Commit Graph

209 Commits

Author SHA1 Message Date
Dzmitry Malyshau
cdbf23813a Return errors on create_render_pipeline 2020-06-08 01:04:26 -04:00
Dzmitry Malyshau
16424bfac1 Add shader validation bool to DeviceDescriptor 2020-06-06 23:34:04 -04:00
Dzmitry Malyshau
5f57c9eae2 Move the shader validation logic into a module 2020-06-06 23:21:42 -04:00
Dzmitry Malyshau
6e1e2e037e Validate stage inputs/outputs 2020-06-06 23:21:42 -04:00
bors[bot]
417ea69b45 Merge #704
704: Pipeline layout validation r=cwfitzgerald a=kvark

**Connections**
Implements a solid part of #269
Starts converting the function to return results, related to #638
cc @GabrielMajeri 

**Description**
This change matches shader bindings against the pipeline layout. It's *mostly* complete, minus some bugs and not handling the `storage_texture_format` properly.

The risk here is that Naga reflection may have bugs, or our validation may have bugs, and we don't want to break the user content while this is in flux. So the PR introduces an internal `WGPU_SHADER_VALIDATION` environment variable. Switching it to "0" skips Naga shader parsing completely and allows the users to unsafely use the API.

Another aspect of the PR is that some of the functions now return `Result`. The way I see us proceeding is that any errors that we don't expect users to handle should result in panics when `wgpu` is used natively (i.e. not from a browser). These panics would happen in the "direct" backend of wgpu-rs (as well as in wgpu-native), but the `Result` would not be exposed to wgpu-rs, so that it matches the Web behavior.

At the same time, browser implementations (Gecko and Servo) will check the result on their GPU process and implement the WebGPU error model accordingly. This means `wgpu-core` can be super Rusty and safe.

**Testing**
Running on wgpu-rs examples. Most of them fail to get parsed by Naga, but `boids` succeeds and passes validation 🎉 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-06 22:01:49 +00:00
Connor Fitzgerald
f32cb103b8 Implement extensions interface as described in #691 2020-06-06 02:00:41 -04:00
Dzmitry Malyshau
15cdc794fa Shader binding validation 2020-06-05 12:48:34 -04:00
Dzmitry Malyshau
534d7ac504 Validate pipeline layout creation 2020-06-05 12:48:34 -04:00
Dzmitry Malyshau
f158709dd0 Validate bind group layouts 2020-06-05 12:48:34 -04:00
Connor Fitzgerald
08c0460e32 Add assert that old SwapChainOutput is dead after SwapChain is remade 2020-06-04 23:42:59 -04:00
Dzmitry Malyshau
b5c38ae40d Prevent internal thread from cleanup 2020-06-04 22:45:59 -04:00
Connor Fitzgerald
ade7ce10b2 Rustification of Extensions and SamplerDescriptor 2020-06-02 21:04:25 -04:00
Dzmitry Malyshau
075e683cb5 Fix tracing of buffers that are mapped at creation 2020-06-02 16:30:41 -04:00
Dzmitry Malyshau
1acd1901de Fix bytes_per_row used in write_texture 2020-06-02 13:44:12 -04:00
Dzmitry Malyshau
ae17ea7625 New map_async logic, change the semantic of mapped buffers. 2020-06-02 13:44:00 -04:00
Dzmitry Malyshau
aa12e7dc14 Read-only depth-stencil support 2020-06-01 19:54:56 -04:00
Dzmitry Malyshau
321a5cee0f Enforce copy buffer-texture row pitch alignment 2020-06-01 16:51:42 -04:00
Connor Fitzgerald
415ce97415 Implement anisotropic filtering and extensions/limits 2020-06-01 10:43:54 -04:00
Dzmitry Malyshau
6fb2b272e4 Fix recycling of command buffers 2020-05-31 11:50:24 -04:00
Dzmitry Malyshau
7181bfe977 Move BufferSize to wgpu-types 2020-05-30 01:19:42 -04:00
Jay Oster
5daef9acc2 Remove unnecessary features 2020-05-29 05:25:03 -07:00
Jay Oster
09328ec2eb Make libx11 optional 2020-05-27 21:05:53 -07:00
bors[bot]
4c136418ff Merge #667
667: Add asserts to validate that a resource exists when used r=kvark a=DavidPeicho

Hi,

As discussed in #610, this is mostly for C/C++ users. Some questions:
* Would it be possible to display the ID of the resource that failed? I don't know what you think about implementing the `Display` trait on the `Id` struct? 
* Do you see other places needing for checks?

Thanks!

