* Hack in support for PrimitiveID on Vulkan
* Rename to PrimitiveIndex and add preliminary support for GLSL, HLSL and MSL
* Implement as an extra WGSL built-in
* Update extra.wgsl outputs
* Run rustfmt; fix WGSL writer
* Add rustfmt changes I forgot
* Update extra.wgsl test output for WGSL fix
* Bump macOS version to 10.15 in validate-msl to support primitive_index
If validation fails, `Validator` may be left with entries in
`valid_expression_list` and `valid_expression_set`. The validator does clear the
set before examining a function's body, but not the list, which means a
long-lived `Validator` could accumulate an unbounded amount of garbage in the
list.
(Minor cleanup: use structural update syntax where appropriate.)
This makes Naga IR validation impose the restrictions added to WGSL in
gpuweb/gpuweb#1801.
Remove code in the SPIR-V writer to spill arrays to temporary variables in order
to index them dynamically. If such IR is encountered, treat it as a failure of
validation.
WGSL requires that runtime-sized arrays appear only as the last member of a
structure in in the `storage` storage class. It seems to me that Naga should
enforce this restriction on its own IR as well.
The `apply_common_default_interpolation` helper function would panic if bindings
were missing, but missing bindings should be something that front ends can count
on validation to detect, so the helper should just return silently.
The validator returned `InvalidType` errors for missing bindings, apparently
because variables without bindings must be structs that do have bindings. But
this is unhelpful when you've just forgotten to label an argument. So this patch
adds a new, more specific, `VaryingError` variant.
* Add support for int8, int16, and int64 as well as null constant structs
* Add support for OpArrayLength to the spirv frontend
* Add hacky OpCopyMemory support to spirv frontend
* Add OpInBoundsAccessChain to spirv frontend
* Add OpLogical(Not)Equal to spirv frontend
* Fix several of the issues raised in the pr
* Fix the Op::ArrayLength match
* Validate accessing structs through pointers
* Remove extraneous type check
When validating IR, verify that all `Binding`s for vertex shader outputs and
fragment shader inputs, whether directly in the argument or result, or applied
to a struct member, has specified an interpolation and sampling, not `None`.
This ensures that front ends explicitly state their policies, rather than
coasting through on back ends' default behavior.
In practice, all our front ends have very similar defaults, so provide a utility
function on `Module` to apply these rules. Use this utility function in the
SPIR-V and WGSL front ends; GLSL seems to already fill in interpolation as
required.