kejor
4513fb2b83
Match upstream API changes for IndexFormat
2020-12-01 19:19:41 -05:00
Dzmitry Malyshau
9e2f6c2f01
Move to gfx master
2020-11-30 22:50:13 -05:00
Dzmitry Malyshau
10c11d718d
Replace gfx-descriptor by gpu-descriptor
2020-11-30 21:48:04 -05:00
bors[bot]
67e652f471
Merge #1047
...
1047: Update bind group layout API to match upstream r=cwfitzgerald a=kvark
**Connections**
Follows https://github.com/gpuweb/gpuweb/pull/1076 , https://github.com/gpuweb/gpuweb/pull/1223 (https://github.com/gpuweb/gpuweb/issues/1164 ), https://github.com/gpuweb/gpuweb/pull/1255 , and https://github.com/gpuweb/gpuweb/pull/1256
**Description**
Aligns our API closer to the latest changes in WebGPU upstream. We technically don't have to do this, but I believe in the end it would be best if our API gets close to upstream.
Note: this is a sensitive change for the users, everybody will get their code broken. So please take a look at the API and see if something is missing or needs improvement, so that we don't have to go through the changes again afterwards.
**Testing**
Doesn't really need testing. Partially covered by the existing playtest.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com >
2020-11-30 22:31:49 +00:00
lordnoriyuki
e160de87d5
Merge remote-tracking branch 'upstream/master'
2020-11-28 16:13:37 -08:00
lordnoriyuki
162cd6bd86
Disable gfx-backend-gl on macOS
2020-11-28 16:11:16 -08:00
Dzmitry Malyshau
ee87d7fae7
Flush write_texture staging memory
2020-11-28 12:12:51 -05:00
Dzmitry Malyshau
5949dec61d
Update bind group layout API to match upstream
2020-11-28 00:30:27 -05:00
bors[bot]
dd31c924df
Merge #1052
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1052: Check for missing fragment shader outputs r=kvark a=kvark
**Connections**
Fixes #1046
**Description**
Introduces a proper error for the missing outputs
**Testing**
Untested
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com >
2020-11-27 17:46:56 +00:00
Dzmitry Malyshau
e5204e915c
Check for missing fragment shader outputs
2020-11-27 12:44:31 -05:00
bors[bot]
99bc5679ed
Merge #1051
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1051: Register init-destination buffer in the pending writes r=kvark a=kvark
**Connections**
Fixes #1049
**Description**
At some recent point we introduced the map of destination buffers for copies, and I missed the case where buffers are mapped at creation.
**Testing**
Tested on the test-case in #1049
Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com >
2020-11-26 22:00:46 +00:00
Dzmitry Malyshau
992e240938
Register init-destination buffer in the pending writes
2020-11-26 16:59:25 -05:00
Dzmitry Malyshau
55851add9b
player: use the wgpu-cores's gfx-select macro
2020-11-26 14:47:48 -05:00
lordnoriyuki
c80ca8dbe4
Updating to latest gpu-alloc
2020-11-24 19:10:46 -08:00
Dzmitry Malyshau
2f55c708b8
Update gpu-alloc and naga with linear allocation fixes
2020-11-24 09:40:36 -05:00
Dzmitry Malyshau
c6bc37dbde
[error] render bundles
2020-11-23 12:00:47 -05:00
Dzmitry Malyshau
6307294e2b
[error] pipeline creation
2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
ad824de268
[error] bind groups and layouts creation
2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
fccbca28bd
[error] shader module creation, separate descriptor
2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
e96e5f917c
[error] sampler creation
2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
8287464855
[error] texture view creation
2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
bedd037517
[error] buffer creation
2020-11-23 11:57:32 -05:00
Dzmitry Malyshau
eb4f633e39
[error] texture creation
2020-11-23 11:57:32 -05:00
Mikko Lehtonen
459e835250
Add Ids to PassErrorScope
...
Also makes it pub, and the places it is used.
Tweak some error messages.
2020-11-21 23:39:05 +02:00
Dzmitry Malyshau
46b87e220c
Stop using Borrow<RefCount>
2020-11-21 10:38:20 -05:00
Mikko Lehtonen
48e64fc8c6
Add missing label query methods
2020-11-19 23:37:59 +02:00
Mikko Lehtonen
a41f7ea78f
Make inner errors pub
2020-11-19 23:37:36 +02:00
Mikko Lehtonen
4498f172cc
Retain labels for resources
...
As a braking api change, adds also label for the error id generation,
for labeling invalid ids too.
Also adds query methods the label.
