Change the validator to enforce WGSL's requirement that all variables
in the `function` and `private` address spaces must have constructible
types.
Mark the `RayQuery` type as `CONSTRUCTIBLE`, since it is intended to
be used for local variables.
Add a regression test.
* Support buffer resource arrays in IR, wgsl-in, and spv-out
* spv-out: refactor non-uniform indexing semantics to support buffers
* Update the doc comment on BindingArray type
* Improve TypeInfo restrictions on binding arrays
* Strip DATA out of binding arrays
* Include suggested documentation, more binding array tests, enforce structs
Before proceeding with any other validation, check that all Handles are valid for their arenas, and refer only to older handles than themselves. This allows subsequent stages to simply use indexing without panics, assuming validation has passed.
Add `valid::Capabilities` flags for the `ClipDistance` and
`CullDistance` builtins, which are not supported by all back ends.
Have the CLI perform valation with only those capabilities that the
requested back ends support.
Fixes#1961.
When `VaryingContext::validate` discovers that it needs to examine
each member of a struct, pass the type as an argument to `validate`
and `validate_impl`, rather than mutating `self.ty` on each iteration
of the loop. This matches the way we're handling the binding, and
avoids stashing per-iteration state in a surprising place.
This should have no effect on execution.
* Proof-of-concept for adding spans to validation errors.
Still missing: actually printing the damn stuff.
* Emit errors from analyzer in the CLI.
TODO: tests, I guess!
* Simplification refactoring: avoid avoiding allocations so vehemently.
* Mask helper traits with `as _`.
* Fix block iterator throwing up when span feature is disabled.
* Nest use statements.
* Add basic docs.
* Axe AddSpanResult.
Ensure that each distinct type occurs only once in `Module::types`, so that we
can use `Eq` on `Type` or `TypeInner` for type equivalence, without being
confused by differing `Handle<Type>` values that point to identical types.
This removes a number of duplicate types from the ir snapshots.
Fixes#1385.
Replace `Module::apply_common_default_interpolation` with a simpler function
that handles a single `Binding` at a time. In exchange for the simplicity, the
function must be called at each point function arguments, function results, and
struct members are prepared. (Any missed spots will be caught by the verifier.)
This approach no longer requires mutating types in the arena, a prerequisite for
properly handling type identity.
Applying defaults to struct members when the struct declaration is parsed does
have a disadvantage, compared to the old whole-module pass: at struct parse
time, we don't yet know which pipeline stages the struct will be used in. The
best we can do is apply defaults to anything with a `Location` binding. This
causes needless qualifiers to appear in some output. However, it seems that our
back end languages all tolerate such qualifiers.
* Resurrect texture_storage_* tests
* Test parsing of `var<storage,write>`
* Default storage textures to READ
* Restore default features
* Fix glsl/hlsl/msl/spv front and back ends
* Add missing test outputs
* All-around fixes for the storage access
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
* Hack in support for PrimitiveID on Vulkan
* Rename to PrimitiveIndex and add preliminary support for GLSL, HLSL and MSL
* Implement as an extra WGSL built-in
* Update extra.wgsl outputs
* Run rustfmt; fix WGSL writer
* Add rustfmt changes I forgot
* Update extra.wgsl test output for WGSL fix
* Bump macOS version to 10.15 in validate-msl to support primitive_index
WGSL requires that runtime-sized arrays appear only as the last member of a
structure in in the `storage` storage class. It seems to me that Naga should
enforce this restriction on its own IR as well.