Co-authored-by: David Peicho <david.peicho@gmail.com>
2020-05-26 22:23:31 +00:00
bors[bot]
6650b94ff6 Merge #668
668: Return failures to the user in swap_chain_get_next_texture, rather than transparently reconfiguring. r=kvark a=AlphaModder

TODO:
- [x] Change `Global::swap_chain_get_next_texture` in `wgpu-core`.
- [x] Update `wgpu_swap_chain_get_next_texture` in `wgpu-native`. (https://github.com/gfx-rs/wgpu-native/pull/32)
- [x] Wrap `SwapChainOutput`/`SwapChainStatus` in a nice enum in `wgpu-rs`. (https://github.com/gfx-rs/wgpu-rs/pull/323)
- [ ] Update `wgpu_bindings` (?)

Co-authored-by: AlphaModder <quasiflux@gmail.com>
2020-05-26 21:26:15 +00:00
AlphaModder
e89c3d6b1c Alter swap_chain_get_next_texture to bubble up failures to the user. 2020-05-26 14:15:22 -07:00
Dzmitry Malyshau
79eb7b9c17 Minor fixes in Gecko 2020-05-26 16:41:24 -04:00
David Peicho
96bdaa2a9f storage: add attribute to pretty-print invalid resource usage 2020-05-26 18:46:10 +01:00
Paul Kernfeld
d529526e7f "Use the whole buffer" is !0, not 0 (#663)
* "Use the whole buffer" is !0, not 0

Fixes #654
Applies to BufferBinding, set_vertex_buffer, set_index_buffer

* Add BufferSize type alias

* Make BufferSize a transparent type

Add a custom serialization "buddy" type
Use BufferSize::WHOLE instead of crate::WHOLE_SIZE

* Move SerBufferSize into device::trace mod

Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
2020-05-26 13:25:06 -04:00
Dzmitry Malyshau
4e1d76013c Add missing repr(C) on copy views 2020-05-26 09:35:09 -04:00
Dzmitry Malyshau
e4659b6d05 Bring back BufferCopyView 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
679dba044b Remove array layers from texture copies 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
dff37bb65d Move TextureDataLayout to wgpu-types 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
fcf1d2762d Use TextureDataLayout consistently 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
2695d64269 Share code between write_buffer and write_texture 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
a4ea5358ef Implement write_texture 2020-05-26 00:15:09 -04:00
Dzmitry Malyshau
70154373f8 Fix indirect buffer access flags 2020-05-22 16:25:09 -04:00
yanchith
58a60392c2 Fix possible out-of-bounds when trace log level enabled
Also, even when there was no out-of-bounds access, the log statement talked
about an incorrect submission index.
2020-05-17 12:17:36 +02:00
Dzmitry Malyshau
8b9ddbfbca Vecmap dependency update to 0.8.1 2020-05-15 10:41:20 -04:00
Dzmitry Malyshau
4c62b20282 Multiple fixes and clean ups.
- Clean up after the pending writes on destroy.
- Fix temporary buffer creation.
- Fix internal thread initialization by the command allocator.
- Clean up player event_loop usage.
2020-05-11 14:07:02 -04:00
Dzmitry Malyshau
786ead9701 Destroy temporary buffers 2020-05-11 10:53:21 -04:00
Dzmitry Malyshau
35f2e8b70e Move queue logic into a submodule 2020-05-10 22:40:04 -04:00
Dzmitry Malyshau
ba8c2eae54 Implement Queue::write_buffer 2020-05-10 01:21:47 -04:00
Gabriel Majeri
f70f32af87 Add optional SPIR-V shader validation
# Conflicts:
#	Cargo.lock
2020-05-09 19:55:10 +03:00
bors[bot]
54c6f6751b Merge #645
645: Add a loom test for RefCount r=kvark a=paulkernfeld

A first effort at gfx-rs/wgpu-rs#96
loom testing is gated behind cfg(loom)

Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
2020-05-06 18:10:43 +00:00
Paul Kernfeld
29a4cee002 Add a loom test for RefCount 2020-05-06 13:53:57 -04:00
Dzmitry Malyshau
cf8513baf5 Proper maintenance of the command pools 2020-05-06 11:15:08 -04:00
Dzmitry Malyshau
4c448c3fc5 Add a way to destroy a pass by a mutable reference (#647) 2020-05-05 21:52:06 -04:00
Dzmitry Malyshau
3e57c11260 Refactor create_surface a bit 2020-05-05 09:47:51 -04:00
Dzmitry Malyshau
fbc533bfee Save bind group layout inside pipeline layouts 2020-05-04 23:46:06 -04:00
Anton Lazarev
29ce9a44cf Pass through raw-window-handle 2020-05-04 15:55:19 -04:00