Commit Graph

238 Commits

Author SHA1 Message Date
Dzmitry Malyshau
569cd0cdd6 WIP new wgpu-hal 2021-06-08 00:46:08 -04:00
Andreas Reich
99e691932d add clear buffer/image to wgpu-rs api 2021-06-05 11:49:13 +02:00
bors[bot]
9cd01635d7 Merge #1417
1417: Split the tracker into stateful/stateless to reduce the overhead r=cwfitzgerald a=kvark

**Connections**
Implements https://github.com/gfx-rs/wgpu/issues/1413#issuecomment-851604344
Reduces the overhead for resource tracking in the Animometer benchmark by up to 50%.

**Description**
We used to use the full tracker set on the usage scopes associated with compute/render passes. A resource tracker has 2 responsibilities: ensuring the resource is held alive, and validating and recording the state transitions. This PR exploits the fact that the latter responsibility is only applicable for buffers and textures. So doing all the lifetime tracking for a pass is a waste: we can instead just attach the lifetimes to the parent command buffer, straight.

In the Animometer benchmark, there is one large buffer, and thousands of bind groups pointing to different offsets into it. The old code would fill up the pass tracker with those bind groups, and then merge it into the command buffer tracker. The new code would just fill up the command buffer tracker instead. Since there is only one buffer, the pass tracking becomes much lighter.

**Testing**
Untested. It would be nice to have some benchmarks here, possibly after #1397 ?

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-06-01 06:45:05 +00:00
bors[bot]
c332c7fffe Merge #1403
1403: Trace render passes before they are ran r=cwfitzgerald a=kvark

**Connections**
Follow-up to #1245 

**Description**
We want the API traces to reproduce issues. Previously, we moved all the resource creation to happen after the trace is written.
This PR follow-up by also recording the render pass commands even in the case where one of them triggers a validation error.

Another big part of the PR now is handling the command buffers that failed for some reason. The submission is skipping them now instead of erroring the whole thing.

**Testing**
Tested manually on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2021-06-01 06:31:28 +00:00
Dzmitry Malyshau
7b7e72b1c2 Split the tracker into stateful/stateless to reduce the overhead 2021-05-31 14:18:44 -04:00
Wumpf
f62d0d5edc Native Extension: Expose fill buffer & clear image (#1335)
* Add command buffer fill buffer method

* Added test for buffer fill

* Added image clear + test

* image/buffer clear methods are now pure clear to zero

* fix cargo clippy & int type issues

* clear buffer alignment is now given by COPY_BUFFER_ALIGNMENT

* joined buffer/image clear player tests

* ImageSubresourceRange is now used in TextureViewDescriptor
2021-05-30 11:03:33 -04:00
Dzmitry Malyshau
e9d2f402f1 Improve handling of erroring command buffers on submission 2021-05-20 15:35:14 -04:00
Dzmitry Malyshau
314ed4cce5 Trace render passes before they are ran 2021-05-20 11:43:39 -04:00
Dzmitry Malyshau
ab78f3cf16 Check render target aspects 2021-05-19 00:42:20 -04:00
Dzmitry Malyshau
58b83f3ff6 Add extern-C on wgpu_render_pass_execute_bundles 2021-05-11 15:00:49 -04:00
Dzmitry Malyshau
f861e83df1 Fix wgpu_render_bundle_draw_indexed_indirect 2021-05-11 15:00:49 -04:00
Dzmitry Malyshau
6ff618aafb Big refactor of the profiling usage 2021-04-29 02:06:58 -04:00
Dzmitry Malyshau
8505a39f6a Make implicit ids actually errors to start with 2021-04-20 17:32:40 -04:00
Dzmitry Malyshau
c744582052 Update blending API names 2021-04-15 11:25:04 -04:00
Dzmitry Malyshau
191f33871b Don't panic on change_extend errors 2021-04-08 12:03:46 -04:00
adamnemecek
d91ad13482 framecapture 2021-04-01 12:51:50 -07:00
Connor Fitzgerald
3073a454ff Update to flag-based downlevel bools 2021-04-01 11:48:09 -04:00
Connor Fitzgerald
fca72f54f9 Validate compute shader's presence 2021-03-31 01:08:53 -04:00
Joshua Groves
a5693ab2a3 Rename color/depth attachments to match spec
- Rename `ColorAttachmentDescriptor` to `RenderPassColorAttachment`
- Rename `DepthStencilAttachmentDescriptor` to `RenderPassDepthStencilAttachment`
- Rename `attachment` fields on both attachments to `view`
2021-03-23 09:31:59 -02:30
bors[bot]
fb0288a377 Merge #1279
1279: Fix some typos r=kvark a=grovesNL

