Dzmitry Malyshau
6afd72b8dd
Relax interpolation validation for vertex outputs
2021-03-06 23:41:53 -05:00
Dzmitry Malyshau
e92b35725c
[spv-in] work around integer built-ins for compute
2021-03-06 23:11:14 -05:00
Dzmitry Malyshau
3fcc0759ed
GraphViz backend
2021-03-03 21:20:12 -05:00
Dzmitry Malyshau
3b4935550d
Separate validation job on macOS
2021-02-10 23:17:18 -05:00
Dzmitry Malyshau
bfbb30b375
Add CI action for validation of native shaders
2021-02-10 21:48:45 -05:00
Joshua Groves
832e259a03
Ues updated paths in Makefile
2021-02-07 18:16:26 -05:00
Dzmitry Malyshau
c496c05ba4
Makefile commands for native shader validation
2021-02-05 14:04:02 -05:00
Dzmitry Malyshau
b95346877a
Remove MemberOrigin in favor of spans
2020-12-18 16:11:12 -05:00
Dzmitry Malyshau
5786aac9c4
[glsl] enable conversion testing for quad and boids
2020-12-08 09:25:59 -05:00
Dzmitry Malyshau
ca492e43e6
[glsl] write the entry point ( #207 )
2020-09-18 17:26:32 -04:00
Dzmitry Malyshau
7aff39784b
[wgsl] texture operations
2020-09-18 10:01:56 -04:00
João Capucho
5d9489871d
Add support for glsl es in the glsl backend ( #128 )
...
* Initial glsl es 300 support
* Set float default precision
* Generate interface blocks and check storage class in es
* Added more checks on es and fixed uniform blocks with same name type
* Added image checks
* Added the test to the makefile
* applied comments
2020-08-22 10:50:54 -04:00
Dzmitry Malyshau
55fab04353
Refactor the interface processor, many improvements in global variables handling in MSL
2020-03-19 22:36:26 -04:00
Dzmitry Malyshau
df855bc2ff
Makefile and RON converter parameters
2020-03-19 09:44:14 -04:00