Jim Blandy
cc0ee7bcbd
water test: Expect additional error from GPU validation. ( #5511 )
...
Expand the `water` test's expected error message substring to cover
new validation errors reported by GPU-based validation starting in
Fedora's vulkan-validation-layers-1.3.275.0-1.fc39.x86_64:
```
[2024-04-09T21:02:01Z ERROR wgpu_test::expectations] Validation Error: Validation Error: [ SYNC-HAZARD-WRITE-AFTER-WRITE ] Object 0: handle = 0x7f2fb53d44e0, type = VK_OBJECT_TYPE_QUEUE; | MessageID = 0x5c0ec5d6 | vkQueueSubmit(): Hazard WRITE_AFTER_WRITE for entry 7, VkCommandBuffer 0x7f2fb6fd5b40[], Submitted access info (submitted_usage: SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE, command: vkCmdEndRenderPass, seq_no: 3, renderpass: VkRenderPass 0x2d000000002d[], reset_no: 1). Access info (prior_usage: SYNC_IMAGE_LAYOUT_TRANSITION, write_barriers: SYNC_VERTEX_SHADER_SHADER_SAMPLED_READ|SYNC_VERTEX_SHADER_SHADER_STORAGE_READ|SYNC_VERTEX_SHADER_UNIFORM_READ|SYNC_FRAGMENT_SHADER_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ|SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ|SYNC_FRAGMENT_SHADER_UNIFORM_READ|SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_COMPUTE_SHADER_SHADER_SAMPLED_READ|SYNC_COMPUTE_SHADER_SHADER_STORAGE_READ|SYNC_COMPUTE_SHADER_UNIFORM_READ, queue: VkQueue 0x7f2fb53d44e0[], submit: 0, batch: 0, batch_tag: 28, command: vkCmdPipelineBarrier, command_buffer: VkCommandBuffer 0x7f2fb6fd43c0[Main Command Encoder], seq_no: 1, VkImage 0x1c000000001c[Reflection Render Texture], VkImage 0x1f000000001f[Depth Buffer], reset_no: 1).
```
See also #5231 .
2024-04-10 03:53:43 -04:00
Erich Gubler
31ac63ce3e
feat(vulkan): enable GPU-based validation for Vulkan backend
...
If [`VK_LAYER_KHRONOS_validation`] is present, and it supports
[`VK_EXT_validation_features`], we can configure it with another instance
creation info. element of type [`VkValidationFeaturesEXT`] to enable
GPU-based validation. Wire `InstanceFlags::GPU_BASED_VALIDATION` to do
this in the Vulkan backend. It's even already finding issues in our
`examples` and other tests! But…we'd like to handle those later, since
this is so important for users. So, I've broken that out to separate
issues. The instances we're aware of:
* `water` is running into sync. validation issues: see
<https://github.com/gfx-rs/wgpu/issues/5231 >
* `wgpu_test::shader::struct_layout::uniform_input` is failing to
instrument shaders now; see
<https://github.com/gfx-rs/wgpu/issues/5245 >
It is apparent from this and the [DX12 implementation of GPU-based
validation] that we will need to communicate clearly to users that
`InstanceFlags::GPU_BASED_VALIDATION` implies
`InstanceFlags::VALIDATION`. Not all backends enforce this yet; I have
[split out this work][follow-up for flag implication].
Note that `VK_EXT_validation_features` has been deprecated in favor of
the more general layer configuration mechanism offered by
[`VK_EXT_layer_settings`].
[DX12 implementation of GPU-based validation]: https://github.com/gfx-rs/wgpu/pull/5146
[`VK_EXT_layer_settings`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_layer_settings.html
[`VK_EXT_validation_features`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_validation_features.html
[`VK_LAYER_KHRONOS_validation`]:https://vulkan.lunarg.com/doc/sdk/1.3.275.0/linux/khronos_validation_layer.html
[`VkValidationFeaturesEXT`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkValidationFeaturesEXT.html
[follow-up for flag implication]: https://github.com/gfx-rs/wgpu/pull/5232
2024-02-12 10:23:07 -05:00