**Description**
Fix a few small typos in doc comments

**Testing**
None

Co-authored-by: Joshua Groves <josh@joshgroves.com>
2021-03-23 06:44:11 +00:00
Joshua Groves
306eaf3969 Fix some typos 2021-03-23 01:01:32 -02:30
Joshua Groves
9058f3ba62 Rename copy views and layout to match spec 2021-03-23 00:48:42 -02:30
Andreas Reich
720c73fa9c Review feedback / fix validate_linear_texture_data 2021-03-21 09:01:31 +01:00
Andreas Reich
50043875e5 rows_per_image & rows_per_image are now optional
Fixes #988
2021-03-20 12:33:28 +01:00
Dzmitry Malyshau
9673635125 Add sample count to framebuffer key 2021-03-17 12:13:11 -04:00
Connor Fitzgerald
cf6f9c3ca8 Move from tracing to log + profiling 2021-03-17 01:22:30 -04:00
Dzmitry Malyshau
231bba03a1 Lint all the things 2021-03-12 12:39:04 -05:00
Dzmitry Malyshau
fb1b98ebb1 Early tracing of the other device things 2021-03-03 17:24:09 -05:00
Dzmitry Malyshau
103e7763a3 Rename depth to depth_or_array_layers 2021-03-01 11:08:17 -05:00
bors[bot]
6442b947cb Merge #1210
1210: Reset the bindings on the push constant change r=wumpf a=kvark

**Connections**
Fixes #1207
(unconfirmed!)

**Description**
I was able to replay the trace in #1207 without validation errors, so I looked deeper into what might have gone wrong.
The code isolated in #1194 looks great. However, the calling code's handling of push constants might have changed a bit.
And I see that the trace uses push constants, so here is what happened, I think:
  - layout A was set, expecting bind group layouts X and Z
  - bind groups X and Y where bound
  - layout B was set, expecting bind group layout X and Y. We see that Y group can now be bound, so we do this. The old logic in this case wasn't considering the push constants in any way, it would only consider them if bind group layouts didn't change, erroneously.
  - layout B has different push constant ranges...

So it's a one-line fix now, which I'm hoping is correct.

**Testing**
Not tested
@Wumpf would you be able to check this?

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
2021-02-12 21:10:26 +00:00
Jakob Hellermann
b89cb21ce3 fix rustdoc warnings 2021-02-12 13:56:51 +01:00
Dzmitry Malyshau
692e82d521 Reset the bindings on the push constant change 2021-02-11 14:47:35 -05:00
Dzmitry Malyshau
d0dcb105f5 Don't check the index format for non-indexed calls 2021-02-06 10:58:46 -05:00
Dzmitry Malyshau
e357e3083a Fix command allocator race condition with maintenance 2021-02-05 00:57:18 -05:00
Dzmitry Malyshau
262d0c6dfc Isolate binding compatibility logic into a separate module 2021-02-04 01:16:40 -05:00
Andreas Reich
822424e519 Fix buffer init in bundle.rs with mem::size_of::<wgt::DrawIndirectArgs> 2021-01-31 22:01:52 +01:00
Andreas Reich
018ad05f56 memory init tracker check (previous is_initialized) clamps range now
and is O(log n)!
2021-01-31 21:56:31 +01:00
Andreas Reich
da86b3f401 Cleanup, better use of some rust std lib functions 2021-01-31 21:56:31 +01:00
Andreas Reich
492027fe6e command buffer buffer memory init tracking is only filled if necessary now 2021-01-31 21:56:22 +01:00
Andreas Reich
1efdc2b229 Queue_submit zeros out uninitialized buffer regions now
again but with fine grained scheme now
2021-01-31 21:55:49 +01:00
Andreas Reich
9595b39bb3 Fine grained tracking of buffer init requirements 2021-01-31 21:55:49 +01:00
Andreas Reich
5133b0da94 Introduced separate MemoryInitTracker 2021-01-31 21:55:49 +01:00
Andreas Reich
a51b4f9232 buffer zero initialization prior to use in submit 2021-01-31 21:55:49 +01:00
Andreas Reich
6b51328b2e Add public structs for indirect command buffers
and fix missing IndirectBufferOverrun error for IndirectDispatch
2021-01-31 21:32:33 +01:00
Dzmitry Malyshau
4764ff21e9 Update gfx with the new iterator API 2021-01-28 12:40:24 -05:00
Dzmitry Malyshau
0346b43982 Update the render pipeline API 2021-01-27 15:09:13 -05:00
Dzmitry Malyshau
c233a70afc Handle zero-sized bindings as an error 2021-01-25 22:33:44 -05:00
Dzmitry Malyshau
7f8c776a85 Update gfx to unborrowed APIs 2021-01-19 00:33:45 -05:00
Vengarioth | Andreas Fischer
6adaef6512 fix the size checks in transfer buffer to image commands 2021-01-18 18:46:37 +01:00
Connor Fitzgerald
a22037ced0 Add pipeline statistics and timeline queries 2021-01-16 00:48:54 -05:00