Simplifiy Action variants
* Make Clone bounds on type defs less verbose
* Fix a error in play.rs
* Remove ToStatic, and Make Action<'a> borrow descriptors instead