2020-11-19 00:09:21 +02:00
Dzmitry Malyshau
b48764728d
Update gpu-alloc and naga
2020-11-18 09:24:43 -05:00
bors[bot]
af9713b249
Merge #1023
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1023: Drop surfaces and adapters r=cwfitzgerald a=kvark
**Connections**
Not very connected
**Description**
Refactors our destruction paths a bit
**Testing**
tested on wgpu-rs
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com >
2020-11-13 23:50:28 +00:00
Dzmitry Malyshau
ac89fbab8a
Drop surfaces and adapters
2020-11-13 18:39:14 -05:00
Dzmitry Malyshau
b0a98548d1
Update naga to 4d4e1cd4cb
2020-11-13 12:26:48 -05:00
Marvin Löbel
3787d3bedb
Change Err(x)? to return Err(x.into())
2020-11-13 00:03:13 +01:00
Marvin Löbel
8723a8379a
Annotate all commands of {Compute,Render}Passes with error context informations
2020-11-12 23:05:10 +01:00
Dzmitry Malyshau
22efbeae70
Replace gfx-memory by gpu-alloc
2020-11-09 12:16:34 -05:00
Zsolt Bölöny
a493ed06d8
Rename OutputAttachment helper struct to RenderAttachment too to avoid confusion
2020-11-08 14:27:44 +01:00
Zsolt Bölöny
2151a252ad
Rename TextureUsage::OUTPUT_ATTACHMENT to RENDER_ATTACHMENT
2020-11-08 14:24:39 +01:00
Dzmitry Malyshau
73d3f71caa
Enable the non-fill polygon mode feature if requested ( #1016 )
...
* Enable the non-fill polygon mode feature if requested
* Update wgpu-core/src/instance.rs
Co-authored-by: monocodus[bot] <49363530+monocodus[bot]@users.noreply.github.com>
Co-authored-by: monocodus[bot] <49363530+monocodus[bot]@users.noreply.github.com>
2020-11-06 00:32:04 -05:00
Zicklag
f7f1ff699a
Implement OpenGL Backend For Unix Platforms
2020-11-04 20:32:33 -06:00
Zicklag
7beb7c3411
Update For Latest GFX
...
Using a specific Git commit for now because it is unreleased.
2020-11-02 20:25:07 -06:00
Zicklag
165d7717b4
Add Error Message When Surface Creation Fails
2020-11-02 20:24:30 -06:00
bors[bot]
7b9abf0fef
Merge #1008
...
1008: Add helpers to convert passes to serialized forms r=grovesNL a=kvark
**Connections**
Stuff I needed to fix in the upcoming Gecko WebGPU update.
**Description**
It allows us to use the tracing `Command` more aggressively.
**Testing**
Tested in Gecko, doesn't need testing in wgpu
Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com >
Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com >
2020-11-02 23:15:03 +00:00
Dzmitry Malyshau
5e1e3314cd
Check array layer counts
2020-10-30 17:31:43 -04:00
Dzmitry Malyshau
6e3c7b359f
Add missing license headers
2020-10-28 13:40:41 -04:00
Dzmitry Malyshau
a168886497
Add helpers to convert passes to serialized forms
2020-10-27 13:19:05 -04:00
Connor Fitzgerald
dcc14fe645
Improve cubemap validation
2020-10-25 17:14:14 -04:00
bors[bot]
6c519e0d92
Merge #1000
...
1000: Elide redundant set_pipeline calls. r=kvark a=Kimundi
**Description**
This adds an check in each `set_pipeline()` call for wether the same pipeline id has already been set previously. This should cause free performance wins for suboptimal usage of the wgpu API, while having neglible overhead otherwise.
An example scenario for where this would be useful is a game that just blindly sets all render state for each object, but has few actually different objects:
```rust
for game_obj in game_objs {
rpass.set_pipeline(...);
rpass.set_bind_group(...);
rpass.set_vertex_buffer(...);
rpass.draw(...);
}
```
**Testing**
Ideally we would have tests that check that pipeline changes have been ellided, but I'm not sure how to write them in the current codebase.
**Future work**
- We could extend this kind of redundant state change detection to most `.set_*` methods on `RenderPass`es.
- If we want to guarantee this behavior in the API, we should also document it.
Co-authored-by: Marvin Löbel <loebel.marvin@gmail.com >
2020-10-22 17:18:24 +00:00
Marvin Löbel
752c1aad33
Elide redundant set_pipeline calls.
...
Add a small abstraction over state changes
Deduplicate redundant pipeline state checking
2020-10-21 19:25:21 +02:00
qthree
c3a5144ae0
Fix regression in device_create_swap_chain
...
It was caused by new behavior of Storage::remove.
2020-10-20 13:33:03 +07:00
Dzmitry Malyshau
8ce2530b69
Save an allocation of raw bindings in create_bind_group
2020-10-15 16:37:10 -04:00