Commit Graph

6 Commits

Author SHA1 Message Date
Dzmitry Malyshau
bc344579e8 [spv-in] fix signed/unsigned casting for builtins (#746) 2021-04-21 11:04:53 -04:00
Jim Blandy
4f442ff8cc Require binding interpolation to be resolved by the front end.
When validating IR, verify that all `Binding`s for vertex shader outputs and
fragment shader inputs, whether directly in the argument or result, or applied
to a struct member, has specified an interpolation and sampling, not `None`.
This ensures that front ends explicitly state their policies, rather than
coasting through on back ends' default behavior.

In practice, all our front ends have very similar defaults, so provide a utility
function on `Module` to apply these rules. Use this utility function in the
SPIR-V and WGSL front ends; GLSL seems to already fill in interpolation as
required.
2021-04-19 09:42:00 -04:00
Jim Blandy
0910af2718 [wgsl-in] Implement WGSL interpolate syntax from gpuweb PR #1605.
Fixes: #670
2021-04-19 09:42:00 -04:00
Jim Blandy
99a9e1e78e Change Binding::Location to a struct-style enum variant.
This commit makes no other changes. This is in preparation for adding a third
field, at which point tuple variants start to get obscure.
2021-04-19 09:42:00 -04:00
Dzmitry Malyshau
c8d26a1f47 Splat support for WGSL and SPV in/out, updated snapshots 2021-04-14 19:26:20 -04:00
Dzmitry Malyshau
c2c93e4ecd Remove cargo-insta 2021-04-14 16:10:31 -04:00