Commit Graph

112 Commits

Author SHA1 Message Date
bors[bot]
a0ed09a6a8 Merge #796
796: Safe error handling for command API r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Initially started to remove assertions from the `bundle.rs` file, but ended up implementing safe error handling for the whole `command` module.

**Testing**
Checked with core and player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-15 20:54:32 +00:00
Gabriel Majeri
6f6893244a Rename InvalidBufferUsage 2020-07-15 17:09:53 +03:00
Gabriel Majeri
8e9a7bd3a9 Detailed error messages for compute errors 2020-07-15 17:06:46 +03:00
Gabriel Majeri
a8608d8bcd Rename error variants 2020-07-15 17:06:36 +03:00
Gabriel Majeri
151e300635 Detailed messages for RenderPassError 2020-07-15 16:48:58 +03:00
Gabriel Majeri
7df69b2740 Error message display for RenderCommandError 2020-07-15 15:59:36 +03:00
Gabriel Majeri
52922a7a8f Detailed error messages for render bundle creation 2020-07-15 14:34:18 +03:00
bors[bot]
fc4baa3107 Merge #795
795: Move `RenderPass*AttachmentDescriptor` types into core r=kvark a=GabrielMajeri

**Connections**
Follow up to #791.

**Description**
I had the impression that these two types were already shared between `wgpu-core` and `wgpu-rs`, considering they were generic. Further investigation reveals that not to be the case.

This PR moves these types into `wgpu-core`, since they're specific to this crate.

**Testing**
Checked with core, player and `wgpu-rs`.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-14 12:52:27 +00:00
Gabriel Majeri
1b03fbe9be Safe error handling for commands API 2020-07-14 11:40:54 +03:00
Gabriel Majeri
39ed7a008c Move RenderPass*AttachmentDescriptor types into core 2020-07-14 08:11:20 +03:00
Connor Fitzgerald
c8bcc50ed6 Implement PUSH_CONSTANTS feature 2020-07-13 12:47:09 -04:00
Gabriel Majeri
f3b80f1d8d Unify wgpu-core and wgpu-rs types 2020-07-13 18:39:49 +03:00
Gabriel Majeri
98e4f73a10 Error handling for data transfer API 2020-07-10 21:50:22 +03:00
Connor Fitzgerald
f76b631961 Validate set_bind_group is within bounds of limit 2020-07-07 14:41:54 -04:00
Connor Fitzgerald
b4f2c02941 Validate dynamic bindings are in-bounds 2020-06-30 22:54:24 -04:00
Connor Fitzgerald
441b6e0d04 Implement MultiDrawIndirect Extensions 2020-06-27 23:43:23 -04:00
bors[bot]
177a0b39ac Merge #747
747: Custom implement Debug for RenderCommand and ComputeCommand r=kvark a=kunalmohan

This would avoid unnecessarily long debug logs for Render and Compute passes to some extent. I am not sure if it would be helpful to print `dynamic_offsets` and `string_data` under `BasePass` without the content of related `Compute/Render Command`.
<!--**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_

**Description**
_Describe what problem this is solving, and how it's solved._
This would avoid 
**Testing**
_Explain how this change is tested._

Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-06-24 14:39:00 +00:00
Dzmitry Malyshau
0ed90d001b Tweak the logging a bit to make debug level usable 2020-06-24 10:26:43 -04:00
Kunal Mohan
421aa79364 Custom implement Debug for RenderPass and ComputePass 2020-06-24 10:55:46 +05:30
Connor Fitzgerald
62a870280f Refine Logging Levels 2020-06-22 02:13:04 -04:00
Connor Fitzgerald
c1f0021a05 Add Chrome Backend 2020-06-20 20:55:59 -04:00
Connor Fitzgerald
1b2cf3cd22 Add Tracing and Instrument Entry Points 2020-06-20 14:26:50 -04:00
Dzmitry Malyshau
365f4e8786 Remove peek-poke.
There was a lot of highly unsafe use of serialization based on peek-poke that we
weren't entirely happy with. It's replaced by just serializing the passes now.
Also, switch BufferSize to Option<NonZero>.
2020-06-20 00:39:11 -04:00
Nikita Krupitskas
eaf2acb43a Implement debug marker support 2020-06-17 00:05:52 +03:00
Dzmitry Malyshau
c038c206e7 Add RODS texture binding property 2020-06-12 21:26:19 -04:00
Dzmitry Malyshau
8ebfdb0c34 Rewrite the render attachment tracking using the new prepend() operation. 2020-06-12 19:54:50 -04:00
Dzmitry Malyshau
7aa5753701 Re-architecture the bundles using normalized command streams.
This is a major change in how the bundles are implemented. Instead of
transparently injecting them into the pass command stream, we are now
treating bundles as first-class API objects and API tracing them
accordingly. The bundle contains a normalized command stream that is
very easy to inject into a native command buffer multiple times.
2020-06-11 15:34:45 -04:00
Dzmitry Malyshau
afc4517db1 Render bundle reset states, updated descriptors 2020-06-11 15:28:55 -04:00
Dzmitry Malyshau
fbf35e43a6 Render bundles 2020-06-11 15:28:55 -04:00
Connor Fitzgerald
27ffe5026b Implement buffer to any copy bounds checking 2020-06-08 11:24:33 -04:00
Dzmitry Malyshau
b5c38ae40d Prevent internal thread from cleanup 2020-06-04 22:45:59 -04:00
Dzmitry Malyshau
aa12e7dc14 Read-only depth-stencil support 2020-06-01 19:54:56 -04:00
Dzmitry Malyshau
321a5cee0f Enforce copy buffer-texture row pitch alignment 2020-06-01 16:51:42 -04:00
Dzmitry Malyshau
6fb2b272e4 Fix recycling of command buffers 2020-05-31 11:50:24 -04:00
Dzmitry Malyshau
7181bfe977 Move BufferSize to wgpu-types 2020-05-30 01:19:42 -04:00
Paul Kernfeld
d529526e7f "Use the whole buffer" is !0, not 0 (#663)
* "Use the whole buffer" is !0, not 0

Fixes #654
Applies to BufferBinding, set_vertex_buffer, set_index_buffer

* Add BufferSize type alias

* Make BufferSize a transparent type

Add a custom serialization "buddy" type
Use BufferSize::WHOLE instead of crate::WHOLE_SIZE

* Move SerBufferSize into device::trace mod

Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
2020-05-26 13:25:06 -04:00
Dzmitry Malyshau
4e1d76013c Add missing repr(C) on copy views 2020-05-26 09:35:09 -04:00
Dzmitry Malyshau
e4659b6d05 Bring back BufferCopyView 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
679dba044b Remove array layers from texture copies 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
dff37bb65d Move TextureDataLayout to wgpu-types 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
fcf1d2762d Use TextureDataLayout consistently 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
a4ea5358ef Implement write_texture 2020-05-26 00:15:09 -04:00
yanchith
58a60392c2 Fix possible out-of-bounds when trace log level enabled
Also, even when there was no out-of-bounds access, the log statement talked
about an incorrect submission index.
2020-05-17 12:17:36 +02:00
Dzmitry Malyshau
4c62b20282 Multiple fixes and clean ups.
- Clean up after the pending writes on destroy.
- Fix temporary buffer creation.
- Fix internal thread initialization by the command allocator.
- Clean up player event_loop usage.
2020-05-11 14:07:02 -04:00
Dzmitry Malyshau
35f2e8b70e Move queue logic into a submodule 2020-05-10 22:40:04 -04:00
Dzmitry Malyshau
ba8c2eae54 Implement Queue::write_buffer 2020-05-10 01:21:47 -04:00
Dzmitry Malyshau
cf8513baf5 Proper maintenance of the command pools 2020-05-06 11:15:08 -04:00
Dzmitry Malyshau
4c448c3fc5 Add a way to destroy a pass by a mutable reference (#647) 2020-05-05 21:52:06 -04:00
Dzmitry Malyshau
fbc533bfee Save bind group layout inside pipeline layouts 2020-05-04 23:46:06 -04:00
Paul Kernfeld
cc2e6db7f5 Make assertions more verbose in src/command
This contributes to #485
2020-05-02 13:16:09 -04:00