* add new tests for checking on query set lifetime
* Fix ownership management of query sets on compute passes for write_timestamp, timestamp_writes (on desc) and pipeline statistic queries
* changelog entry
* lift encoder->computepass lifetime constraint and add now failing test
* compute passes now take an arc to their parent command encoder, thus removing compile time dependency to it
* Command encoder goes now into locked state while compute pass is open
* changelog entry
* share most of the code between get_encoder and lock_encoder
* rename `command_encoder_run_*_pass` to `*_pass_end` and make it a method of compute/render pass instead of encoder
* executing a compute pass consumes it now such that it can't be executed again
* use handle_error instead of handle_error_nolabel for wgpu compute pass
* use handle_error instead of handle_error_nolabel for render_pass_end
* changelog addition
* feat: `compute_pass_set_push_constant`: move panics to error variants
Co-Authored-By: Erich Gubler <erichdongubler@gmail.com>
---------
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
This was previously added in #2230 but I don't think it was necessary. #901 already implemented the buffer <-> texture validation for those formats. It's also not a requirement in the spec.
* basic test setup
* remove lifetime and drop resources on test - test fails now just as expected
* compute pass recording is now hub dependent (needs gfx_select)
* compute pass recording now bumps reference count of uses resources directly on recording
TODO:
* bind groups don't work because the Binder gets an id only
* wgpu level error handling is missing
* simplify compute pass state flush, compute pass execution no longer needs to lock bind_group storage
* wgpu sided error handling
* make ComputePass hal dependent, removing command cast hack. Introduce DynComputePass on wgpu side
* remove stray repr(C)
* changelog entry
* fix deno issues -> move DynComputePass into wgc
* split out resources setup from test
* move out compute command to separate module
* introduce ArcComputeCommand
* stateless tracker now returns reference to arc upon insertion
* add insert_merge_single to buffer tracker
* compute pass execution now works internally with an ArcComputeCommand
* compute pass execution now translates Command to ArcCommand ahead of time
* don't clone commands in compute pass execution
* remove doc hiding
* use option insert
* clippy fix
* fix private doc issue
* remove unnecessary copied over doc hide
If `debug_assertions` or the `"validate-locks"` feature are enabled,
change `wgpu-core` to use a wrapper around `parking_lot::Mutex` that
checks for potential deadlocks.
At the moment, `wgpu-core` does contain deadlocks, so the ranking in
the `lock::rank` module is incomplete, in the interests of keeping it
acyclic. #5572 tracks the work needed to complete the ranking.
Move the `Mutex` in `Device::command_allocator` inside the
`CommandAllocator` type itself, allowing it to be passed by shared
reference instead of mutable reference.
Passing `CommandAllocator` to functions like
`PendingWrites::post_submit` by mutable reference requires the caller
to acquire and hold the mutex for the entire time the callee runs, but
`CommandAllocator` is just a recycling pool, with very simple
invariants; there's no reason to hold the lock for a long time.
Flesh out the documentation for `wgpu_core`'s `CommandBuffer`,
`CommandEncoder`, and associated types.
Allow doc links to private items. `wgpu-core` isn't entirely
user-facing, so it's useful to document internal items.
Replace the `wgpu_core::id::Id::transmute` method, the `transmute`
private module, and the `Transmute` sealed trait with some associated
functions with obvious names.
* pool tracker vecs
* pool
* ci
* move pool to device
* use pool ref, cleanup and comment
* suspect all the future suspects (#5413)
* suspect all the future suspects
* changelog
* changelog
* review feedback
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Rust would have made this operation either an overflow in release mode,
or a panic in debug mode. Neither seem appropriate for this context,
where I suspect an error should be returned instead. Web browsers, for
instance, shouldn't crash simply because of an issue of this nature.
Users may, quite reasonably, have bad arguments to this in early stages
of development!
Fuzz testing in Firefox encountered crashes for calls of
`Global::command_encoder_clear_buffer` where:
* `offset` is greater than `buffer.size`, but…
* `size` is `None`.
Oops! We should _always_ check this (i.e., even when `size` is `None`),
because we have no guarantee that `offset` and the fallback value of
`size` is in bounds. 😅 So, we change validation here to unconditionally
compute `size` and run checks we previously gated behind `if let
Some(size) = size { … }`.
For convenience, the spec. link for this method:
<https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-clearbuffer>